X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_geometry.c;h=a40ec7beec78008549d019467d14f3cf621814d5;hb=94b0f8e8b9577de862e420b69548351a223693a7;hp=3a19a3b021b223c7297766fd4c7eecd97f54fc8c;hpb=9634525a2e112501938d7cc5c48ce75f8b975a38;p=freeglut diff --git a/src/fg_geometry.c b/src/fg_geometry.c index 3a19a3b..a40ec7b 100644 --- a/src/fg_geometry.c +++ b/src/fg_geometry.c @@ -29,73 +29,465 @@ #include "fg_internal.h" /* - * TODO BEFORE THE STABLE RELEASE: - * - * See fghTetrahedron - * - * Following functions have been contributed by Andreas Umbach. - * - * glutWireCube() -- looks OK - * glutSolidCube() -- OK - * - * Those functions have been implemented by John Fay. - * - * glutWireTorus() -- looks OK - * glutSolidTorus() -- looks OK - * glutWireDodecahedron() -- looks OK - * glutSolidDodecahedron() -- looks OK - * glutWireOctahedron() -- looks OK - * glutSolidOctahedron() -- looks OK - * glutWireTetrahedron() -- looks OK - * glutSolidTetrahedron() -- looks OK - * glutWireIcosahedron() -- looks OK - * glutSolidIcosahedron() -- looks OK - * - * The Following functions have been updated by Nigel Stewart, based - * on FreeGLUT 2.0.0 implementations: - * - * glutWireSphere() -- looks OK - * glutSolidSphere() -- looks OK - * glutWireCone() -- looks OK - * glutSolidCone() -- looks OK + * Need more types of polyhedra? See CPolyhedron in MRPT */ -/* - * General function for drawing geometry. As for all geometry we have no - * redundancy (or hardly any in the case of cones and cylinders) in terms - * of the vertex/normal combinations, we just use glDrawArrays. - * useWireMode controls the drawing of solids (false) or wire frame - * versions (TRUE) of the geometry you pass +#ifndef GL_ES_VERSION_2_0 +/* General functions for drawing geometry + * Solids are drawn by glDrawArrays if composed of triangles, or by + * glDrawElements if consisting of squares or pentagons that were + * decomposed into triangles (some vertices are repeated in that case). + * WireFrame drawing will have to be done per face, using GL_LINE_LOOP and + * issuing one draw call per face. Always use glDrawArrays as no triangle + * decomposition needed. We use the "first" parameter in glDrawArrays to go + * from face to face. */ -static void fghDrawGeometry(GLenum vertexMode, double* vertices, double* normals, GLsizei numVertices, GLboolean useWireMode) +static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace) { - if (useWireMode) - { - glPushAttrib(GL_POLYGON_BIT); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - } + int i; + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_NORMAL_ARRAY); + + glVertexPointer(3, GL_FLOAT, 0, vertices); + glNormalPointer(GL_FLOAT, 0, normals); + + /* Draw per face (TODO: could use glMultiDrawArrays if available) */ + for (i=0; i 0 ) { - for (q=0; q - */ -void FGAPIENTRY glutWireCube( GLdouble dSize ) -{ - double size = dSize * 0.5; + /* precompute values on unit circle */ + fghCircleTable(&sint1,&cost1,-slices,FALSE); + fghCircleTable(&sint2,&cost2, stacks,TRUE); - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCube" ); + /* Allocate vertex and normal buffers, bail out if memory allocation fails */ + *vertices = malloc((*nVert)*3*sizeof(GLfloat)); + *normals = malloc((*nVert)*3*sizeof(GLfloat)); + if (!(vertices) || !