X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_menu.c;h=0247a88f27b0acf4866af6124dd64307415d742a;hb=8255a4e895c56fa302e3f4beb045e4ff2bf2bb3c;hp=fb5f4a5e79e86a9443beff3a10becca69eaa91ac;hpb=5c4e5aa5fbb92111a003d176677c0aff04dc2048;p=freeglut diff --git a/src/fg_menu.c b/src/fg_menu.c index fb5f4a5..0247a88 100644 --- a/src/fg_menu.c +++ b/src/fg_menu.c @@ -76,6 +76,7 @@ static float menu_pen_hback [4] = FREEGLUT_MENU_PEN_HBACK_COLORS; extern GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y ); +extern void fghPlatformGetCursorPos(const SFG_Window *window, GLboolean client, SFG_XYUse *mouse_pos); /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ @@ -508,6 +509,7 @@ void fgDisplayMenu( void ) static void fghActivateMenu( SFG_Window* window, int button ) { int max_x, max_y; + SFG_XYUse mouse_pos; /* We'll be referencing this menu a lot, so remember its address: */ SFG_Menu* menu = window->Menu[ button ]; @@ -526,9 +528,17 @@ static void fghActivateMenu( SFG_Window* window, int button ) /* Set up the initial menu position now: */ fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y); fgSetWindow( window ); - menu->X = window->State.MouseX + glutGet( GLUT_WINDOW_X ); - menu->Y = window->State.MouseY + glutGet( GLUT_WINDOW_Y ); + /* get mouse position on screen (window->State.MouseX and window->State.MouseY + * are relative to client area origin), and not easy to correct given that + * glutGet( GLUT_WINDOW_X ) and glutGet( GLUT_WINDOW_Y ) return relative to parent + * origin when looking at a child window + * for parent windows: window->State.MouseX + glutGet( GLUT_WINDOW_X ) == mouse_pos.X + */ + fghPlatformGetCursorPos(NULL, GL_FALSE, &mouse_pos); + menu->X = mouse_pos.X; + menu->Y = mouse_pos.Y; + /* Make sure the whole menu is on the screen */ if( menu->X + menu->Width > max_x ) menu->X -=menu->Width; @@ -539,13 +549,11 @@ static void fghActivateMenu( SFG_Window* window, int button ) menu->Y = 0; } - menu->Window->State.MouseX = - window->State.MouseX + glutGet( GLUT_WINDOW_X ) - menu->X; - menu->Window->State.MouseY = - window->State.MouseY + glutGet( GLUT_WINDOW_Y ) - menu->Y; + /* Set position of mouse relative to top-left menu in menu's window state (could as well set 0 at creation time...) */ + menu->Window->State.MouseX = mouse_pos.X - menu->X; + menu->Window->State.MouseY = mouse_pos.Y - menu->Y; /* Menu status callback */ - printf("Menu status callback: %p\n",fgState.MenuStatusCallback); if (fgState.MenuStateCallback || fgState.MenuStatusCallback) { fgStructure.CurrentMenu = menu; @@ -553,6 +561,7 @@ static void fghActivateMenu( SFG_Window* window, int button ) if (fgState.MenuStateCallback) fgState.MenuStateCallback(GLUT_MENU_IN_USE); if (fgState.MenuStatusCallback) + /* window->State.MouseX and window->State.MouseY are relative to client area origin, as needed */ fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY); } @@ -658,10 +667,18 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, ( window->Menu[ button ] ) && pressed ) { - /* XXX Posting a requisite Redisplay seems bogus. */ - window->State.Redisplay = GL_TRUE; - fghActivateMenu( window, button ); - return GL_TRUE; + /* If mouseclick was outside the parent window, ignore. This can + * happen when another mouse button is already depressed and the + * window thus has mouse capture + */ + if (window->State.MouseX>0 && window->State.MouseY>0 && + window->State.MouseXState.Width && window->State.MouseYState.Height) + { + /* XXX Posting a requisite Redisplay seems bogus. */ + window->State.Redisplay = GL_TRUE; + fghActivateMenu( window, button ); + return GL_TRUE; + } } return GL_FALSE; @@ -670,6 +687,7 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, /* * Deactivates a menu pointed by the function argument. */ +static SFG_Menu* menuDeactivating = NULL; void fgDeactivateMenu( SFG_Window *window ) { SFG_Window *parent_window = NULL; @@ -681,6 +699,10 @@ void fgDeactivateMenu( SFG_Window *window ) /* Check if there is an active menu attached to this window... */ menu = window->ActiveMenu; freeglut_return_if_fail( menu ); + /* Check if we are already deactivating this menu, abort in that case (glutHideWindow below can cause this function to be called again on the same menu..) */ + if (menu==menuDeactivating) + return; + menuDeactivating = menu; parent_window = menu->ParentWindow; @@ -708,6 +730,8 @@ void fgDeactivateMenu( SFG_Window *window ) if( menuEntry->SubMenu ) fghDeactivateSubMenu( menuEntry ); } + /* Done deactivating menu */ + menuDeactivating = NULL; fgSetWindow ( parent_window ) ; @@ -720,13 +744,11 @@ void fgDeactivateMenu( SFG_Window *window ) fgState.MenuStateCallback(GLUT_MENU_NOT_IN_USE); if (fgState.MenuStatusCallback) { - /* Get cursor position on screen and convert to relative to parent_window's client area */ - POINT mouse_pos; - GetCursorPos(&mouse_pos); - mouse_pos.x -= glutGet( GLUT_WINDOW_X ); - mouse_pos.y -= glutGet( GLUT_WINDOW_Y ); + /* Get cursor position relative to parent_window's client area */ + SFG_XYUse mouse_pos; + fghPlatformGetCursorPos(parent_window, GL_TRUE, &mouse_pos); - fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.x, mouse_pos.y); + fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y); } } } @@ -781,7 +803,7 @@ void fghCalculateMenuBoxSize( void ) /* * Creates a new menu object, adding it to the freeglut structure */ -int FGAPIENTRY glutCreateMenu( void(* callback)( int ) ) +int FGAPIENTRY glutCreateMenu( FGCBMenu callback ) { /* The menu object creation code resides in freeglut_structure.c */ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" );