X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_gamemode.c;h=3172dfc2f7278afffdd3dc7b5d190e544c932538;hb=e951e2cfe0617bda21fed114494095137925ff6e;hp=67159e160239bb9cd5a608b3419ac482a1db956a;hpb=fe573d6af98de430357a7321cd50f5e92e9a2aab;p=freeglut diff --git a/src/freeglut_gamemode.c b/src/freeglut_gamemode.c index 67159e1..3172dfc 100644 --- a/src/freeglut_gamemode.c +++ b/src/freeglut_gamemode.c @@ -110,7 +110,7 @@ static void fghRememberState( void ) /* hack to get around my stupid cross-gcc headers */ #define FREEGLUT_ENUM_CURRENT_SETTINGS -1 - EnumDisplaySettings( NULL, FREEGLUT_ENUM_CURRENT_SETTINGS, + EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, &fgDisplay.DisplayMode ); /* Make sure we will be restoring all settings needed */ @@ -205,7 +205,7 @@ static void fghRestoreState( void ) #elif TARGET_HOST_MS_WINDOWS /* Restore the previously rememebered desktop display settings */ - ChangeDisplaySettings( &fgDisplay.DisplayMode, 0 ); + ChangeDisplaySettingsEx( fgDisplay.DisplayName,&fgDisplay.DisplayMode, 0,0,0 ); #endif } @@ -323,7 +323,7 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) success = GL_FALSE; - EnumDisplaySettings( NULL, -1, &devMode ); + EnumDisplaySettings( fgDisplay.DisplayName, -1, &devMode ); devMode.dmFields |= DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY; devMode.dmPelsWidth = fgState.GameModeSize.X; @@ -332,13 +332,13 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) devMode.dmDisplayFrequency = fgState.GameModeRefresh; devMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY; - switch ( ChangeDisplaySettingsEx(NULL, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) ) + switch ( ChangeDisplaySettingsEx(fgDisplay.DisplayName, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) ) { case DISP_CHANGE_SUCCESSFUL: success = GL_TRUE; /* update vars in case if windows switched to proper mode */ - EnumDisplaySettings( NULL, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode ); + EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode ); fgState.GameModeSize.X = devMode.dmPelsWidth; fgState.GameModeSize.Y = devMode.dmPelsHeight; fgState.GameModeDepth = devMode.dmBitsPerPel; @@ -410,6 +410,8 @@ void FGAPIENTRY glutGameModeString( const char* string ) fgState.GameModeRefresh = refresh; } + + /* * Enters the game mode */