X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_init.c;h=ffd3f99bb537995ba3d4659cbc971e2722688c57;hb=76bb5e2f2b60a3cb15fe7fa0142d80a89065cf30;hp=bf556020a34febd86269477c2b542baeccc3e332;hpb=b4c2b6d1c7b87fd77a66a8a148089525d4eaf470;p=freeglut diff --git a/src/fg_init.c b/src/fg_init.c index bf55602..ffd3f99 100644 --- a/src/fg_init.c +++ b/src/fg_init.c @@ -1,5 +1,5 @@ /* - * freeglut_init.c + * fg_init.c * * Various freeglut initialization functions. * @@ -70,9 +70,11 @@ SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */ { NULL, NULL }, /* Timers */ { NULL, NULL }, /* FreeTimers */ NULL, /* IdleCallback */ + NULL, /* IdleCallbackData */ 0, /* ActiveMenus */ NULL, /* MenuStateCallback */ NULL, /* MenuStatusCallback */ + FREEGLUT_MENU_FONT, { -1, -1, GL_TRUE }, /* GameModeSize */ -1, /* GameModeDepth */ -1, /* GameModeRefresh */ @@ -85,10 +87,14 @@ SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */ 0, /* MouseWheelTicks */ 1, /* AuxiliaryBufferNumber */ 4, /* SampleNumber */ + GL_FALSE, /* SkipStaleMotion */ + GL_FALSE, /* StrokeFontDrawJoinDots */ + GL_FALSE, /* AllowNegativeWindowPosition */ 1, /* OpenGL context MajorVersion */ 0, /* OpenGL context MinorVersion */ 0, /* OpenGL ContextFlags */ 0, /* OpenGL ContextProfile */ + 0, /* HasOpenGL20 */ NULL, /* ErrorFunc */ NULL /* WarningFunc */ }; @@ -101,14 +107,13 @@ extern void fgPlatformDeinitialiseInputDevices ( void ); extern void fgPlatformCloseDisplay ( void ); extern void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext ); - void fghParseCommandLineArguments ( int* pargc, char** argv, char **pDisplayName, char **pGeometry ) { #ifndef _WIN32_WCE int i, j, argc = *pargc; { - /* check if GLUT_FPS env var is set */ + /* check if GLUT_FPS env var is set */ const char *fps = getenv( "GLUT_FPS" ); if( fps ) @@ -227,7 +232,7 @@ void fgDeinitialize( void ) return; } - /* If we're in game mode, we want to leave game mode */ + /* If we're in game mode, we want to leave game mode */ if( fgStructure.GameModeWindow ) { glutLeaveGameMode(); } @@ -235,7 +240,7 @@ void fgDeinitialize( void ) /* If there was a menu created, destroy the rendering context */ if( fgStructure.MenuContext ) { - fgPlatformDestroyContext (fgDisplay.pDisplay, fgStructure.MenuContext->MContext ); + fgPlatformDestroyContext (fgDisplay.pDisplay, fgStructure.MenuContext->MContext ); free( fgStructure.MenuContext ); fgStructure.MenuContext = NULL; } @@ -254,9 +259,9 @@ void fgDeinitialize( void ) free( timer ); } - fgPlatformDeinitialiseInputDevices (); + fgPlatformDeinitialiseInputDevices (); - fgState.MouseWheelTicks = 0; + fgState.MouseWheelTicks = 0; fgState.MajorVersion = 1; fgState.MinorVersion = 0; @@ -295,6 +300,7 @@ void fgDeinitialize( void ) fgListInit( &fgState.FreeTimers ); fgState.IdleCallback = NULL; + fgState.IdleCallbackData = NULL; fgState.MenuStateCallback = ( FGCBMenuState )NULL; fgState.MenuStatusCallback = ( FGCBMenuStatus )NULL; @@ -308,14 +314,14 @@ void fgDeinitialize( void ) fgState.ProgramName = NULL; } - fgPlatformCloseDisplay (); + fgPlatformCloseDisplay (); fgState.Initialised = GL_FALSE; } /* -- INTERFACE FUNCTIONS -------------------------------------------------- */ -#if defined(NEED_XPARSEGEOMETRY_IMPL) +#if defined(NEED_XPARSEGEOMETRY_IMPL) || defined(TARGET_HOST_MS_WINDOWS) # include "util/xparsegeometry_repl.h" #endif @@ -340,10 +346,7 @@ void FGAPIENTRY glutInit( int* pargc, char** argv ) fgCreateStructure( ); - /* Get start time */ - fgState.Time = fgSystemTime(); - - fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry ); + fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry ); /* * Have the display created now. If there wasn't a "-display" @@ -357,7 +360,7 @@ void FGAPIENTRY glutInit( int* pargc, char** argv ) * size. */ - if (geometry ) + if ( geometry ) { unsigned int parsedWidth, parsedHeight; int mask = XParseGeometry( geometry, @@ -370,10 +373,10 @@ void FGAPIENTRY glutInit( int* pargc, char** argv ) if( (mask & (WidthValue|HeightValue)) == (WidthValue|HeightValue) ) fgState.Size.Use = GL_TRUE; - if( mask & XNegative ) + if( ( mask & XNegative ) && !fgState.AllowNegativeWindowPosition ) fgState.Position.X += fgDisplay.ScreenWidth - fgState.Size.X; - if( mask & YNegative ) + if( ( mask & YNegative ) && !fgState.AllowNegativeWindowPosition ) fgState.Position.Y += fgDisplay.ScreenHeight - fgState.Size.Y; if( (mask & (XValue|YValue)) == (XValue|YValue) ) @@ -397,7 +400,7 @@ void FGAPIENTRY glutInitWindowPosition( int x, int y ) fgState.Position.X = x; fgState.Position.Y = y; - if( ( x >= 0 ) && ( y >= 0 ) ) + if( ( ( x >= 0 ) && ( y >= 0 ) ) || fgState.AllowNegativeWindowPosition ) fgState.Position.Use = GL_TRUE; else fgState.Position.Use = GL_FALSE; @@ -667,19 +670,19 @@ void FGAPIENTRY glutInitContextProfile( int profile ) /* * Sets the user error handler (note the use of va_list for the args to the fmt) */ -void FGAPIENTRY glutInitErrorFunc( void (* vfgError) ( const char *fmt, va_list ap ) ) +void FGAPIENTRY glutInitErrorFunc( FGError callback ) { /* This allows user programs to handle freeglut errors */ - fgState.ErrorFunc = vfgError; + fgState.ErrorFunc = callback; } /* * Sets the user warning handler (note the use of va_list for the args to the fmt) */ -void FGAPIENTRY glutInitWarningFunc( void (* vfgWarning) ( const char *fmt, va_list ap ) ) +void FGAPIENTRY glutInitWarningFunc( FGWarning callback ) { /* This allows user programs to handle freeglut warnings */ - fgState.WarningFunc = vfgWarning; + fgState.WarningFunc = callback; } -/*** END OF FILE ***/ \ No newline at end of file +/*** END OF FILE ***/