X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_internal.h;h=185f9a466b7a01363a1fc499d78887859eb15729;hb=09070646b28804f0a700bd10b6caf8d606712d2c;hp=a3804bafa073e8c531316319f90505a77ff9aafd;hpb=4634982c39857ee13ad0c5fa67b3ad197a37daf1;p=freeglut diff --git a/src/freeglut_internal.h b/src/freeglut_internal.h index a3804ba..185f9a4 100644 --- a/src/freeglut_internal.h +++ b/src/freeglut_internal.h @@ -34,7 +34,7 @@ /* XXX Update these for each release! */ #define VERSION_MAJOR 2 -#define VERSION_MINOR 2 +#define VERSION_MINOR 4 #define VERSION_PATCH 0 /* Freeglut is meant to be available under all Unix/X11 and Win32 platforms. */ @@ -244,6 +244,7 @@ struct tagSFG_State fgExecutionState ExecState; /* Used for GLUT termination */ char *ProgramName; /* Name of the invoking program */ GLboolean JoysticksInitialised; /* Only initialize if application calls for them */ + GLboolean InputDevsInitialised; /* Only initialize if application calls for them */ }; /* The structure used by display initialization in freeglut_init.c */ @@ -323,8 +324,6 @@ struct tagSFG_Context #if TARGET_HOST_UNIX_X11 XVisualInfo* VisualInfo; /* The window's visual information */ - Pixmap Pixmap; /* Used for offscreen rendering */ - /* GLXPixmap GLXPixMap; */ /* Used for offscreen rendering */ #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE HDC Device; /* The window's device context */ #endif @@ -370,10 +369,10 @@ typedef void (*SFG_Proc)(); /* * SET_WCB() is used as: * - * SET_WCB( window, Visibility, func ); + * SET_WCB( window, cbname, func ); * * ...where {window} is the freeglut window to set the callback, - * {Visibility} is the window-specific callback to set, + * {cbname} is the window-specific callback to set, * {func} is a function-pointer. * * Originally, {FETCH_WCB( ... ) = func} was rather sloppily used, @@ -387,36 +386,36 @@ typedef void (*SFG_Proc)(); #define SET_WCB(window,cbname,func) \ do \ { \ - if( FETCH_WCB( window, cbname ) != func ) \ - (((window).CallBacks[CB_ ## cbname]) = (SFG_Proc) func); \ + if( FETCH_WCB( window, cbname ) != (SFG_Proc)(func) ) \ + (((window).CallBacks[CB_ ## cbname]) = (SFG_Proc)(func)); \ } while( 0 ) /* * FETCH_WCB() is used as: * - * FETCH_WCB( window, Visibility ); + * FETCH_WCB( window, cbname ); * * ...where {window} is the freeglut window to fetch the callback from, - * {Visibility} is the window-specific callback to fetch. + * {cbname} is the window-specific callback to fetch. * * The result is correctly type-cast to the callback function pointer * type. */ #define FETCH_WCB(window,cbname) \ - ((FGCB ## cbname)((window).CallBacks[CB_ ## cbname])) + ((window).CallBacks[CB_ ## cbname]) /* * INVOKE_WCB() is used as: * - * INVOKE_WCB( window, Visibility, ( status ) ); + * INVOKE_WCB( window, cbname, ( arg_list ) ); * * ...where {window} is the freeglut window, - * {Visibility} is the window-specific callback, - * {(status)} is the parameter list. + * {cbname} is the window-specific callback to be invoked, + * {(arg_list)} is the parameter list. * * The callback is invoked as: * - * callback( status ); + * callback( arg_list ); * * ...so the parentheses are REQUIRED in the {arg_list}. * @@ -424,15 +423,28 @@ do \ * current window. * */ +#if TARGET_HOST_WIN32 #define INVOKE_WCB(window,cbname,arg_list) \ do \ { \ if( FETCH_WCB( window, cbname ) ) \ { \ + FGCB ## cbname func = (FGCB ## cbname)(FETCH_WCB( window, cbname )); \ fgSetWindow( &window ); \ - FETCH_WCB( window, cbname ) arg_list; \ + func arg_list; \ } \ } while( 0 ) +#else +#define INVOKE_WCB(window,cbname,arg_list) \ +do \ +{ \ + if( FETCH_WCB( window, cbname ) ) \ + { \ + fgSetWindow( &window ); \ + ((FGCB ## cbname)FETCH_WCB( window, cbname )) arg_list; \ + } \ +} while( 0 ) +#endif /* * The window callbacks the user can supply us with. Should be kept portable. @@ -532,6 +544,8 @@ struct tagSFG_MenuEntry /* * A window, making part of freeglut windows hierarchy. * Should be kept portable. + * + * NOTE that ActiveMenu is set to menu itself if the window is a menu. */ struct tagSFG_Window { @@ -569,8 +583,8 @@ struct tagSFG_Structure SFG_List Menus; /* The global menus list */ SFG_List WindowsToDestroy; - SFG_Window* Window; /* The currently active win. */ - SFG_Menu* Menu; /* Same, but menu... */ + SFG_Window* CurrentWindow; /* The currently set window */ + SFG_Menu* CurrentMenu; /* Same, but menu... */ SFG_MenuContext* MenuContext; /* OpenGL rendering context for menus */ @@ -693,7 +707,7 @@ extern SFG_State fgState; * window set, respectively: */ #define FREEGLUT_EXIT_IF_NO_WINDOW( string ) \ - if ( ! fgStructure.Window ) \ + if ( ! fgStructure.CurrentWindow ) \ { \ fgError ( " ERROR: Function <%s> called" \ " with no current window defined.", (string) ) ; \ @@ -759,6 +773,11 @@ int glutJoystickGetNumAxes( int ident ); int glutJoystickGetNumButtons( int ident ); int glutJoystickNotWorking( int ident ); +/* InputDevice Init/Fini */ +int fgInputDeviceDetect( void ); +void fgInitialiseInputDevices( void ); +void fgInputDeviceClose( void ); + /* Setting the cursor for a given window */ void fgSetCursor ( SFG_Window *window, int cursorID ); @@ -802,6 +821,7 @@ SFG_Menu* fgMenuByID( int menuID ); * The menu activation and deactivation the code. This is the meat * of the menu user interface handling code... */ +void fgUpdateMenuHighlight ( SFG_Menu *menu ); GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, int mouse_x, int mouse_y ); void fgDeactivateMenu( SFG_Window *window );