X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_menu.c;h=daad294a7ee64a5289ca524da9739eb0b1be38a6;hb=155d9d0f851f035871188033b7b757ac2fd02693;hp=b1bc04dff7f6afbd91fcc71d5a55c3af2adadfef;hpb=7094cf70ed46d1e6f0ef900b53c8af039933354e;p=freeglut diff --git a/src/fg_menu.c b/src/fg_menu.c index b1bc04d..daad294 100644 --- a/src/fg_menu.c +++ b/src/fg_menu.c @@ -1,5 +1,5 @@ /* - * freeglut_menu.c + * fg_menu.c * * Pull-down menu creation and handling. * @@ -65,7 +65,7 @@ * These variables are for rendering the freeglut menu items. * * The choices are fore- and background, with and without h for Highlighting. - * Old GLUT appeared to be system-dependant for its colors (sigh) so we are + * Old GLUT appeared to be system-dependent for its colors (sigh) so we are * too. These variables should be stuffed into global state and initialized * via the glutInit*() system. */ @@ -207,16 +207,16 @@ static GLboolean fghCheckMenuStatus( SFG_Menu* menu ) if( menuEntry != menu->ActiveEntry ) { - menu->Window->State.Redisplay = GL_TRUE; + menu->Window->State.WorkMask |= GLUT_DISPLAY_WORK; if( menu->ActiveEntry ) menu->ActiveEntry->IsActive = GL_FALSE; } menu->ActiveEntry = menuEntry; - menu->IsActive = GL_TRUE; /* XXX Do we need this? */ + menu->IsActive = GL_TRUE; /* - * OKi, we have marked that entry as active, but it would be also + * OK, we have marked that entry as active, but it would be also * nice to have its contents updated, in case it's a sub menu. * Also, ignore the return value of the check function: */ @@ -265,7 +265,7 @@ static GLboolean fghCheckMenuStatus( SFG_Menu* menu ) } /* Activate it because its parent entry is active */ - menuEntry->SubMenu->IsActive = GL_TRUE; /* XXX Do we need this? */ + menuEntry->SubMenu->IsActive = GL_TRUE; } /* Report back that we have caught the menu cursor */ @@ -277,7 +277,7 @@ static GLboolean fghCheckMenuStatus( SFG_Menu* menu ) ( !menu->ActiveEntry->SubMenu || !menu->ActiveEntry->SubMenu->IsActive ) ) { - menu->Window->State.Redisplay = GL_TRUE; + menu->Window->State.WorkMask |= GLUT_DISPLAY_WORK; menu->ActiveEntry->IsActive = GL_FALSE; menu->ActiveEntry = NULL; } @@ -531,7 +531,7 @@ static void fghActivateMenu( SFG_Window* window, int button ) fgState.MenuStateCallback(GLUT_MENU_IN_USE); if (fgState.MenuStatusCallback) /* window->State.MouseX and window->State.MouseY are relative to client area origin, as needed */ - fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY); + fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY, fgState.MenuStatusCallbackData); } fgSetWindow( menu->Window ); @@ -546,8 +546,7 @@ static void fghActivateMenu( SFG_Window* window, int button ) /* * Update Highlight states of the menu - * - * Current mouse position is in menu->Window->State.MouseX/Y. + * NB: Current mouse position is in menu->Window->State.MouseX/Y */ void fgUpdateMenuHighlight ( SFG_Menu *menu ) { @@ -569,7 +568,8 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, * location. * - Down-click any button outside the menu, menu active: * deactivate the menu, and potentially activate a new menu - * at the new mouse location + * at the new mouse location. This includes clicks in + * different windows of course * - Down-click any button inside the menu, menu active: * select the menu entry and deactivate the menu * - Up-click the menu button, menu not active: nothing happens @@ -597,27 +597,24 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, * window to the window whose menu this is */ SFG_Window *save_window = fgStructure.CurrentWindow; - SFG_Menu *save_menu = fgStructure.CurrentMenu, *active_menu = window->ActiveMenu; - SFG_MenuEntry *active_entry = active_menu->ActiveEntry; + SFG_Menu *save_menu = fgStructure.CurrentMenu, *active_menu = window->ActiveMenu; /* active menu is always the one with the mouse in it, due to fghCheckMenuStatus */ + SFG_MenuEntry *active_entry = active_menu->ActiveEntry; /* currently highlighted item -> must be the one that was