X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_gamemode.c;h=24a8be153e875e97ec31e204bacba25871eda792;hb=577caff92e03ec8cbe4ca36448697939ed5d7dfc;hp=a039d7f5f2cc2aa0305040e51a326108d86c10da;hpb=2b306903f06d3ff70c2e6b7bcd7386d2e56ffbdf;p=freeglut diff --git a/src/freeglut_gamemode.c b/src/freeglut_gamemode.c index a039d7f..24a8be1 100644 --- a/src/freeglut_gamemode.c +++ b/src/freeglut_gamemode.c @@ -110,7 +110,7 @@ static void fghRememberState( void ) /* hack to get around my stupid cross-gcc headers */ #define FREEGLUT_ENUM_CURRENT_SETTINGS -1 - EnumDisplaySettings( NULL, FREEGLUT_ENUM_CURRENT_SETTINGS, + EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, &fgDisplay.DisplayMode ); /* Make sure we will be restoring all settings needed */ @@ -205,7 +205,7 @@ static void fghRestoreState( void ) #elif TARGET_HOST_MS_WINDOWS /* Restore the previously rememebered desktop display settings */ - ChangeDisplaySettings( &fgDisplay.DisplayMode, 0 ); + ChangeDisplaySettingsEx( fgDisplay.DisplayName,&fgDisplay.DisplayMode, 0,0,0 ); #endif } @@ -323,22 +323,37 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) success = GL_FALSE; - EnumDisplaySettings( NULL, -1, &devMode ); - devMode.dmFields |= DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY; + EnumDisplaySettings( fgDisplay.DisplayName, -1, &devMode ); + devMode.dmFields = 0; - devMode.dmPelsWidth = fgState.GameModeSize.X; - devMode.dmPelsHeight = fgState.GameModeSize.Y; - devMode.dmBitsPerPel = fgState.GameModeDepth; - devMode.dmDisplayFrequency = fgState.GameModeRefresh; - devMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY; + if (fgState.GameModeSize.X!=-1) + { + devMode.dmPelsWidth = fgState.GameModeSize.X; + devMode.dmFields |= DM_PELSWIDTH; + } + if (fgState.GameModeSize.Y!=-1) + { + devMode.dmPelsHeight = fgState.GameModeSize.Y; + devMode.dmFields |= DM_PELSHEIGHT; + } + if (fgState.GameModeDepth!=-1) + { + devMode.dmBitsPerPel = fgState.GameModeDepth; + devMode.dmFields |= DM_BITSPERPEL; + } + if (fgState.GameModeRefresh!=-1) + { + devMode.dmDisplayFrequency = fgState.GameModeRefresh; + devMode.dmFields |= DM_DISPLAYFREQUENCY; + } - switch ( ChangeDisplaySettingsEx(NULL, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) ) + switch ( ChangeDisplaySettingsEx(fgDisplay.DisplayName, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) ) { case DISP_CHANGE_SUCCESSFUL: success = GL_TRUE; /* update vars in case if windows switched to proper mode */ - EnumDisplaySettings( NULL, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode ); + EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode ); fgState.GameModeSize.X = devMode.dmPelsWidth; fgState.GameModeSize.Y = devMode.dmPelsHeight; fgState.GameModeDepth = devMode.dmBitsPerPel; @@ -380,7 +395,7 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) */ void FGAPIENTRY glutGameModeString( const char* string ) { - int width = 640, height = 480, depth = 16, refresh = 72; + int width = -1, height = -1, depth = -1, refresh = -1; FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeString" ); @@ -410,6 +425,8 @@ void FGAPIENTRY glutGameModeString( const char* string ) fgState.GameModeRefresh = refresh; } + + /* * Enters the game mode */ @@ -429,8 +446,9 @@ int FGAPIENTRY glutEnterGameMode( void ) } fgStructure.GameModeWindow = fgCreateWindow( - NULL, "FREEGLUT", 0, 0, - fgState.GameModeSize.X, fgState.GameModeSize.Y, GL_TRUE, GL_FALSE + NULL, "FREEGLUT", GL_TRUE, 0, 0, + GL_TRUE, fgState.GameModeSize.X, fgState.GameModeSize.Y, + GL_TRUE, GL_FALSE ); fgStructure.GameModeWindow->State.Width = fgState.GameModeSize.X;