X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_cursor.c;h=4527fa5e118334fc42c722b70a2fa41282ebddaf;hb=72e3bf6a8649c495d02d607cbaf7a40e3cf0e82e;hp=2cf4decc32f51a3b2eae0201445f530e3c300344;hpb=6220f13b806ad2b3aff239152b6cb84574d7f8d1;p=freeglut diff --git a/src/freeglut_cursor.c b/src/freeglut_cursor.c index 2cf4dec..4527fa5 100644 --- a/src/freeglut_cursor.c +++ b/src/freeglut_cursor.c @@ -42,7 +42,9 @@ * TODO BEFORE THE STABLE RELEASE: * * fgDisplayCursor() -- this waits for better times - * glutSetCursor() -- both X and Win32 mappings are incomplete + * XXX Just delete fgDisplayCursor? + * glutSetCursor() -- Win32 mappings are incomplete + * X mappings are nearly right. * * It would be good to use custom mouse cursor shapes, and introduce * an option to display them using glBitmap() and/or texture mapping, @@ -56,9 +58,6 @@ */ void fgDisplayCursor( void ) { - /* - * Do nothing for the moment - */ } @@ -69,25 +68,25 @@ void fgDisplayCursor( void ) */ void FGAPIENTRY glutSetCursor( int cursorID ) { - /* - * Make sure freeglut is ready and there is a current window set - */ - freeglut_assert_ready; freeglut_assert_window; + freeglut_assert_ready; + freeglut_assert_window; #if TARGET_HOST_UNIX_X11 /* * Open issues: - * (a) GLUT_CURSOR_NONE doesn't do what it should. + * (a) GLUT_CURSOR_NONE doesn't do what it should. We can probably + * build an empty pixmap for it, though, quite painlessly. * (b) Are we allocating resources, or causing X to do so? * If yes, we should arrange to deallocate! * (c) No error checking. Is that a problem? + * (d) FULL_CROSSHAIR demotes to plain CROSSHAIR. Old GLUT allows + * for this, but if there is a system that easily supports a full- + * window (or full-screen) crosshair, we might consider it. + * (e) Out-of-range cursor-types are ignored. Should we abort? + * Print a warning message? */ { Cursor cursor; - - /* - * For now we'll limit ourselves to the X cursor fonts... - */ #define MAP_CURSOR(a,b) case a: cursor = XCreateFontCursor( fgDisplay.Display, b ); break; if( GLUT_CURSOR_FULL_CROSSHAIR == cursorID ) cursorID = GLUT_CURSOR_CROSSHAIR; @@ -120,9 +119,6 @@ void FGAPIENTRY glutSetCursor( int cursorID ) return; } - /* - * Define a window's cursor now - */ if( GLUT_CURSOR_INHERIT == cursorID ) XUndefineCursor( fgDisplay.Display, fgStructure.Window->Window.Handle ); else @@ -130,6 +126,7 @@ void FGAPIENTRY glutSetCursor( int cursorID ) } #elif TARGET_HOST_WIN32 + /* * This is a temporary solution only... */ @@ -160,12 +157,8 @@ void FGAPIENTRY glutSetCursor( int cursorID ) default: MAP_CURSOR( GLUT_CURSOR_UP_DOWN, IDC_ARROW ); } - #endif - /* - * Remember the currently selected cursor - */ fgStructure.Window->State.Cursor = cursorID; } @@ -174,12 +167,11 @@ void FGAPIENTRY glutSetCursor( int cursorID ) */ void FGAPIENTRY glutWarpPointer( int x, int y ) { - freeglut_assert_ready; freeglut_assert_window; + freeglut_assert_ready; + freeglut_assert_window; #if TARGET_HOST_UNIX_X11 - /* - * Move the mouse pointer to given window coordinates - */ + XWarpPointer( fgDisplay.Display, None, @@ -187,25 +179,21 @@ void FGAPIENTRY glutWarpPointer( int x, int y ) 0, 0, 0, 0, x, y ); - XFlush( fgDisplay.Display ); #elif TARGET_HOST_WIN32 + { POINT coords = { x, y }; - /* - * First of all, we need to find the new screen-relative coordinates of the mouse cursor - */ + * ClientToScreen() translates {coords} for us. + */ ClientToScreen( fgStructure.Window->Window.Handle, &coords ); - - /* - * Now set the new mouse cursor position... - */ SetCursorPos( coords.x, coords.y ); } #endif + } /*** END OF FILE ***/