(normals)) + { + free(*vertices); + free(*normals); + fgError("Failed to allocate memory in fghGenerateSphere"); + } -# define V(a,b,c) glVertex3d( a size, b size, c size ); -# define N(a,b,c) glNormal3d( a, b, c ); + /* top */ + (*vertices)[0] = 0.f; + (*vertices)[1] = 0.f; + (*vertices)[2] = radius; + (*normals )[0] = 0.f; + (*normals )[1] = 0.f; + (*normals )[2] = 1.f; + idx = 3; + + /* each stack */ + for( i=1; i - */ -void FGAPIENTRY glutSolidCube( GLdouble dSize ) + +/* -- INTERNAL DRAWING functions --------------------------------------- */ +#define _DECLARE_INTERNAL_DRAW_DO_DECLARE(name,nameICaps,nameCaps,vertIdxs)\ + static void fgh##nameICaps( GLboolean useWireMode )\ + {\ + if (!name##Cached)\ + {\ + fgh##nameICaps##Generate();\ + name##Cached = GL_TRUE;\ + }\ + \ + if (useWireMode)\ + {\ + fghDrawGeometryWire (name##_verts,name##_norms,\ + nameCaps##_NUM_FACES,nameCaps##_NUM_EDGE_PER_FACE);\ + }\ + else\ + {\ + fghDrawGeometrySolid(name##_verts,name##_norms,vertIdxs,\ + nameCaps##_VERT_PER_OBJ, nameCaps##_VERT_PER_OBJ_TRI); \ + }\ + } +#define DECLARE_INTERNAL_DRAW(name,nameICaps,nameCaps) _DECLARE_INTERNAL_DRAW_DO_DECLARE(name,nameICaps,nameCaps,NULL) +#define DECLARE_INTERNAL_DRAW_DECOMPOSED_TO_TRIANGLE(name,nameICaps,nameCaps) _DECLARE_INTERNAL_DRAW_DO_DECLARE(name,nameICaps,nameCaps,name##_vertIdxs) + +static void fghCube( GLfloat dSize, GLboolean useWireMode ) { - double size = dSize * 0.5; + GLfloat *vertices; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCube" ); + if (!cubeCached) + { + fghCubeGenerate(); + cubeCached = GL_TRUE; + } + + if (dSize!=1.f) + { + /* Need to build new vertex list containing vertices for cube of different size */ + int i; -# define V(a,b,c) glVertex3d( a size, b size, c size ); -# define N(a,b,c) glNormal3d( a, b, c ); + vertices = malloc(CUBE_VERT_ELEM_PER_OBJ * sizeof(GLfloat)); - /* PWO: Again, I dared to convert the code to use macros... */ - glBegin( GL_QUADS ); - N( 1.0, 0.0, 0.0); V(+,-,+); V(+,-,-); V(+,+,-); V(+,+,+); - N( 0.0, 1.0, 0.0); V(+,+,+); V(+,+,-); V(-,+,-); V(-,+,+); - N( 0.0, 0.0, 1.0); V(+,+,+); V(-,+,+); V(-,-,+); V(+,-,+); - N(-1.0, 0.0, 0.0); V(-,-,+); V(-,+,+); V(-,+,-); V(-,-,-); - N( 0.0,-1.0, 0.0); V(-,-,+); V(-,-,-); V(+,-,-); V(+,-,+); - N( 0.0, 0.0,-1.0); V(-,-,-); V(-,+,-); V(+,+,-); V(+,-,-); - glEnd(); + /* Bail out if memory allocation fails, fgError never returns */ + if (!vertices) + { + free(vertices); + fgError("Failed to allocate memory in fghCube"); + } -# undef V -# undef N + for (i=0; i0)?1:0]; - r0 = 0.0; - r1 = sint2[(stacks>0)?1:0]; + /* Generate vertices and normals */ + fghGenerateSphere((GLfloat)radius,slices,stacks,&vertices,&normals,&nVert); + + if (nVert==0) + /* nothing to draw */ + return; - glBegin(GL_TRIANGLE_FAN); + if (useWireMode) + { + GLuint *sliceIdx, *stackIdx; + /* First, generate vertex index arrays for drawing with glDrawElements + * We have a bunch of line_loops to draw for each stack, and a + * bunch for each slice. + */ - glNormal3d(0,0,1); - glVertex3d(0,0,radius); + sliceIdx = malloc(slices*(stacks+1)*sizeof(GLuint)); + stackIdx = malloc(slices*(stacks-1)*sizeof(GLuint)); - for (j=slices; j>=0; j--) + /* generate for each stack */ + for (i=0,idx=0; i0; j--, idx++) + topIdx[idx] = j; - for(j=0; j<=slices; j++) + bottomIdx[0]=nVert-1; /* zero based index, last element in array... */ + for (j=0, idx=1; j 0 ) ? stacks : 1 ); - const double rStep = base / ( ( stacks > 0 ) ? stacks : 1 ); + const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 ); + const GLfloat rStep = (GLfloat)base / ( ( stacks > 0 ) ? stacks : 1 ); /* Scaling factors for vertex normals */ - const double cosn = ( height / sqrt ( height * height + base * base )); - const double sinn = ( base / sqrt ( height * height + base * base )); + const GLfloat cosn = ( (GLfloat)height / sqrtf( height * height + base * base )); + const GLfloat sinn = ( (GLfloat)base / sqrtf( height * height + base * base )); /* Pre-computed circle */ - double *sint,*cost; + GLfloat *sint,*cost; FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCone" ); - fghCircleTable(&sint,&cost,-slices); + fghCircleTable(&sint,&cost,-slices,FALSE); /* Cover the circular base with a triangle fan... */ - z0 = 0.0; + z0 = 0; z1 = zStep; - r0 = base; + r0 = (GLfloat)base; r1 = r0 - rStep; glBegin(GL_TRIANGLE_FAN); - glNormal3d(0.0,0.0,-1.0); - glVertex3d(0.0,0.0, z0 ); + glNormal3f(0,0,-1); + glVertex3f(0,0, z0 ); for (j=0; j<=slices; j++) - glVertex3d(cost[j]*r0, sint[j]*r0, z0); + glVertex3f(cost[j]*r0, sint[j]*r0, z0); glEnd(); - /* Cover each stack with a quad strip, except the top stack */ - - for( i=0; i 0 ) ? stacks : 1 ); - const double rStep = base / ( ( stacks > 0 ) ? stacks : 1 ); + const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 ); + const GLfloat rStep = (GLfloat)base / ( ( stacks > 0 ) ? stacks : 1 ); /* Scaling factors for vertex normals */ - const double cosn = ( height / sqrt ( height * height + base * base )); - const double sinn = ( base / sqrt ( height * height + base * base )); + const GLfloat cosn = ( (GLfloat)height / sqrtf( height * height + base * base )); + const GLfloat sinn = ( (GLfloat)base / sqrtf( height * height + base * base )); /* Pre-computed circle */ - double *sint,*cost; + GLfloat *sint,*cost; FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCone" ); - fghCircleTable(&sint,&cost,-slices); + fghCircleTable(&sint,&cost,-slices,FALSE); /* Draw the stacks... */ @@ -559,8 +1091,8 @@ void FGAPIENTRY glutWireCone( GLdouble base, GLdouble height, GLint slices, GLin for( j=0; j 0 ) ? stacks : 1 ); + GLfloat radf = (GLfloat)radius; + GLfloat z0,z1; + const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 ); /* Pre-computed circle */ - double *sint,*cost; + GLfloat *sint,*cost; FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCylinder" ); - fghCircleTable(&sint,&cost,-slices); + fghCircleTable(&sint,&cost,-slices,FALSE); /* Cover the base and top */ glBegin(GL_TRIANGLE_FAN); - glNormal3d(0.0, 0.0, -1.0 ); - glVertex3d(0.0, 0.0, 0.0 ); + glNormal3f(0, 0, -1 ); + glVertex3f(0, 0, 0 ); for (j=0; j<=slices; j++) - glVertex3d(cost[j]*radius, sint[j]*radius, 0.0); + glVertex3f(cost[j]*radf, sint[j]*radf, 0); glEnd(); glBegin(GL_TRIANGLE_FAN); - glNormal3d(0.0, 0.0, 1.0 ); - glVertex3d(0.0, 0.0, height); + glNormal3f(0, 0, 1 ); + glVertex3f(0, 0, (GLfloat)height); for (j=slices; j>=0; j--) - glVertex3d(cost[j]*radius, sint[j]*radius, height); + glVertex3f(cost[j]*radf, sint[j]*radf, (GLfloat)height); glEnd(); /* Do the stacks */ - z0 = 0.0; + z0 = 0; z1 = zStep; for (i=1; i<=stacks; i++) { if (i==stacks) - z1 = height; + z1 = (GLfloat)height; - glBegin(GL_QUAD_STRIP); + glBegin(GL_TRIANGLE_STRIP); for (j=0; j<=slices; j++ ) { - glNormal3d(cost[j], sint[j], 0.0 ); - glVertex3d(cost[j]*radius, sint[j]*radius, z0 ); - glVertex3d(cost[j]*radius, sint[j]*radius, z1 ); + glNormal3f(cost[j], sint[j], 0 ); + glVertex3f(cost[j]*radf, sint[j]*radf, z0 ); + glVertex3f(cost[j]*radf, sint[j]*radf, z1 ); } glEnd(); @@ -658,36 +1190,36 @@ void FGAPIENTRY glutSolidCylinder(GLdouble radius, GLdouble height, GLint slices /* * Draws a wire cylinder */ -void FGAPIENTRY glutWireCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks) +void FGAPIENTRY glutWireCylinder(double radius, double height, GLint slices, GLint stacks) { int i,j; /* Step in z and radius as stacks are drawn. */ - - double z = 0.0; - const double zStep = height / ( ( stacks > 0 ) ? stacks : 1 ); + GLfloat radf = (GLfloat)radius; + GLfloat z = 0; + const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 ); /* Pre-computed circle */ - double *sint,*cost; + GLfloat *sint,*cost; FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCylinder" ); - fghCircleTable(&sint,&cost,-slices); + fghCircleTable(&sint,&cost,-slices,FALSE); /* Draw the stacks... */ for (i=0; i<=stacks; i++) { if (i==stacks) - z = height; + z = (GLfloat)height; glBegin(GL_LINE_LOOP); for( j=0; j 0 ) - { - GLdouble local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */ - num_levels -- ; - scale /= 2.0 ; - for ( i = 0 ; i < TETR_NUM_FACES ; i++ ) - { - local_offset[0] = offset[0] + scale * tet_r[i][0] ; - local_offset[1] = offset[1] + scale * tet_r[i][1] ; - local_offset[2] = offset[2] + scale * tet_r[i][2] ; - glutWireSierpinskiSponge ( num_levels, local_offset, scale ) ; - } - } -} - -void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, GLdouble offset[3], GLdouble scale ) +void FGAPIENTRY glutWireSierpinskiSponge ( int num_levels, double offset[3], double scale ) { - int i, j ; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidSierpinskiSponge" ); - - if ( num_levels == 0 ) - { - glBegin ( GL_TRIANGLES ) ; - - for ( i = 0 ; i < TETR_NUM_FACES ; i++ ) - { - glNormal3d ( -tet_r[i][0], -tet_r[i][1], -tet_r[i][2] ) ; - for ( j = 0; j < 3; j++ ) - { - double x = offset[0] + scale * tet_r[tet_i[i][j]][0] ; - double y = offset[1] + scale * tet_r[tet_i[i][j]][1] ; - double z = offset[2] + scale * tet_r[tet_i[i][j]][2] ; - glVertex3d ( x, y, z ) ; - } - } - - glEnd () ; - } - else if ( num_levels > 0 ) - { - GLdouble local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */ - num_levels -- ; - scale /= 2.0 ; - for ( i = 0 ; i < TETR_NUM_FACES ; i++ ) - { - local_offset[0] = offset[0] + scale * tet_r[i][0] ; - local_offset[1] = offset[1] + scale * tet_r[i][1] ; - local_offset[2] = offset[2] + scale * tet_r[i][2] ; - glutSolidSierpinskiSponge ( num_levels, local_offset, scale ) ; - } - } + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireSierpinskiSponge" ); + fghSierpinskiSponge ( num_levels, offset, (GLfloat)scale, TRUE ); } - - - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ - - -void FGAPIENTRY glutWireTetrahedron( void ) +void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, double offset[3], double scale ) { - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireTetrahedron" ); - - fghTetrahedron( TRUE ); + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidSierpinskiSponge" ); + fghSierpinskiSponge ( num_levels, offset, (GLfloat)scale, FALSE ); } -void FGAPIENTRY glutSolidTetrahedron( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidTetrahedron" ); - fghTetrahedron( FALSE ); -} +DECLARE_SHAPE_INTERFACE(Tetrahedron); /*** END OF FILE ***/