X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_gamemode.c;h=b0194b2e04c304f7a6087b1ebb36b302937c68bf;hb=97e842e50bcf77fb81f83de8d6983e0ddfa0b6d6;hp=3172dfc2f7278afffdd3dc7b5d190e544c932538;hpb=4826072e24eb7393cc2564d0da9d95f471cb14c9;p=freeglut diff --git a/src/freeglut_gamemode.c b/src/freeglut_gamemode.c index 3172dfc..b0194b2 100644 --- a/src/freeglut_gamemode.c +++ b/src/freeglut_gamemode.c @@ -324,13 +324,28 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) success = GL_FALSE; EnumDisplaySettings( fgDisplay.DisplayName, -1, &devMode ); - devMode.dmFields |= DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY; + devMode.dmFields = 0; - devMode.dmPelsWidth = fgState.GameModeSize.X; - devMode.dmPelsHeight = fgState.GameModeSize.Y; - devMode.dmBitsPerPel = fgState.GameModeDepth; - devMode.dmDisplayFrequency = fgState.GameModeRefresh; - devMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY; + if (fgState.GameModeSize.X!=-1) + { + devMode.dmPelsWidth = fgState.GameModeSize.X; + devMode.dmFields |= DM_PELSWIDTH; + } + if (fgState.GameModeSize.Y!=-1) + { + devMode.dmPelsHeight = fgState.GameModeSize.Y; + devMode.dmFields |= DM_PELSHEIGHT; + } + if (fgState.GameModeDepth!=-1) + { + devMode.dmBitsPerPel = fgState.GameModeDepth; + devMode.dmFields |= DM_BITSPERPEL; + } + if (fgState.GameModeRefresh!=-1) + { + devMode.dmDisplayFrequency = fgState.GameModeRefresh; + devMode.dmFields |= DM_DISPLAYFREQUENCY; + } switch ( ChangeDisplaySettingsEx(fgDisplay.DisplayName, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) ) { @@ -380,7 +395,7 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) */ void FGAPIENTRY glutGameModeString( const char* string ) { - int width = 640, height = 480, depth = 16, refresh = 72; + int width = -1, height = -1, depth = -1, refresh = -1; FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeString" ); @@ -404,10 +419,10 @@ void FGAPIENTRY glutGameModeString( const char* string ) ); /* Hopefully it worked, and if not, we still have the default values */ - fgState.GameModeSize.X = width; - fgState.GameModeSize.Y = height; - fgState.GameModeDepth = depth; - fgState.GameModeRefresh = refresh; + if ( width > 0 ) fgState.GameModeSize.X = width; + if ( height > 0 ) fgState.GameModeSize.Y = height; + if ( depth > 0 ) fgState.GameModeDepth = depth; + if ( refresh > 0 ) fgState.GameModeRefresh = refresh; }