X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_menu.c;h=9b40bfef8e0f6002f5f43906c1145f81108c9c1e;hb=ea5dc8a10beb55cd972c34d6b531158101b6773f;hp=65ec6741be5beff0fc74cb9fc7a1a38d7d0b19b1;hpb=3a423ad871d823ee0707057c22b4ef90fd66e1aa;p=freeglut diff --git a/src/fg_menu.c b/src/fg_menu.c index 65ec674..9b40bfe 100644 --- a/src/fg_menu.c +++ b/src/fg_menu.c @@ -76,6 +76,7 @@ static float menu_pen_hback [4] = FREEGLUT_MENU_PEN_HBACK_COLORS; extern GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y ); +extern void fghPlatformGetCursorPos(SFG_XYUse *mouse_pos); /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ @@ -508,6 +509,7 @@ void fgDisplayMenu( void ) static void fghActivateMenu( SFG_Window* window, int button ) { int max_x, max_y; + SFG_XYUse mouse_pos; /* We'll be referencing this menu a lot, so remember its address: */ SFG_Menu* menu = window->Menu[ button ]; @@ -526,9 +528,17 @@ static void fghActivateMenu( SFG_Window* window, int button ) /* Set up the initial menu position now: */ fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y); fgSetWindow( window ); - menu->X = window->State.MouseX + glutGet( GLUT_WINDOW_X ); - menu->Y = window->State.MouseY + glutGet( GLUT_WINDOW_Y ); + /* get mouse position on screen (window->State.MouseX and window->State.MouseY + * are relative to client area origin), and not easy to correct given that + * glutGet( GLUT_WINDOW_X ) and glutGet( GLUT_WINDOW_Y ) return relative to parent + * origin when looking at a child window + * for parent windows: window->State.MouseX + glutGet( GLUT_WINDOW_X ) == mouse_pos.X + */ + fghPlatformGetCursorPos(&mouse_pos); + menu->X = mouse_pos.X; + menu->Y = mouse_pos.Y; + /* Make sure the whole menu is on the screen */ if( menu->X + menu->Width > max_x ) menu->X -=menu->Width; @@ -539,10 +549,21 @@ static void fghActivateMenu( SFG_Window* window, int button ) menu->Y = 0; } - menu->Window->State.MouseX = - window->State.MouseX + glutGet( GLUT_WINDOW_X ) - menu->X; - menu->Window->State.MouseY = - window->State.MouseY + glutGet( GLUT_WINDOW_Y ) - menu->Y; + /* Set position of mouse relative to top-left menu in menu's window state (could as well set 0 at creation time...) */ + menu->Window->State.MouseX = mouse_pos.X - menu->X; + menu->Window->State.MouseY = mouse_pos.Y - menu->Y; + + /* Menu status callback */ + if (fgState.MenuStateCallback || fgState.MenuStatusCallback) + { + fgStructure.CurrentMenu = menu; + fgStructure.CurrentWindow = window; + if (fgState.MenuStateCallback) + fgState.MenuStateCallback(GLUT_MENU_IN_USE); + if (fgState.MenuStatusCallback) + /* window->State.MouseX and window->State.MouseY are relative to client area origin, as needed */ + fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY); + } fgSetWindow( menu->Window ); glutPositionWindow( menu->X, menu->Y ); @@ -698,6 +719,26 @@ void fgDeactivateMenu( SFG_Window *window ) } fgSetWindow ( parent_window ) ; + + /* Menu status callback */ + if (fgState.MenuStateCallback || fgState.MenuStatusCallback) + { + fgStructure.CurrentMenu = menu; + fgStructure.CurrentWindow = parent_window; + if (fgState.MenuStateCallback) + fgState.MenuStateCallback(GLUT_MENU_NOT_IN_USE); + if (fgState.MenuStatusCallback) + { + /* Get cursor position on screen and convert to relative to parent_window's client area */ + SFG_XYUse mouse_pos; + fghPlatformGetCursorPos(&mouse_pos); + + mouse_pos.X -= glutGet( GLUT_WINDOW_X ); + mouse_pos.Y -= glutGet( GLUT_WINDOW_Y ); + + fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y); + } + } } /* @@ -754,6 +795,9 @@ int FGAPIENTRY glutCreateMenu( void(* callback)( int ) ) { /* The menu object creation