X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_gamemode.c;fp=src%2Ffreeglut_gamemode.c;h=d466156a5ff81c5995f90110633a12f38713487d;hb=7fdce1253e14170b6cb933f13c1f2a1644c93793;hp=5f8faad1dbd07fbecb409948ed21c3a4d9ec44c6;hpb=2cdbb55c823e78718a260c7654753d4ee447b360;p=freeglut diff --git a/src/freeglut_gamemode.c b/src/freeglut_gamemode.c index 5f8faad..d466156 100644 --- a/src/freeglut_gamemode.c +++ b/src/freeglut_gamemode.c @@ -46,7 +46,7 @@ */ static void fghRememberState( void ) { -#if TARGET_HOST_UNIX_X11 +#if TARGET_HOST_POSIX_X11 /* * This highly depends on the XFree86 extensions, @@ -101,7 +101,7 @@ static void fghRememberState( void ) */ # endif -#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE +#elif TARGET_HOST_MS_WINDOWS /* DEVMODE devMode; */ @@ -125,7 +125,7 @@ static void fghRememberState( void ) */ static void fghRestoreState( void ) { -#if TARGET_HOST_UNIX_X11 +#if TARGET_HOST_POSIX_X11 # ifdef X_XF86VidModeGetAllModeLines /* Restore the remembered pointer position: */ @@ -202,7 +202,7 @@ static void fghRestoreState( void ) */ # endif -#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE +#elif TARGET_HOST_MS_WINDOWS /* Restore the previously rememebered desktop display settings */ ChangeDisplaySettings( &fgDisplay.DisplayMode, 0 ); @@ -210,7 +210,7 @@ static void fghRestoreState( void ) #endif } -#if TARGET_HOST_UNIX_X11 +#if TARGET_HOST_POSIX_X11 #ifdef X_XF86VidModeGetAllModeLines /* @@ -257,7 +257,7 @@ static int fghCheckDisplayModes( GLboolean exactMatch, int displayModesCount, XF static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) { GLboolean success = GL_FALSE; -#if TARGET_HOST_UNIX_X11 +#if TARGET_HOST_POSIX_X11 /* * This highly depends on the XFree86 extensions, @@ -316,7 +316,7 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) # endif -#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE +#elif TARGET_HOST_MS_WINDOWS DEVMODE devMode; char *fggmstr = NULL; @@ -439,7 +439,7 @@ int FGAPIENTRY glutEnterGameMode( void ) fgStructure.GameModeWindow->State.IsGameMode = GL_TRUE; -#if TARGET_HOST_UNIX_X11 +#if TARGET_HOST_POSIX_X11 /* * Sync needed to avoid a real race, the Xserver must have really created @@ -546,7 +546,7 @@ void FGAPIENTRY glutLeaveGameMode( void ) fgAddToWindowDestroyList( fgStructure.GameModeWindow ); fgStructure.GameModeWindow = NULL; -#if TARGET_HOST_UNIX_X11 +#if TARGET_HOST_POSIX_X11 XUngrabPointer( fgDisplay.Display, CurrentTime ); XUngrabKeyboard( fgDisplay.Display, CurrentTime );