X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_menu.c;h=d3c435f058cd20e4f2740f404e1bf8385450933b;hb=8f5779d2f8e49f4de9fd79689b2c7867450578ab;hp=171704b0ae818a4bdc8097ef983b5637173f6083;hpb=0373ed391068f8d511641aecd48dca0e62809008;p=freeglut diff --git a/src/fg_menu.c b/src/fg_menu.c index 171704b..d3c435f 100644 --- a/src/fg_menu.c +++ b/src/fg_menu.c @@ -265,7 +265,7 @@ static GLboolean fghCheckMenuStatus( SFG_Menu* menu ) } /* Activate it because its parent entry is active */ - menuEntry->SubMenu->IsActive = GL_TRUE; /* XXX Do we need this? */ + menuEntry->SubMenu->IsActive = GL_TRUE; } /* Report back that we have caught the menu cursor */ @@ -546,8 +546,7 @@ static void fghActivateMenu( SFG_Window* window, int button ) /* * Update Highlight states of the menu - * - * Current mouse position is in menu->Window->State.MouseX/Y. + * NB: Current mouse position is in menu->Window->State.MouseX/Y */ void fgUpdateMenuHighlight ( SFG_Menu *menu ) { @@ -569,7 +568,8 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, * location. * - Down-click any button outside the menu, menu active: * deactivate the menu, and potentially activate a new menu - * at the new mouse location + * at the new mouse location. This includes clicks in + * different windows of course * - Down-click any button inside the menu, menu active: * select the menu entry and deactivate the menu * - Up-click the menu button, menu not active: nothing happens @@ -597,27 +597,24 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, * window to the window whose menu this is */ SFG_Window *save_window = fgStructure.CurrentWindow; - SFG_Menu *save_menu = fgStructure.CurrentMenu, *active_menu = window->ActiveMenu; - SFG_MenuEntry *active_entry = active_menu->ActiveEntry; + SFG_Menu *save_menu = fgStructure.CurrentMenu, *active_menu = window->ActiveMenu; /* active menu is always the one with the mouse in it, due to fghCheckMenuStatus */ + SFG_MenuEntry *active_entry = active_menu->ActiveEntry; /* currently highlighted item -> must be the one that was just clicked */ SFG_Window *parent_window = window->ActiveMenu->ParentWindow; - /* get clicked entry */ - while (active_entry->SubMenu) + /* ignore clicks on the submenu entry */ + if (!active_entry->SubMenu) { - active_menu = active_entry->SubMenu; - active_entry = active_menu->ActiveEntry; - } + fgSetWindow( parent_window ); + fgStructure.CurrentMenu = active_menu; - fgSetWindow( parent_window ); - fgStructure.CurrentMenu = active_menu; + /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing) */ + fgDeactivateMenu( parent_window ); + active_menu->Callback( active_entry->ID ); - /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing) */ - fgDeactivateMenu( parent_window ); - active_menu->Callback( active_entry->ID ); - - /* Restore the current window and menu */ - fgSetWindow( save_window ); - fgStructure.CurrentMenu = save_menu; + /* Restore the current window and menu */ + fgSetWindow( save_window ); + fgStructure.CurrentMenu = save_menu; + } is_clicked = GL_TRUE; /* Don't reopen... */ } @@ -635,6 +632,15 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, is_handled = GL_TRUE; } + else if ( fgStructure.Menus.First ) /* Don't have to check whether this was a downpress or an uppress, there is no way to get an uppress in another window before a downpress... */ + { + /* if another window than the one clicked in has an open menu, close it */ + SFG_Menu *menu = fgGetActiveMenu(); + if ( menu ) /* any open menu? */ + fgDeactivateMenu( menu->ParentWindow ); + + /* Leave is_handled to false, we didn't do anything relevant from the perspective of the window that was clicked */ + } /* No active menu, let's check whether we need to activate one. */ if( !is_clicked && @@ -748,9 +754,9 @@ void fghCalculateMenuBoxSize( void ) /* * If the entry is a submenu, then it needs to be wider to - * accomodate the arrow. JCJ 31 July 2003 + * accommodate the arrow. */ - if (menuEntry->SubMenu ) + if (menuEntry->SubMenu) menuEntry->Width += glutBitmapLength( fgStructure.CurrentMenu->Font, (unsigned char *)"_"