code resides in freeglut_structure.c */ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" ); + if (fgGetActiveMenu()) + fgError("Menu manipulation not allowed while menus in use."); + return fgCreateMenu( callback )->ID; } @@ -768,6 +812,8 @@ void FGAPIENTRY glutDestroyMenu( int menuID ) menu = fgMenuByID( menuID ); freeglut_return_if_fail( menu ); + if (fgGetActiveMenu()) + fgError("Menu manipulation not allowed while menus in use."); /* The menu object destruction code resides in freeglut_structure.c */ fgDestroyMenu( menu ); @@ -809,7 +855,10 @@ void FGAPIENTRY glutAddMenuEntry( const char* label, int value ) SFG_MenuEntry* menuEntry; FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddMenuEntry" ); menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 ); + freeglut_return_if_fail( fgStructure.CurrentMenu ); + if (fgGetActiveMenu()) + fgError("Menu manipulation not allowed while menus in use."); menuEntry->Text = strdup( label ); menuEntry->ID = value; @@ -833,6 +882,9 @@ void FGAPIENTRY glutAddSubMenu( const char *label, int subMenuID ) subMenu = fgMenuByID( subMenuID ); freeglut_return_if_fail( fgStructure.CurrentMenu ); + if (fgGetActiveMenu()) + fgError("Menu manipulation not allowed while menus in use."); + freeglut_return_if_fail( subMenu ); menuEntry->Text = strdup( label ); @@ -851,7 +903,10 @@ void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value ) SFG_MenuEntry* menuEntry = NULL; FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToMenuEntry" ); + freeglut_return_if_fail( fgStructure.CurrentMenu ); + if (fgGetActiveMenu()) + fgError("Menu manipulation not allowed while menus in use."); /* Get n-th menu entry in the current menu, starting from one: */ menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); @@ -878,10 +933,14 @@ void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, SFG_MenuEntry* menuEntry; FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToSubMenu" ); - subMenu = fgMenuByID( subMenuID ); - menuEntry = NULL; freeglut_return_if_fail( fgStructure.CurrentMenu ); + if (fgGetActiveMenu()) + fgError("Menu manipulation not allowed while menus in use."); + + /* Get handle to sub menu */ + subMenu = fgMenuByID( subMenuID ); + menuEntry = NULL; freeglut_return_if_fail( subMenu ); /* Get n-th menu entry in the current menu, starting from one: */ @@ -907,7 +966,10 @@ void FGAPIENTRY glutRemoveMenuItem( int item ) SFG_MenuEntry* menuEntry; FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutRemoveMenuItem" ); + freeglut_return_if_fail( fgStructure.CurrentMenu ); + if (fgGetActiveMenu()) + fgError("Menu manipulation not allowed while menus in use."); /* Get n-th menu entry in the current menu, starting from one: */ menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); @@ -930,7 +992,10 @@ void FGAPIENTRY glutAttachMenu( int button ) FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAttachMenu" ); freeglut_return_if_fail( fgStructure.CurrentWindow ); + freeglut_return_if_fail( fgStructure.CurrentMenu ); + if (fgGetActiveMenu()) + fgError("Menu manipulation not allowed while menus in use."); freeglut_return_if_fail( button >= 0 ); freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS ); @@ -946,7 +1011,10 @@ void FGAPIENTRY glutDetachMenu( int button ) FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDetachMenu" ); freeglut_return_if_fail( fgStructure.CurrentWindow ); + freeglut_return_if_fail( fgStructure.CurrentMenu ); + if (fgGetActiveMenu()) + fgError("Menu manipulation not allowed while menus in use."); freeglut_return_if_fail( button >= 0 ); freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS );