X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_internal.h;h=2d2ab0b21e36473c54e65d147b8f1bbcd6c38f8a;hb=99d53f15a4216240088132f6af9cb194b519b1cc;hp=2de99b1035e6225b906e01ae7da9c20e6ff23edd;hpb=33809048f02c69b63bc8ac4a0fafc7f6eaf4a363;p=freeglut diff --git a/src/fg_internal.h b/src/fg_internal.h index 2de99b1..2d2ab0b 100644 --- a/src/fg_internal.h +++ b/src/fg_internal.h @@ -382,19 +382,86 @@ struct tagSFG_Context }; +/* + * Bitmasks indicating the different kinds of + * actions that can be scheduled for a window. + */ +#define GLUT_INIT_WORK (1<<0) +#define GLUT_VISIBILITY_WORK (1<<1) +#define GLUT_POSITION_WORK (1<<2) +#define GLUT_SIZE_WORK (1<<3) +#define GLUT_ZORDER_WORK (1<<4) +#define GLUT_FULL_SCREEN_WORK (1<<5) + +/* + * An enumeration containing the state of the GLUT execution: + * initializing, running, or stopping + */ +typedef enum +{ + DesireHiddenState, + DesireIconicState, + DesireNormalState +} fgDesiredVisibility ; + +/* + * There is considerable confusion about the "right thing to + * do" concerning window size and position. GLUT itself is + * not consistent between Windows and UNIX/X11; since + * platform independence is a virtue for "freeglut", we + * decided to break with GLUT's behaviour. + * + * Under UNIX/X11, it is apparently not possible to get the + * window border sizes in order to subtract them off the + * window's initial position until some time after the window + * has been created. Therefore we decided on the following + * behaviour, both under Windows and under UNIX/X11: + * - When you create a window with position (x,y) and size + * (w,h), the upper left hand corner of the outside of the + * window is at (x,y) and the size of the drawable area is + * (w,h). + * - When you query the size and position of the window--as + * is happening here for Windows--"freeglut" will return + * the size of the drawable area--the (w,h) that you + * specified when you created the window--and the coordinates + * of the upper left hand corner of the drawable area, i.e. + * of the client rect--which is NOT the (x,y) you specified. + */ typedef struct tagSFG_WindowState SFG_WindowState; -struct tagSFG_WindowState +struct tagSFG_WindowState /* as per notes above, sizes always refer to the client area (thus without the window decorations) */ { - /* Note that on Windows, sizes always refer to the client area, thus without the window decorations */ + /* window state - size, position, look */ + int Xpos; /* Window's top-left of client area, X-coordinate */ + int Ypos; /* Window's top-left of client area, Y-coordinate */ int Width; /* Window's width in pixels */ int Height; /* The same about the height */ + GLboolean Visible; /* Is the window visible now? Not using fgVisibilityState as we only care if visible or not */ + int Cursor; /* The currently selected cursor style */ + GLboolean IsFullscreen; /* is the window fullscreen? */ + + /* FreeGLUT operations are deferred, that is, window moving, resizing, + * Z-order changing, making full screen or not do not happen immediately + * upon the user's request, but only in the next iteration of the main + * loop, before the display callback is called. This allows multiple + * reshape, position, etc requests to be combined into one and is + * compatible with the way GLUT does things. Callbacks get triggered + * based on the feedback/messages/notifications from the window manager. + * Below here we define what work should be done, as well as the relevant + * parameters for this work. + */ + unsigned int WorkMask; /* work (resize, etc) to be done on the window */ + int DesiredXpos; /* desired X location */ + int DesiredYpos; /* desired Y location */ + int DesiredWidth; /* desired window width */ + int DesiredHeight; /* desired window height */ + int DesiredZOrder; /* desired window Z Order position */ + fgDesiredVisibility DesiredVisibility;/* desired visibility (hidden, iconic, shown/normal) */ + SFG_PlatformWindowState pWState; /* Window width/height (X11) or rectangle/style (Windows) from before a resize, and other stuff only needed on specific platforms */ GLboolean Redisplay; /* Do we have to redisplay? */ - GLboolean Visible; /* Is the window visible now */ - int Cursor; /* The currently selected cursor */ long JoystickPollRate; /* The joystick polling rate */ fg_time_t JoystickLastPoll; /* When the last poll happened */ @@ -402,13 +469,6 @@ struct tagSFG_WindowState int MouseX, MouseY; /* The most recent mouse position */ GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */ - GLboolean KeyRepeating; /* Currently in repeat mode */ - - GLboolean NeedToResize; /* Do we need to resize the window? */ - - GLboolean IsFullscreen; /* is the window fullscreen? */ - - GLboolean NeedToInitContext; /* are OpenGL context/resources loaded? */ GLboolean VisualizeNormals; /* When drawing objects, draw vectors representing the normals as well? */ };