X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_menu.c;fp=src%2Ffg_menu.c;h=d3c435f058cd20e4f2740f404e1bf8385450933b;hb=8f5779d2f8e49f4de9fd79689b2c7867450578ab;hp=61ffe55a6022268a89d685fbed8c41f128f2b639;hpb=6636a18df676a102cee0bcf31ce81b67dc7b7ac2;p=freeglut diff --git a/src/fg_menu.c b/src/fg_menu.c index 61ffe55..d3c435f 100644 --- a/src/fg_menu.c +++ b/src/fg_menu.c @@ -568,7 +568,8 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, * location. * - Down-click any button outside the menu, menu active: * deactivate the menu, and potentially activate a new menu - * at the new mouse location + * at the new mouse location. This includes clicks in + * different windows of course * - Down-click any button inside the menu, menu active: * select the menu entry and deactivate the menu * - Up-click the menu button, menu not active: nothing happens @@ -631,6 +632,15 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, is_handled = GL_TRUE; } + else if ( fgStructure.Menus.First ) /* Don't have to check whether this was a downpress or an uppress, there is no way to get an uppress in another window before a downpress... */ + { + /* if another window than the one clicked in has an open menu, close it */ + SFG_Menu *menu = fgGetActiveMenu(); + if ( menu ) /* any open menu? */ + fgDeactivateMenu( menu->ParentWindow ); + + /* Leave is_handled to false, we didn't do anything relevant from the perspective of the window that was clicked */ + } /* No active menu, let's check whether we need to activate one. */ if( !is_clicked &&