X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_geometry.c;h=9489a3bc005a6a72e934b60aaed51c52d69b848e;hb=93284cce995c8be6950de7858c5200013e63afa0;hp=7a446d96a2a383d3aa57e48153adcc8e52cd3c25;hpb=607e80088877e0cf4557cbc0e1fa4506c562f866;p=freeglut diff --git a/src/fg_geometry.c b/src/fg_geometry.c index 7a446d9..9489a3b 100644 --- a/src/fg_geometry.c +++ b/src/fg_geometry.c @@ -236,6 +236,11 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements); glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0); } + + /* Clean existing bindings before clean-up */ + /* Android showed instability otherwise */ + fghBindBuffer(FGH_ARRAY_BUFFER, 0); + fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0); if (vbo_coords != 0) fghDisableVertexAttribArray(attribute_v_coord); @@ -838,6 +843,8 @@ static void fghGenerateSphere(GLfloat radius, GLint slices, GLint stacks, GLfloa return; } *nVert = slices*(stacks-1)+2; + if ((*nVert) > 65535) /* TODO: must have a better solution than this low limit, at least for architectures where gluint is available */ + fgWarning("fghGenerateSphere: too many slices or stacks requested, indices will wrap"); /* precompute values on unit circle */ fghCircleTable(&sint1,&cost1,-slices,FALSE); @@ -931,7 +938,10 @@ void fghGenerateCone( *nVert = 0; return; } - *nVert = slices*(stacks+1)+1; + *nVert = slices*(stacks+2)+1; /* need an extra stack for closing off bottom with correct normals */ + + if ((*nVert) > 65535) + fgWarning("fghGenerateCone: too many slices or stacks requested, indices will wrap"); /* Pre-computed circle */ fghCircleTable(&sint,&cost,-slices,FALSE); @@ -954,6 +964,16 @@ void fghGenerateCone( (*normals )[1] = 0.f; (*normals )[2] = -1.f; idx = 3; + /* other on bottom (get normals right) */ + for (j=0; j 0 ) ? stacks : 1 ); + + /* Pre-computed circle */ + GLfloat *sint,*cost; + + /* number of unique vertices */ + if (slices==0 || stacks<1) + { + /* nothing to generate */ + *nVert = 0; + return; + } + *nVert = slices*(stacks+3)+2; /* need two extra stacks for closing off top and bottom with correct normals */ + + if ((*nVert) > 65535) + fgWarning("fghGenerateCylinder: too many slices or stacks requested, indices will wrap"); + + /* Pre-computed circle */ + fghCircleTable(&sint,&cost,-slices,FALSE); + + /* Allocate vertex and normal buffers, bail out if memory allocation fails */ + *vertices = malloc((*nVert)*3*sizeof(GLfloat)); + *normals = malloc((*nVert)*3*sizeof(GLfloat)); + if (!(vertices) || !(normals)) + { + free(*vertices); + free(*normals); + fgError("Failed to allocate memory in fghGenerateCylinder"); + } + + z=0; + /* top on Z-axis */ + (*vertices)[0] = 0.f; + (*vertices)[1] = 0.f; + (*vertices)[2] = 0.f; + (*normals )[0] = 0.f; + (*normals )[1] = 0.f; + (*normals )[2] = -1.f; + idx = 3; + /* other on top (get normals right) */ + for (j=0; j 65535) - fgWarning("fghSphere: too many slices or stacks requested, indices will wrap"); - /* Generate vertices and normals */ fghGenerateSphere((GLfloat)radius,slices,stacks,&vertices,&normals,&nVert); @@ -1241,10 +1360,8 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb int i,j,idx, nVert; GLfloat *vertices, *normals; - if (slices * stacks > 65535) - fgWarning("fghCone: too many slices or stacks requested, indices will wrap"); - /* Generate vertices and normals */ + /* Note, (stacks+1)*slices vertices for side of object, slices+1 for top and bottom closures */ fghGenerateCone((GLfloat)base,(GLfloat)height,slices,stacks,&vertices,&normals,&nVert); if (nVert==0) @@ -1259,8 +1376,8 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb * bunch for each slice. */ - stackIdx = malloc(slices*(stacks+1)*sizeof(GLushort)); - sliceIdx = malloc(slices*2 *sizeof(GLushort)); + stackIdx = malloc(slices*stacks*sizeof(GLushort)); + sliceIdx = malloc(slices*2 *sizeof(GLushort)); if (!(stackIdx) || !(sliceIdx)) { free(stackIdx); @@ -1269,9 +1386,9 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb } /* generate for each stack */ - for (i=0,idx=0; i 0 ) ? stacks : 1 ); - - /* Pre-computed circle */ - - GLfloat *sint,*cost; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCylinder" ); - fghCircleTable(&sint,&cost,-slices,FALSE); - - /* Cover the base and top */ - - glBegin(GL_TRIANGLE_FAN); - glNormal3f(0, 0, -1 ); - glVertex3f(0, 0, 0 ); - for (j=0; j<=slices; j++) - glVertex3f(cost[j]*radf, sint[j]*radf, 0); - glEnd(); - - glBegin(GL_TRIANGLE_FAN); - glNormal3f(0, 0, 1 ); - glVertex3f(0, 0, (GLfloat)height); - for (j=slices; j>=0; j--) - glVertex3f(cost[j]*radf, sint[j]*radf, (GLfloat)height); - glEnd(); - - /* Do the stacks */ - - z0 = 0; - z1 = zStep; - - for (i=1; i<=stacks; i++) - { - if (i==stacks) - z1 = (GLfloat)height; - - glBegin(GL_TRIANGLE_STRIP); - for (j=0; j<=slices; j++ ) - { - glNormal3f(cost[j], sint[j], 0 ); - glVertex3f(cost[j]*radf, sint[j]*radf, z0 ); - glVertex3f(cost[j]*radf, sint[j]*radf, z1 ); - } - glEnd(); - - z0 = z1; z1 += zStep; - } - - /* Release sin and cos tables */ - - free(sint); - free(cost); + fghCylinder( radius, height, slices, stacks, FALSE ); } /* @@ -1486,58 +1690,9 @@ void FGAPIENTRY glutSolidCylinder(double radius, double height, GLint slices, GL */ void FGAPIENTRY glutWireCylinder(double radius, double height, GLint slices, GLint stacks) { - int i,j; - - /* Step in z and radius as stacks are drawn. */ - GLfloat radf = (GLfloat)radius; - GLfloat z = 0; - const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 ); - - /* Pre-computed circle */ - - GLfloat *sint,*cost; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCylinder" ); - fghCircleTable(&sint,&cost,-slices,FALSE); - - /* Draw the stacks... */ - - for (i=0; i<=stacks; i++) - { - if (i==stacks) - z = (GLfloat)height; - - glBegin(GL_LINE_LOOP); - - for( j=0; j