X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_geometry.c;h=587501ce35fae0eda541f7bc5d442b11e87ed97f;hb=6090a1ed96f3eb4c90f1f38ec9cd37ae0fe9b30e;hp=11bde1cec81e10892c23264303a03aba5fd9e95e;hpb=7e0a8e93d578a3609fc84a68a2c57201e58f8ecc;p=freeglut diff --git a/src/fg_geometry.c b/src/fg_geometry.c index 11bde1c..587501c 100644 --- a/src/fg_geometry.c +++ b/src/fg_geometry.c @@ -186,7 +186,7 @@ void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, { GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord; GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal; - GLint attribute_v_texture = -1; // TODO!!! + GLint attribute_v_texture = fgStructure.CurrentWindow->Window.attribute_v_texture; if (fgStructure.CurrentWindow->State.VisualizeNormals) /* generate normals for each vertex to be drawn as well */ @@ -557,7 +557,7 @@ static void fghDrawNormalVisualization11() /* Done, free memory, reset color */ free(verticesForNormalVisualization); - glColor4fv(currentColor); + glColor4f(currentColor[0],currentColor[1],currentColor[2],currentColor[3]); } #endif