X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_callbacks.c;h=43ccc4b00e394b437359c813a81487230a88f81e;hb=ba1d6bb50131c6396078a1512e06abf1e82d7191;hp=ef404f746a627f777487b6fc65bf319c27b98004;hpb=fe89df7de1aa6a732a441e983cce03e1fd6fd81a;p=freeglut diff --git a/src/freeglut_callbacks.c b/src/freeglut_callbacks.c index ef404f7..43ccc4b 100644 --- a/src/freeglut_callbacks.c +++ b/src/freeglut_callbacks.c @@ -40,21 +40,21 @@ /* * All of the callbacks setting methods can be generalized to this: */ -#define SET_CALLBACK(a) if( fgStructure.Window == NULL ) return;\ - fgStructure.Window->Callbacks.a = callback; +#define SET_CALLBACK(a) \ + if( fgStructure.Window == NULL ) \ + return; \ + fgStructure.Window->Callbacks.a = callback; /* * Sets the Display callback for the current window */ void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) ) { + if( !callback ) + fgError ("Fatal error in program. NULL display callback not " + "permitted in GLUT 3.0+ or freeglut 2.0.1+\n"); SET_CALLBACK( Display ); - - /* - * Force a redisplay with the new callback - */ fgStructure.Window->State.Redisplay = TRUE; - } /* @@ -68,7 +68,8 @@ void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) ) /* * Sets the Keyboard callback for the current window */ -void FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) ) +void FGAPIENTRY glutKeyboardFunc( void (* callback) + ( unsigned char, int, int ) ) { SET_CALLBACK( Keyboard ); } @@ -87,54 +88,38 @@ void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) ) void FGAPIENTRY glutIdleFunc( void (* callback)( void ) ) { freeglut_assert_ready; - - /* - * The global idle callback pointer is stored in fgState structure - */ fgState.IdleCallback = callback; } /* * Sets the Timer callback for the current window */ -void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ), int timerID ) +void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ), + int timerID ) { SFG_Timer* timer; freeglut_assert_ready; - /* - * Create a new freeglut timer hook structure - */ - timer = calloc( sizeof(SFG_Timer), 1 ); + timer = (SFG_Timer *)calloc( sizeof(SFG_Timer), 1 ); + if (!timer) + fgError ("Fatal error: " + "Memory allocation failure in glutTimerFunc()\n"); - /* - * Remember the callback address and timer hook's ID - */ timer->Callback = callback; timer->ID = timerID; - - /* - * When will the time out happen (in terms of window's timer) - */ timer->TriggerTime = fgElapsedTime() + timeOut; - - /* - * Have the new hook attached to the current window - */ fgListAppend( &fgState.Timers, &timer->Node ); } /* * Sets the Visibility callback for the current window. - * - * I had to peer to GLUT sources to clean up the mess. - * Can anyone please explain me what is going on here?!? */ static void fghVisibility( int status ) { - freeglut_assert_ready; freeglut_return_if_fail( fgStructure.Window != NULL ); - freeglut_return_if_fail( fgStructure.Window->Callbacks.Visibility != NULL ); + freeglut_assert_ready; + freeglut_return_if_fail( fgStructure.Window ); + freeglut_return_if_fail( fgStructure.Window->Callbacks.Visibility ); if( status == GLUT_HIDDEN || status == GLUT_FULLY_COVERED ) fgStructure.Window->Callbacks.Visibility( GLUT_NOT_VISIBLE ); @@ -155,7 +140,8 @@ void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) ) /* * Sets the keyboard key release callback for the current window */ -void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) ) +void FGAPIENTRY glutKeyboardUpFunc( void (* callback) + ( unsigned char, int, int ) ) { SET_CALLBACK( KeyboardUp ); } @@ -171,20 +157,13 @@ void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) ) /* * Sets the joystick callback and polling rate for the current window */ -void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval ) +void FGAPIENTRY glutJoystickFunc( void (* callback) + ( unsigned int, int, int, int ), + int pollInterval ) { SET_CALLBACK( Joystick ); - - freeglut_return_if_fail( fgStructure.Window != NULL ); - - /* - * Do not forget setting the joystick poll rate - */ fgStructure.Window->State.JoystickPollRate = pollInterval; - /* - * Make sure the joystick polling routine gets called as early as possible: - */ fgStructure.Window->State.JoystickLastPoll = fgElapsedTime() - fgStructure.Window->State.JoystickPollRate; @@ -201,7 +180,16 @@ void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) ) } /* - * Sets the mouse motion callback for the current window (one or more buttons are pressed) + * Sets the mouse wheel callback for the current window + */ +void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) ) +{ + SET_CALLBACK( MouseWheel ); +} + +/* + * Sets the mouse motion callback for the current window (one or more buttons + * are pressed) */ void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) ) { @@ -209,7 +197,8 @@ void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) ) } /* - * Sets the passive mouse motion callback for the current window (no mouse buttons are pressed) + * Sets the passive mouse motion callback for the current window (no mouse + * buttons are pressed) */ void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) ) { @@ -240,7 +229,8 @@ void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) ) /* A. Donev: Destruction callback for menus */ void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) ) { - if( fgStructure.Menu == NULL ) return; + if( fgStructure.Menu == NULL ) + return; fgStructure.Menu->Destroy = callback; } @@ -250,7 +240,6 @@ void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) ) void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) ) { freeglut_assert_ready; - fgState.MenuStateCallback = callback; } @@ -260,7 +249,6 @@ void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) ) void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) ) { freeglut_assert_ready; - fgState.MenuStatusCallback = callback; }