X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_menu.c;h=61ffe55a6022268a89d685fbed8c41f128f2b639;hb=ffe4df636c8c848a48bb960f7b718067235ede7a;hp=38e2495c95e85533dd429b2ced5b084021fa2f5d;hpb=a2e0d9e66235abc1e9d555ffb7ba0903d85c0581;p=freeglut diff --git a/src/fg_menu.c b/src/fg_menu.c index 38e2495..61ffe55 100644 --- a/src/fg_menu.c +++ b/src/fg_menu.c @@ -265,7 +265,7 @@ static GLboolean fghCheckMenuStatus( SFG_Menu* menu ) } /* Activate it because its parent entry is active */ - menuEntry->SubMenu->IsActive = GL_TRUE; /* XXX Do we need this? */ + menuEntry->SubMenu->IsActive = GL_TRUE; } /* Report back that we have caught the menu cursor */ @@ -546,8 +546,7 @@ static void fghActivateMenu( SFG_Window* window, int button ) /* * Update Highlight states of the menu - * - * Current mouse position is in menu->Window->State.MouseX/Y. + * NB: Current mouse position is in menu->Window->State.MouseX/Y */ void fgUpdateMenuHighlight ( SFG_Menu *menu ) { @@ -597,27 +596,24 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, * window to the window whose menu this is */ SFG_Window *save_window = fgStructure.CurrentWindow; - SFG_Menu *save_menu = fgStructure.CurrentMenu, *active_menu = window->ActiveMenu; - SFG_MenuEntry *active_entry = active_menu->ActiveEntry; + SFG_Menu *save_menu = fgStructure.CurrentMenu, *active_menu = window->ActiveMenu; /* active menu is always the one with the mouse in it, due to fghCheckMenuStatus */ + SFG_MenuEntry *active_entry = active_menu->ActiveEntry; /* currently highlighted item -> must be the one that was just clicked */ SFG_Window *parent_window = window->ActiveMenu->ParentWindow; - /* get clicked entry */ - while (active_entry->SubMenu) + /* ignore clicks on the submenu entry */ + if (!active_entry->SubMenu) { - active_menu = active_entry->SubMenu; - active_entry = active_menu->ActiveEntry; - } - - fgSetWindow( parent_window ); - fgStructure.CurrentMenu = active_menu; + fgSetWindow( parent_window ); + fgStructure.CurrentMenu = active_menu; - /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing) */ - fgDeactivateMenu( parent_window ); - active_menu->Callback( active_entry->ID ); + /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing) */ + fgDeactivateMenu( parent_window ); + active_menu->Callback( active_entry->ID ); - /* Restore the current window and menu */ - fgSetWindow( save_window ); - fgStructure.CurrentMenu = save_menu; + /* Restore the current window and menu */ + fgSetWindow( save_window ); + fgStructure.CurrentMenu = save_menu; + } is_clicked = GL_TRUE; /* Don't reopen... */ } @@ -748,9 +744,9 @@ void fghCalculateMenuBoxSize( void ) /* * If the entry is a submenu, then it needs to be wider to - * accomodate the arrow. JCJ 31 July 2003 + * accommodate the arrow. */ - if (menuEntry->SubMenu ) + if (menuEntry->SubMenu) menuEntry->Width += glutBitmapLength( fgStructure.CurrentMenu->Font, (unsigned char *)"_" @@ -881,19 +877,23 @@ void FGAPIENTRY glutAddSubMenu( const char *label, int subMenuID ) /* * Changes the current menu's font */ -void FGAPIENTRY glutSetMenuFont( void* fontID ) +void FGAPIENTRY glutSetMenuFont( int menuID, void* fontID ) { SFG_Font* font; + SFG_Menu* menu; FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenuFont" ); - freeglut_return_if_fail( fgStructure.CurrentMenu ); + menu = fgMenuByID( menuID ); + freeglut_return_if_fail( menu ); if (fgGetActiveMenu()) fgError("Menu manipulation not allowed while menus in use."); font = fghFontByID( fontID ); if (!font) + { fgWarning("glutChangeMenuFont: bitmap font 0x%08x not found. Make sure you're not passing a stroke font. Ignoring...\n",fontID); - freeglut_return_if_fail( font ); + return; + } fgStructure.CurrentMenu->Font = fontID; fghCalculateMenuBoxSize( );