X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_menu.c;h=ae7405c7158c54332ca4cf002ef0c44a44094a5d;hb=af47c3f93c7834b4006c49ec9df6a6ffdd3025de;hp=36b24ce63bbca63d4b61981059a90dd19d0296cb;hpb=11f8762b68489ab1caf2507e372fde63d2131560;p=freeglut diff --git a/src/fg_menu.c b/src/fg_menu.c index 36b24ce..ae7405c 100644 --- a/src/fg_menu.c +++ b/src/fg_menu.c @@ -531,7 +531,7 @@ static void fghActivateMenu( SFG_Window* window, int button ) fgState.MenuStateCallback(GLUT_MENU_IN_USE); if (fgState.MenuStatusCallback) /* window->State.MouseX and window->State.MouseY are relative to client area origin, as needed */ - fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY); + fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY, fgState.MenuStatusCallbackData); } fgSetWindow( menu->Window ); @@ -609,7 +609,7 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing, and user should be able to change menus in callback) */ fgDeactivateMenu( parent_window ); - active_menu->Callback( active_entry->ID ); + active_menu->Callback( active_entry->ID, active_menu->CallbackData ); /* Restore the current window and menu */ fgSetWindow( save_window ); @@ -725,7 +725,7 @@ void fgDeactivateMenu( SFG_Window *window ) SFG_XYUse mouse_pos; fghPlatformGetCursorPos(parent_window, GL_TRUE, &mouse_pos); - fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y); + fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y, fgState.MenuStatusCallbackData); } } } @@ -780,14 +780,33 @@ void fghCalculateMenuBoxSize( void ) /* * Creates a new menu object, adding it to the freeglut structure */ -int FGAPIENTRY glutCreateMenu( FGCBMenu callback ) +int FGAPIENTRY glutCreateMenuUcall( FGCBMenuUC callback, FGCBUserData userData ) { /* The menu object creation code resides in fg_structure.c */ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" ); - if (fgState.ActiveMenus) - fgError("Menu manipulation not allowed while menus in use."); + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenuUcall" ); + if (fgState.ActiveMenus) + { + fgError( "Menu manipulation not allowed while menus in use." ); + } + + return fgCreateMenu( callback, userData )->ID; +} - return fgCreateMenu( callback )->ID; +/* Standard glutCreateMenu */ +static void fghCreateMenuCallback( int menu, FGCBUserData userData ) +{ + FGCBMenu callback = (FGCBMenu)userData; + callback( menu ); +} + +int FGAPIENTRY glutCreateMenu( FGCBMenu callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" ); + if (!callback) + { + return glutCreateMenuUcall( NULL, NULL ); + } + return glutCreateMenuUcall( fghCreateMenuCallback, (FGCBUserData)callback ); } /*