X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_gamemode.c;h=bdd180fae5ce36430df1d820aacdfe72716adfc5;hb=ce2e5aba172eb85cda2b4f047bdcf9f54d019fd7;hp=54c924d14e9595ef60b1b9d65087964ad539bbe3;hpb=c53cf940d32476bcf44a4f5e6414789954423ce5;p=freeglut diff --git a/src/freeglut_gamemode.c b/src/freeglut_gamemode.c index 54c924d..bdd180f 100644 --- a/src/freeglut_gamemode.c +++ b/src/freeglut_gamemode.c @@ -210,8 +210,11 @@ static void fghRestoreState( void ) #endif } +#if TARGET_HOST_UNIX_X11 +#ifdef X_XF86VidModeGetAllModeLines + /* - * Checks the display mode settings against user's preferences + * Checks a single display mode settings against user's preferences. */ static GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh ) { @@ -219,9 +222,35 @@ static GLboolean fghCheckDisplayMode( int width, int height, int depth, int refr return ( width == fgState.GameModeSize.X ) && ( height == fgState.GameModeSize.Y ) && ( depth == fgState.GameModeDepth ) && - (refresh == fgState.GameModeRefresh ); + ( refresh == fgState.GameModeRefresh ); +} + +/* + * Checks all display modes settings against user's preferences. + * Returns the mode number found or -1 if none could be found. + */ +static int fghCheckDisplayModes( GLboolean exactMatch, int displayModesCount, XF86VidModeModeInfo** displayModes ) +{ + int i; + for( i = 0; i < displayModesCount; i++ ) + { + /* Compute the displays refresh rate, dotclock comes in kHz. */ + int refresh = ( displayModes[ i ]->dotclock * 1000 ) / + ( displayModes[ i ]->htotal * displayModes[ i ]->vtotal ); + + if( fghCheckDisplayMode( displayModes[ i ]->hdisplay, + displayModes[ i ]->vdisplay, + fgState.GameModeDepth, + ( exactMatch ? refresh : fgState.GameModeRefresh ) ) ) { + return i; + } + } + return -1; } +#endif +#endif + /* * Changes the current display mode to match user's settings */ @@ -243,7 +272,7 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) if( haveToTest || fgDisplay.DisplayModeValid ) { XF86VidModeModeInfo** displayModes; - int i, ignoreRefreshRate, displayModesCount; + int i, displayModesCount; if( !XF86VidModeGetAllModeLines( fgDisplay.Display, @@ -260,24 +289,11 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) * Check every of the modes looking for one that matches our demands, * ignoring the refresh rate if no exact match could be found. */ - for( ignoreRefreshRate = 0; - !success && ( ignoreRefreshRate <= 1 ); - ignoreRefreshRate++) - { - for( i = 0; - !success && ( i < displayModesCount ); - i++ ) - { - /* Compute the displays refresh rate, dotclock comes in kHz. */ - int refresh = ( displayModes[ i ]->dotclock * 1000 ) / - ( displayModes[ i ]->htotal * displayModes[ i ]->vtotal ); - - success = fghCheckDisplayMode( displayModes[ i ]->hdisplay, - displayModes[ i ]->vdisplay, - fgState.GameModeDepth, - ( ignoreRefreshRate ? fgState.GameModeRefresh : refresh ) ); - } + i = fghCheckDisplayModes( GL_TRUE, displayModesCount, displayModes ); + if( i < 0 ) { + i = fghCheckDisplayModes( GL_FALSE, displayModesCount, displayModes ); } + success = ( i < 0 ) ? GL_FALSE : GL_TRUE; if( !haveToTest && success ) { if( !XF86VidModeSwitchToMode( @@ -303,7 +319,7 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE DEVMODE devMode; - char fggmstr[255]=""; + char *fggmstr = NULL; success = GL_FALSE; @@ -321,7 +337,7 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) case DISP_CHANGE_SUCCESSFUL: success = GL_TRUE; - // update vars in case if windows switched to proper mode + /* update vars in case if windows switched to proper mode */ EnumDisplaySettings( NULL, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode ); fgState.GameModeSize.X = devMode.dmPelsWidth; fgState.GameModeSize.Y = devMode.dmPelsHeight; @@ -329,22 +345,22 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) fgState.GameModeRefresh = devMode.dmDisplayFrequency; break; case DISP_CHANGE_RESTART: - strcpy(fggmstr,"The computer must be restarted for the graphics mode to work."); + fggmstr = "The computer must be restarted for the graphics mode to work."; break; case DISP_CHANGE_BADFLAGS: - strcpy(fggmstr,"An invalid set of flags was passed in."); + fggmstr = "An invalid set of flags was passed in."; break; case DISP_CHANGE_BADPARAM: - strcpy(fggmstr,"An invalid parameter was passed in. This can include an invalid flag or combination of flags."); + fggmstr = "An invalid parameter was passed in. This can include an invalid flag or combination of flags."; break; case DISP_CHANGE_FAILED: - strcpy(fggmstr,"The display driver failed the specified graphics mode."); + fggmstr = "The display driver failed the specified graphics mode."; break; case DISP_CHANGE_BADMODE: - strcpy(fggmstr,"The graphics mode is not supported."); + fggmstr = "The graphics mode is not supported."; break; default: - strcpy(fggmstr,"Unknown error in graphics mode???"); /* dunno if it is possible,MSDN does not mention any other error */ + fggmstr = "Unknown error in graphics mode???"; /* dunno if it is possible,MSDN does not mention any other error */ break; } @@ -409,7 +425,7 @@ int FGAPIENTRY glutEnterGameMode( void ) if( ! fghChangeDisplayMode( GL_FALSE ) ) { fgWarning( "failed to change screen settings" ); - return FALSE; + return 0; } fgStructure.GameMode = fgCreateWindow( @@ -419,6 +435,7 @@ int FGAPIENTRY glutEnterGameMode( void ) fgStructure.GameMode->State.Width = fgState.GameModeSize.X; fgStructure.GameMode->State.Height = fgState.GameModeSize.Y; + fgStructure.GameMode->State.NeedToResize = GL_TRUE; fgStructure.GameMode->State.IsGameMode = GL_TRUE; @@ -512,7 +529,7 @@ int FGAPIENTRY glutEnterGameMode( void ) #endif - return TRUE; + return fgStructure.GameMode->ID; } /*