just clicked */ SFG_Window *parent_window = window->ActiveMenu->ParentWindow; - /* get clicked entry */ - while (active_entry->SubMenu) + /* ignore clicks on the submenu entry */ + if (!active_entry->SubMenu) { - active_menu = active_entry->SubMenu; - active_entry = active_menu->ActiveEntry; - } + fgSetWindow( parent_window ); + fgStructure.CurrentMenu = active_menu; - fgSetWindow( parent_window ); - fgStructure.CurrentMenu = active_menu; + /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing, and user should be able to change menus in callback) */ + fgDeactivateMenu( parent_window ); + active_menu->Callback( active_entry->ID, active_menu->CallbackData ); - /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing) */ - fgDeactivateMenu( parent_window ); - active_menu->Callback( active_entry->ID ); - - /* Restore the current window and menu */ - fgSetWindow( save_window ); - fgStructure.CurrentMenu = save_menu; + /* Restore the current window and menu */ + fgSetWindow( save_window ); + fgStructure.CurrentMenu = save_menu; + } is_clicked = GL_TRUE; /* Don't reopen... */ } @@ -633,17 +630,17 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, /* Could reopen again in different location, as is_clicked remains false */ } - /* - * XXX Why does an active menu require a redisplay at - * XXX this point? If this can come out cleanly, then - * XXX it probably should do so; if not, a comment should - * XXX explain it. - */ - if( ! window->IsMenu ) - window->State.Redisplay = GL_TRUE; - is_handled = GL_TRUE; } + else if ( fgState.ActiveMenus ) /* Don't have to check whether this was a downpress or an uppress, there is no way to get an uppress in another window before a downpress... */ + { + /* if another window than the one clicked in has an open menu, close it */ + SFG_Menu *menu = fgGetActiveMenu(); + if ( menu ) /* any open menu? */ + fgDeactivateMenu( menu->ParentWindow ); + + /* Leave is_handled to false, we didn't do anything relevant from the perspective of the window that was clicked */ + } /* No active menu, let's check whether we need to activate one. */ if( !is_clicked && @@ -659,8 +656,6 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, if (window->State.MouseX>0 && window->State.MouseY>0 && window->State.MouseXState.Width && window->State.MouseYState.Height) { - /* XXX Posting a requisite Redisplay seems bogus. */ - window->State.Redisplay = GL_TRUE; fghActivateMenu( window, button ); is_handled = GL_TRUE; } @@ -730,7 +725,7 @@ void fgDeactivateMenu( SFG_Window *window ) SFG_XYUse mouse_pos; fghPlatformGetCursorPos(parent_window, GL_TRUE, &mouse_pos); - fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y); + fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y, fgState.MenuStatusCallbackData); } } } @@ -759,9 +754,9 @@ void fghCalculateMenuBoxSize( void ) /* * If the entry is a submenu, then it needs to be wider to - * accomodate the arrow. JCJ 31 July 2003 + * accommodate the arrow. */ - if (menuEntry->SubMenu ) + if (menuEntry->SubMenu) menuEntry->Width += glutBitmapLength( fgStructure.CurrentMenu->Font, (unsigned char *)"_" @@ -785,14 +780,34 @@ void fghCalculateMenuBoxSize( void ) /* * Creates a new menu object, adding it to the freeglut structure */ +int FGAPIENTRY glutCreateMenuUcall( FGCBMenuUC callback, FGCBUserData userData ) +{ + /* The menu object creation code resides in fg_structure.c */ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenuUcall" ); + if (fgState.ActiveMenus) + { + fgError( "Menu manipulation not allowed while menus in use." ); + } + + return fgCreateMenu( callback, userData )->ID; +} + +/* Standard glutCreateMenu */ +static void fghCreateMenuCallback( int menu, FGCBUserData userData ) +{ + FGCBMenu* callback = (FGCBMenu*)&userData; + (*callback)( menu ); +} + int FGAPIENTRY glutCreateMenu( FGCBMenu callback ) { - /* The menu object creation code resides in freeglut_structure.c */ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" ); - if (fgGetActiveMenu()) - fgError("Menu manipulation not allowed while menus in use."); - - return fgCreateMenu( callback )->ID; + if (!callback) + { + return glutCreateMenuUcall( NULL, NULL ); + } + FGCBMenu* reference = &callback; + return glutCreateMenuUcall( fghCreateMenuCallback, *((FGCBUserData*)reference) ); } /* @@ -806,10 +821,10 @@ void FGAPIENTRY glutDestroyMenu( int menuID ) menu = fgMenuByID( menuID ); freeglut_return_if_fail( menu ); - if (fgGetActiveMenu()) + if (fgState.ActiveMenus) fgError("Menu manipulation not allowed while menus in use."); - /* The menu object destruction code resides in freeglut_structure.c */ + /* The menu object destruction code resides in fg_structure.c */ fgDestroyMenu( menu ); } @@ -851,7 +866,7 @@ void FGAPIENTRY glutAddMenuEntry( const char* label, int value ) menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 ); freeglut_return_if_fail( fgStructure.CurrentMenu ); - if (fgGetActiveMenu()) + if (fgState.ActiveMenus) fgError("Menu manipulation not allowed while menus in use."); menuEntry->Text = strdup( label ); @@ -876,7 +891,7 @@ void FGAPIENTRY glutAddSubMenu( const char *label, int subMenuID ) subMenu = fgMenuByID( subMenuID ); freeglut_return_if_fail( fgStructure.CurrentMenu ); - if (fgGetActiveMenu()) + if (fgState.ActiveMenus) fgError("Menu manipulation not allowed while menus in use."); freeglut_return_if_fail( subMenu ); @@ -892,19 +907,23 @@ void FGAPIENTRY glutAddSubMenu( const char *label, int subMenuID ) /* * Changes the current menu's font */ -void FGAPIENTRY glutSetMenuFont( void* fontID ) +void FGAPIENTRY glutSetMenuFont( int menuID, void* fontID ) { SFG_Font* font; + SFG_Menu* menu; FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenuFont" ); - freeglut_return_if_fail( fgStructure.CurrentMenu ); + menu = fgMenuByID( menuID ); + freeglut_return_if_fail( menu ); - if (fgGetActiveMenu()) + if (fgState.ActiveMenus) fgError("Menu manipulation not allowed while menus in use."); font = fghFontByID( fontID ); if (!font) + { fgWarning("glutChangeMenuFont: bitmap font 0x%08x not found. Make sure you're not passing a stroke font. Ignoring...\n",fontID); - freeglut_return_if_fail( font ); + return; + } fgStructure.CurrentMenu->Font = fontID; fghCalculateMenuBoxSize( ); @@ -920,7 +939,7 @@ void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value ) FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToMenuEntry" ); freeglut_return_if_fail( fgStructure.CurrentMenu ); - if (fgGetActiveMenu()) + if (fgState.ActiveMenus) fgError("Menu manipulation not allowed while menus in use."); /* Get n-th menu entry in the current menu, starting from one: */ @@ -950,7 +969,7 @@ void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToSubMenu" ); freeglut_return_if_fail( fgStructure.CurrentMenu ); - if (fgGetActiveMenu()) + if (fgState.ActiveMenus) fgError("Menu manipulation not allowed while menus in use."); /* Get handle to sub menu */ @@ -983,7 +1002,7 @@ void FGAPIENTRY glutRemoveMenuItem( int item ) FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutRemoveMenuItem" ); freeglut_return_if_fail( fgStructure.CurrentMenu ); - if (fgGetActiveMenu()) + if (fgState.ActiveMenus) fgError("Menu manipulation not allowed while menus in use."); /* Get n-th menu entry in the current menu, starting from one: */ @@ -1009,7 +1028,7 @@ void FGAPIENTRY glutAttachMenu( int button ) freeglut_return_if_fail( fgStructure.CurrentWindow ); freeglut_return_if_fail( fgStructure.CurrentMenu ); - if (fgGetActiveMenu()) + if (fgState.ActiveMenus) fgError("Menu manipulation not allowed while menus in use."); freeglut_return_if_fail( button >= 0 ); @@ -1028,7 +1047,7 @@ void FGAPIENTRY glutDetachMenu( int button ) freeglut_return_if_fail( fgStructure.CurrentWindow ); freeglut_return_if_fail( fgStructure.CurrentMenu ); - if (fgGetActiveMenu()) + if (fgState.ActiveMenus) fgError("Menu manipulation not allowed while menus in use."); freeglut_return_if_fail( button >= 0 );