X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffg_menu.c;h=fdc827b518e8dfaaca646eb6a6032760d5ccb52d;hb=b1ed93dd348f7b8f3bd2c75474f5d4151d502f1f;hp=9e20d5dc894faa887f555c0510de2e0f82adb16a;hpb=12014d2904b0c95f15e452d82b2753751891a45b;p=freeglut diff --git a/src/fg_menu.c b/src/fg_menu.c index 9e20d5d..fdc827b 100644 --- a/src/fg_menu.c +++ b/src/fg_menu.c @@ -1,5 +1,5 @@ /* - * freeglut_menu.c + * fg_menu.c * * Pull-down menu creation and handling. * @@ -65,7 +65,7 @@ * These variables are for rendering the freeglut menu items. * * The choices are fore- and background, with and without h for Highlighting. - * Old GLUT appeared to be system-dependant for its colors (sigh) so we are + * Old GLUT appeared to be system-dependent for its colors (sigh) so we are * too. These variables should be stuffed into global state and initialized * via the glutInit*() system. */ @@ -135,7 +135,7 @@ static void fghDeactivateSubMenu( SFG_MenuEntry *menuEntry ) static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y ) { if( fgStructure.GameModeWindow ) - fgPlatformGetGameModeVMaxExtent ( window, x, y ); + fgPlatformGetGameModeVMaxExtent ( window, x, y ); else { *x = fgDisplay.ScreenWidth; @@ -531,7 +531,7 @@ static void fghActivateMenu( SFG_Window* window, int button ) fgState.MenuStateCallback(GLUT_MENU_IN_USE); if (fgState.MenuStatusCallback) /* window->State.MouseX and window->State.MouseY are relative to client area origin, as needed */ - fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY); + fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY, fgState.MenuStatusCallbackData); } fgSetWindow( menu->Window ); @@ -609,7 +609,7 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing, and user should be able to change menus in callback) */ fgDeactivateMenu( parent_window ); - active_menu->Callback( active_entry->ID ); + active_menu->Callback( active_entry->ID, active_menu->CallbackData ); /* Restore the current window and menu */ fgSetWindow( save_window ); @@ -725,7 +725,7 @@ void fgDeactivateMenu( SFG_Window *window ) SFG_XYUse mouse_pos; fghPlatformGetCursorPos(parent_window, GL_TRUE, &mouse_pos); - fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y); + fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y, fgState.MenuStatusCallbackData); } } } @@ -780,14 +780,34 @@ void fghCalculateMenuBoxSize( void ) /* * Creates a new menu object, adding it to the freeglut structure */ -int FGAPIENTRY glutCreateMenu( FGCBMenu callback ) +int FGAPIENTRY glutCreateMenuUcall( FGCBMenuUC callback, FGCBUserData userData ) { - /* The menu object creation code resides in freeglut_structure.c */ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" ); + /* The menu object creation code resides in fg_structure.c */ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenuUcall" ); if (fgState.ActiveMenus) - fgError("Menu manipulation not allowed while menus in use."); + { + fgError( "Menu manipulation not allowed while menus in use." ); + } + + return fgCreateMenu( callback, userData )->ID; +} - return fgCreateMenu( callback )->ID; +/* Standard glutCreateMenu */ +static void fghCreateMenuCallback( int menu, FGCBUserData userData ) +{ + FGCBMenu* callback = (FGCBMenu*)&userData; + (*callback)( menu ); +} + +int FGAPIENTRY glutCreateMenu( FGCBMenu callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" ); + if (!callback) + { + return glutCreateMenuUcall( NULL, NULL ); + } + FGCBMenu* reference = &callback; + return glutCreateMenuUcall( fghCreateMenuCallback, *((FGCBUserData*)reference) ); } /* @@ -804,7 +824,7 @@ void FGAPIENTRY glutDestroyMenu( int menuID ) if (fgState.ActiveMenus) fgError("Menu manipulation not allowed while menus in use."); - /* The menu object destruction code resides in freeglut_structure.c */ + /* The menu object destruction code resides in fg_structure.c */ fgDestroyMenu( menu ); }