X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_menu.c;h=1b07b1ab07c6aeb2bde6d42032e5573b808573c8;hb=831749819dcdc1ea884c18607c2b447bbf5fca72;hp=bbae132bb1c941886fbfecae3e7c22511cf6c774;hpb=a00c7ee3552b527ac6b375d6a6ca42f90770ddc3;p=freeglut diff --git a/src/fg_menu.c b/src/fg_menu.c index bbae132..1b07b1a 100644 --- a/src/fg_menu.c +++ b/src/fg_menu.c @@ -1,5 +1,5 @@ /* - * freeglut_menu.c + * fg_menu.c * * Pull-down menu creation and handling. * @@ -65,7 +65,7 @@ * These variables are for rendering the freeglut menu items. * * The choices are fore- and background, with and without h for Highlighting. - * Old GLUT appeared to be system-dependant for its colors (sigh) so we are + * Old GLUT appeared to be system-dependent for its colors (sigh) so we are * too. These variables should be stuffed into global state and initialized * via the glutInit*() system. */ @@ -531,7 +531,7 @@ static void fghActivateMenu( SFG_Window* window, int button ) fgState.MenuStateCallback(GLUT_MENU_IN_USE); if (fgState.MenuStatusCallback) /* window->State.MouseX and window->State.MouseY are relative to client area origin, as needed */ - fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY); + fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY, fgState.MenuStatusCallbackData); } fgSetWindow( menu->Window ); @@ -607,9 +607,9 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, fgSetWindow( parent_window ); fgStructure.CurrentMenu = active_menu; - /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing) */ + /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing, and user should be able to change menus in callback) */ fgDeactivateMenu( parent_window ); - active_menu->Callback( active_entry->ID ); + active_menu->Callback( active_entry->ID, active_menu->CallbackData ); /* Restore the current window and menu */ fgSetWindow( save_window ); @@ -725,7 +725,7 @@ void fgDeactivateMenu( SFG_Window *window ) SFG_XYUse mouse_pos; fghPlatformGetCursorPos(parent_window, GL_TRUE, &mouse_pos); - fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y); + fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y, fgState.MenuStatusCallbackData); } } } @@ -780,14 +780,29 @@ void fghCalculateMenuBoxSize( void ) /* * Creates a new menu object, adding it to the freeglut structure */ -int FGAPIENTRY glutCreateMenu( FGCBMenu callback ) +int FGAPIENTRY glutCreateMenuUcall( FGCBMenuUC callback, FGCBUserData userData ) { - /* The menu object creation code resides in freeglut_structure.c */ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" ); + /* The menu object creation code resides in fg_structure.c */ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenuUcall" ); if (fgState.ActiveMenus) fgError("Menu manipulation not allowed while menus in use."); - return fgCreateMenu( callback )->ID; + return fgCreateMenu( callback, userData )->ID; +} + +/* Standard glutCreateMenu */ +static void glutCreateMenuCallback( int menu, FGCBUserData userData ) +{ + FGCBMenu callback = (FGCBMenu)userData; + callback( menu ); +} + +int FGAPIENTRY glutCreateMenu( FGCBMenu callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" ); + if (!callback) + return glutCreateMenuUcall( NULL, NULL ); + return glutCreateMenuUcall( glutCreateMenuCallback, (FGCBUserData)callback ); } /* @@ -804,7 +819,7 @@ void FGAPIENTRY glutDestroyMenu( int menuID ) if (fgState.ActiveMenus) fgError("Menu manipulation not allowed while menus in use."); - /* The menu object destruction code resides in freeglut_structure.c */ + /* The menu object destruction code resides in fg_structure.c */ fgDestroyMenu( menu ); }