X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_menu.c;h=38e2495c95e85533dd429b2ced5b084021fa2f5d;hb=75c76b69c97acea662e41c261dc90324d8906825;hp=b1bc04dff7f6afbd91fcc71d5a55c3af2adadfef;hpb=7094cf70ed46d1e6f0ef900b53c8af039933354e;p=freeglut diff --git a/src/fg_menu.c b/src/fg_menu.c index b1bc04d..38e2495 100644 --- a/src/fg_menu.c +++ b/src/fg_menu.c @@ -213,10 +213,10 @@ static GLboolean fghCheckMenuStatus( SFG_Menu* menu ) } menu->ActiveEntry = menuEntry; - menu->IsActive = GL_TRUE; /* XXX Do we need this? */ + menu->IsActive = GL_TRUE; /* - * OKi, we have marked that entry as active, but it would be also + * OK, we have marked that entry as active, but it would be also * nice to have its contents updated, in case it's a sub menu. * Also, ignore the return value of the check function: */ @@ -633,15 +633,6 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, /* Could reopen again in different location, as is_clicked remains false */ } - /* - * XXX Why does an active menu require a redisplay at - * XXX this point? If this can come out cleanly, then - * XXX it probably should do so; if not, a comment should - * XXX explain it. - */ - if( ! window->IsMenu ) - window->State.Redisplay = GL_TRUE; - is_handled = GL_TRUE; } @@ -659,8 +650,6 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, if (window->State.MouseX>0 && window->State.MouseY>0 && window->State.MouseXState.Width && window->State.MouseYState.Height) { - /* XXX Posting a requisite Redisplay seems bogus. */ - window->State.Redisplay = GL_TRUE; fghActivateMenu( window, button ); is_handled = GL_TRUE; }