X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_display.c;h=8faa4a5a3a164c7a51f050cbfe0f94f8dc5669ec;hb=9807c5fdb2f20f098c7046786908a7f3ce1dc2d4;hp=b29f1cc40c01bc0790a9abb18bb50301c3ddab62;hpb=d67937396dc33c86017012859b2d9ed010fc6c88;p=freeglut diff --git a/src/freeglut_display.c b/src/freeglut_display.c index b29f1cc..8faa4a5 100644 --- a/src/freeglut_display.c +++ b/src/freeglut_display.c @@ -25,14 +25,9 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - #include #include "freeglut_internal.h" - /* -- INTERFACE FUNCTIONS -------------------------------------------------- */ /* @@ -40,9 +35,9 @@ */ void FGAPIENTRY glutPostRedisplay( void ) { - freeglut_assert_ready; - freeglut_assert_window; - fgStructure.Window->State.Redisplay = GL_TRUE; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostRedisplay" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPostRedisplay" ); + fgStructure.CurrentWindow->State.Redisplay = GL_TRUE; } /* @@ -50,17 +45,17 @@ void FGAPIENTRY glutPostRedisplay( void ) */ void FGAPIENTRY glutSwapBuffers( void ) { - freeglut_assert_ready; - freeglut_assert_window; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSwapBuffers" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSwapBuffers" ); glFlush( ); - if( ! fgStructure.Window->Window.DoubleBuffered ) + if( ! fgStructure.CurrentWindow->Window.DoubleBuffered ) return; #if TARGET_HOST_UNIX_X11 - glXSwapBuffers( fgDisplay.Display, fgStructure.Window->Window.Handle ); + glXSwapBuffers( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle ); #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE - SwapBuffers( fgStructure.Window->Window.Device ); + SwapBuffers( fgStructure.CurrentWindow->Window.Device ); #endif /* GLUT_FPS env var support */ @@ -90,7 +85,7 @@ void FGAPIENTRY glutPostWindowRedisplay( int windowID ) { SFG_Window* window; - freeglut_assert_ready; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostWindowRedisplay" ); window = fgWindowByID( windowID ); freeglut_return_if_fail( window ); window->State.Redisplay = GL_TRUE;