X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_internal.h;h=61ae5ced9479606e2300f144ec6491a636c8cb74;hb=7d74b757c8baff54bacd60aa40273be4d0e903c6;hp=1c7429e0579168d3015a6d6a9e22ccd5b5a0cd93;hpb=0e653a9d94fec583f7a4172b721c1c599e06cbc8;p=freeglut diff --git a/src/fg_internal.h b/src/fg_internal.h index 1c7429e..61ae5ce 100644 --- a/src/fg_internal.h +++ b/src/fg_internal.h @@ -219,6 +219,10 @@ typedef void (* FGCBMultiButton )( int, int, int, int, int ); typedef void (* FGCBMultiMotion )( int, int, int ); typedef void (* FGCBMultiPassive )( int, int, int ); +typedef void (* FGCBInitContext)(); +typedef void (* FGCBPause)(); +typedef void (* FGCBResume)(); + /* The global callbacks type definitions */ typedef void (* FGCBIdle )( void ); typedef void (* FGCBTimer )( int ); @@ -397,6 +401,8 @@ struct tagSFG_WindowState GLboolean NeedToResize; /* Do we need to resize the window? */ GLboolean IsFullscreen; /* is the window fullscreen? */ + + GLboolean NeedToInitContext; /* are OpenGL context/resources loaded? */ }; @@ -528,6 +534,11 @@ enum CB_MultiMotion, CB_MultiPassive, + /* Mobile platforms LifeCycle */ + CB_InitContext, + CB_Pause, + CB_Resume, + /* Presently ignored */ CB_Select, CB_OverlayDisplay, @@ -650,7 +661,8 @@ struct tagSFG_Enumerator GLboolean found; /* Used to terminate search */ void* data; /* Custom data pointer */ }; -typedef void (* FGCBenumerator )( SFG_Window *, SFG_Enumerator * ); +typedef void (* FGCBWindowEnumerator )( SFG_Window *, SFG_Enumerator * ); +typedef void (* FGCBMenuEnumerator )( SFG_Menu *, SFG_Enumerator * ); /* The bitmap font structure */ typedef struct tagSFG_Font SFG_Font; @@ -904,8 +916,8 @@ void fgSetCursor ( SFG_Window *window, int cursorID ); * and userData is the a custom user-supplied pointer. Functions * are defined and exported from freeglut_structure.c file. */ -void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator ); -void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback, +void fgEnumWindows( FGCBWindowEnumerator enumCallback, SFG_Enumerator* enumerator ); +void fgEnumSubWindows( SFG_Window* window, FGCBWindowEnumerator enumCallback, SFG_Enumerator* enumerator ); /* @@ -929,6 +941,12 @@ SFG_Window* fgWindowByID( int windowID ); SFG_Menu* fgMenuByID( int menuID ); /* + * Returns active menu, if any. Assumption: only one menu active throughout application at any one time. + * This is easier than fgWindowByXXX as all menus are placed in one doubly linked list... + */ +SFG_Menu* fgGetActiveMenu( ); + +/* * The menu activation and deactivation the code. This is the meat * of the menu user interface handling code... */