X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_gamemode.c;h=41b241b8e321aec78ca60f1b206757e4d58f20fb;hb=935d65c3d5a7c332d7dcba970b9f432a622f316c;hp=1d5397e65e634bc01924f93bbdf726891ea5dc55;hpb=0bcc32314bdf57536d3cce47eb1c501c8dde4b40;p=freeglut diff --git a/src/freeglut_gamemode.c b/src/freeglut_gamemode.c index 1d5397e..41b241b 100644 --- a/src/freeglut_gamemode.c +++ b/src/freeglut_gamemode.c @@ -97,7 +97,7 @@ void fghRememberState( void ) &fgDisplay.DisplayMode ); - if (!fgDisplay.DisplayModeValid) + if( !fgDisplay.DisplayModeValid ) fgWarning( "Runtime use of XF86VidModeGetModeLine failed.\n" ); # else @@ -148,7 +148,7 @@ void fghRestoreState( void ) * not approved as X Consortium standards */ - if (fgDisplay.DisplayModeValid) + if( fgDisplay.DisplayModeValid ) { XF86VidModeModeInfo** displayModes; int i, displayModesCount; @@ -216,10 +216,10 @@ GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh ) /* * The desired values should be stored in fgState structure... */ - return( (width == fgState.GameModeSize.X) && - (height == fgState.GameModeSize.Y) && - (depth == fgState.GameModeDepth) && - (refresh == fgState.GameModeRefresh) ); + return ( width == fgState.GameModeSize.X ) && + ( height == fgState.GameModeSize.Y ) && + ( depth == fgState.GameModeDepth ) && + (refresh == fgState.GameModeRefresh ); } /* @@ -239,7 +239,7 @@ GLboolean fghChangeDisplayMode( GLboolean haveToTest ) * This is also used by applcations which check modes by calling * glutGameModeGet(GLUT_GAME_MODE_POSSIBLE), so allow the check: */ - if (haveToTest || fgDisplay.DisplayModeValid) + if( haveToTest || fgDisplay.DisplayModeValid ) { XF86VidModeModeInfo** displayModes; int i, displayModesCount; @@ -262,7 +262,7 @@ GLboolean fghChangeDisplayMode( GLboolean haveToTest ) fgState.GameModeRefresh ) ) { if( haveToTest ) - return TRUE; + return GL_TRUE; /* * OKi, this is the display mode we have been looking for... */ @@ -271,7 +271,7 @@ GLboolean fghChangeDisplayMode( GLboolean haveToTest ) fgDisplay.Screen, displayModes[ i ] ); - return TRUE; + return GL_TRUE; } } } @@ -279,7 +279,7 @@ GLboolean fghChangeDisplayMode( GLboolean haveToTest ) /* * Something must have went wrong */ - return FALSE; + return GL_FALSE; # else # warning fghChangeDisplayMode: missing XFree86 video mode extensions, game mode will not change screen resolution when activated @@ -288,7 +288,7 @@ GLboolean fghChangeDisplayMode( GLboolean haveToTest ) #elif TARGET_HOST_WIN32 unsigned int displayModes = 0, mode = 0xffffffff; - GLboolean success = FALSE; + GLboolean success = GL_FALSE; /* HDC desktopDC; */ DEVMODE devMode; @@ -296,7 +296,7 @@ GLboolean fghChangeDisplayMode( GLboolean haveToTest ) * Enumerate the available display modes * Try to get a complete match */ - while( EnumDisplaySettings( NULL, displayModes, &devMode ) == TRUE ) + while( EnumDisplaySettings( NULL, displayModes, &devMode ) ) { /* * Does the enumerated display mode match the user's preferences? @@ -311,7 +311,7 @@ GLboolean fghChangeDisplayMode( GLboolean haveToTest ) displayModes++; } - if ( mode == 0xffffffff ) + if( mode == 0xffffffff ) { /* then try without Display Frequency */ displayModes = 0; @@ -319,7 +319,7 @@ GLboolean fghChangeDisplayMode( GLboolean haveToTest ) /* * Enumerate the available display modes */ - while( EnumDisplaySettings( NULL, displayModes, &devMode ) == TRUE ) + while( EnumDisplaySettings( NULL, displayModes, &devMode ) ) { /* then try without Display Frequency */ if( fghCheckDisplayMode( devMode.dmPelsWidth, @@ -413,11 +413,11 @@ void FGAPIENTRY glutGameModeString( const char* string ) int FGAPIENTRY glutEnterGameMode( void ) { if( fgStructure.GameMode ) - fgAddToWindowDestroyList( fgStructure.GameMode, TRUE ); + fgAddToWindowDestroyList( fgStructure.GameMode ); else fghRememberState( ); - if( fghChangeDisplayMode( FALSE ) == FALSE ) + if( ! fghChangeDisplayMode( GL_FALSE ) ) { fgWarning( "failed to change screen settings" ); return FALSE; @@ -425,7 +425,7 @@ int FGAPIENTRY glutEnterGameMode( void ) fgStructure.GameMode = fgCreateWindow( NULL, "FREEGLUT", 0, 0, - fgState.GameModeSize.X, fgState.GameModeSize.Y, TRUE + fgState.GameModeSize.X, fgState.GameModeSize.Y, GL_TRUE, GL_FALSE ); #if TARGET_HOST_UNIX_X11 @@ -479,7 +479,7 @@ int FGAPIENTRY glutEnterGameMode( void ) # ifdef X_XF86VidModeSetViewPort - if (fgDisplay.DisplayModeValid) + if( fgDisplay.DisplayModeValid ) { int x, y; Window child; @@ -534,7 +534,7 @@ void FGAPIENTRY glutLeaveGameMode( void ) { freeglut_return_if_fail( fgStructure.GameMode ); - fgAddToWindowDestroyList( fgStructure.GameMode, TRUE ); + fgAddToWindowDestroyList( fgStructure.GameMode ); #if TARGET_HOST_UNIX_X11 @@ -557,7 +557,7 @@ int FGAPIENTRY glutGameModeGet( GLenum eWhat ) return !!fgStructure.GameMode; case GLUT_GAME_MODE_POSSIBLE: - return fghChangeDisplayMode( TRUE ); + return fghChangeDisplayMode( GL_TRUE ); case GLUT_GAME_MODE_WIDTH: return fgState.GameModeSize.X;