X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_internal.h;h=03296e0e5886945ee748b0aa9a0d6af07297e00d;hb=e6080379ee7fe7b1b86c325fe7459eded35775f2;hp=ff08ae6d76e1a4303d438c10682c0d05f3afb476;hpb=a5e39e2546cb979ef5a224a808229f27963537c7;p=freeglut diff --git a/src/freeglut_internal.h b/src/freeglut_internal.h index ff08ae6..03296e0 100644 --- a/src/freeglut_internal.h +++ b/src/freeglut_internal.h @@ -30,7 +30,7 @@ /* XXX Update these for each release! */ #define VERSION_MAJOR 2 -#define VERSION_MINOR 0 +#define VERSION_MINOR 2 #define VERSION_PATCH 0 /* @@ -239,6 +239,7 @@ struct tagSFG_State SFG_Time Time; /* Time that glutInit was called */ SFG_List Timers; /* The freeglut timer hooks */ + SFG_List FreeTimers; /* The unused timer hooks */ FGCBIdle IdleCallback; /* The global idle callback */ @@ -352,6 +353,8 @@ struct tagSFG_WindowState { int Width; /* Window's width in pixels */ int Height; /* The same about the height */ + int OldWidth; /* Window width from before a resize */ + int OldHeight; /* " height " " " " */ GLboolean Redisplay; /* Do we have to redisplay? */ GLboolean Visible; /* Is the window visible now */ @@ -544,7 +547,6 @@ typedef struct tagSFG_WindowList SFG_WindowList ; struct tagSFG_WindowList { SFG_Window *window ; - GLboolean needToClose ; SFG_WindowList *next ; }; @@ -721,10 +723,9 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, int h, GLboolean gameMode, GLboolean isSubWindow ); void fgCloseWindow( SFG_Window* window ); -void fgAddToWindowDestroyList ( SFG_Window* window, - GLboolean needToClose ); +void fgAddToWindowDestroyList ( SFG_Window* window ); void fgCloseWindows (); -void fgDestroyWindow( SFG_Window* window, GLboolean needToClose ); +void fgDestroyWindow( SFG_Window* window ); void fgClearCallBacks( SFG_Window *window ); /* @@ -771,7 +772,7 @@ SFG_Window* fgWindowByHandle( SFG_WindowHandleType hWindow ); SFG_Window* fgWindowByID( int windowID ); /* - * Looks up a menu given its ID. This is easier that fgWindowByXXX + * Looks up a menu given its ID. This is easier than fgWindowByXXX * as all menus are placed in a single doubly linked list... */ SFG_Menu* fgMenuByID( int menuID ); @@ -811,6 +812,7 @@ void fgListInit(SFG_List *list); void fgListAppend(SFG_List *list, SFG_Node *node); void fgListRemove(SFG_List *list, SFG_Node *node); int fgListLength(SFG_List *list); +void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node); /* * Error Messages functions