X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_internal.h;h=370f176237b1d84a10c282265bcd931e41b187ec;hb=6e18d018f6f927a2a1ecab2cc5e423d427d0d5db;hp=7e0f30c70d96037319d81f24af9011a99dff0801;hpb=c0a9c566efc4ca3c4ea170f9b538c6c16cb481ed;p=freeglut diff --git a/src/fg_internal.h b/src/fg_internal.h index 7e0f30c..370f176 100644 --- a/src/fg_internal.h +++ b/src/fg_internal.h @@ -42,7 +42,7 @@ || ( defined(__CYGWIN__) && defined(X_DISPLAY_MISSING) ) # define TARGET_HOST_MS_WINDOWS 1 -#elif defined (ANDROID) +#elif defined (__ANDROID__) # define TARGET_HOST_ANDROID 1 #elif defined(__posix__) || defined(__unix__) || defined(__linux__) || defined(__sun) @@ -166,7 +166,13 @@ typedef unsigned long fg_time_t; #endif - +#ifndef __fg_unused +# ifdef __GNUC__ +# define __fg_unused __attribute__((unused)) +# else +# define __fg_unused +# endif +#endif /* Platform-specific includes */ #if TARGET_HOST_POSIX_X11 @@ -213,6 +219,10 @@ typedef void (* FGCBMultiButton )( int, int, int, int, int ); typedef void (* FGCBMultiMotion )( int, int, int ); typedef void (* FGCBMultiPassive )( int, int, int ); +typedef void (* FGCBInitContext)(); +typedef void (* FGCBPause)(); +typedef void (* FGCBResume)(); + /* The global callbacks type definitions */ typedef void (* FGCBIdle )( void ); typedef void (* FGCBTimer )( int ); @@ -314,10 +324,13 @@ struct tagSFG_State int AuxiliaryBufferNumber; /* Number of auxiliary buffers */ int SampleNumber; /* Number of samples per pixel */ + GLboolean SkipStaleMotion; /* skip stale motion events */ + int MajorVersion; /* Major OpenGL context version */ int MinorVersion; /* Minor OpenGL context version */ int ContextFlags; /* OpenGL context flags */ int ContextProfile; /* OpenGL context profile */ + int HasOpenGL20; /* fgInitGL2 could find all OpenGL 2.0 functions */ FGError ErrorFunc; /* User defined error handler */ FGWarning WarningFunc; /* User defined warning handler */ }; @@ -358,6 +371,8 @@ struct tagSFG_Context SFG_PlatformContext pContext; /* The window's FBConfig (X11) or device context (Windows) */ int DoubleBuffered; /* Treat the window as double-buffered */ + GLint attribute_v_coord; + GLint attribute_v_normal; }; @@ -386,6 +401,10 @@ struct tagSFG_WindowState GLboolean NeedToResize; /* Do we need to resize the window? */ GLboolean IsFullscreen; /* is the window fullscreen? */ + + GLboolean NeedToInitContext; /* are OpenGL context/resources loaded? */ + + GLboolean VisualizeNormals; /* When drawing objects, draw vectors representing the normals as well? */ }; @@ -517,6 +536,11 @@ enum CB_MultiMotion, CB_MultiPassive, + /* Mobile platforms LifeCycle */ + CB_InitContext, + CB_Pause, + CB_Resume, + /* Presently ignored */ CB_Select, CB_OverlayDisplay, @@ -639,7 +663,8 @@ struct tagSFG_Enumerator GLboolean found; /* Used to terminate search */ void* data; /* Custom data pointer */ }; -typedef void (* FGCBenumerator )( SFG_Window *, SFG_Enumerator * ); +typedef void (* FGCBWindowEnumerator )( SFG_Window *, SFG_Enumerator * ); +typedef void (* FGCBMenuEnumerator )( SFG_Menu *, SFG_Enumerator * ); /* The bitmap font structure */ typedef struct tagSFG_Font SFG_Font; @@ -893,8 +918,8 @@ void fgSetCursor ( SFG_Window *window, int cursorID ); * and userData is the a custom user-supplied pointer. Functions * are defined and exported from freeglut_structure.c file. */ -void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator ); -void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback, +void fgEnumWindows( FGCBWindowEnumerator enumCallback, SFG_Enumerator* enumerator ); +void fgEnumSubWindows( SFG_Window* window, FGCBWindowEnumerator enumCallback, SFG_Enumerator* enumerator ); /* @@ -918,6 +943,12 @@ SFG_Window* fgWindowByID( int windowID ); SFG_Menu* fgMenuByID( int menuID ); /* + * Returns active menu, if any. Assumption: only one menu active throughout application at any one time. + * This is easier than fgWindowByXXX as all menus are placed in one doubly linked list... + */ +SFG_Menu* fgGetActiveMenu( ); + +/* * The menu activation and deactivation the code. This is the meat * of the menu user interface handling code... */