X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_internal.h;h=7ffb4b68ef4d328f83592a1dcd46104d22c03acc;hb=ffeca43f2bb9634cbfa43c8e11787ab100ef9992;hp=2b93afbdbc39e410a6cf9a93687896b182563fc0;hpb=98ea79ef777bea593a87aef9600ee3d4fda6e110;p=freeglut diff --git a/src/freeglut_internal.h b/src/freeglut_internal.h index 2b93afb..7ffb4b6 100644 --- a/src/freeglut_internal.h +++ b/src/freeglut_internal.h @@ -30,7 +30,7 @@ /* XXX Update these for each release! */ #define VERSION_MAJOR 2 -#define VERSION_MINOR 0 +#define VERSION_MINOR 2 #define VERSION_PATCH 0 /* @@ -239,6 +239,7 @@ struct tagSFG_State SFG_Time Time; /* Time that glutInit was called */ SFG_List Timers; /* The freeglut timer hooks */ + SFG_List FreeTimers; /* The unused timer hooks */ FGCBIdle IdleCallback; /* The global idle callback */ @@ -310,22 +311,35 @@ struct tagSFG_Timer }; /* + * Make "freeglut" window handle and context types so that we don't need so + * much conditionally-compiled code later in the library. + */ +#if TARGET_HOST_UNIX_X11 + +typedef Window SFG_WindowHandleType ; +typedef GLXContext SFG_WindowContextType ; + +#elif TARGET_HOST_WIN32 + +typedef HWND SFG_WindowHandleType ; +typedef HGLRC SFG_WindowContextType ; + +#endif + +/* * A window and its OpenGL context. The contents of this structure * are highly dependant on the target operating system we aim at... */ typedef struct tagSFG_Context SFG_Context; struct tagSFG_Context { + SFG_WindowHandleType Handle; /* The window's handle */ + SFG_WindowContextType Context; /* The window's OpenGL/WGL context */ + #if TARGET_HOST_UNIX_X11 - Window Handle; /* The window's handle */ - GLXContext Context; /* The OpenGL context */ XVisualInfo* VisualInfo; /* The window's visual information */ - #elif TARGET_HOST_WIN32 - HWND Handle; /* The window's handle */ HDC Device; /* The window's device context */ - HGLRC Context; /* The window's WGL context */ - #endif int DoubleBuffered; /* Treat the window as double-buffered */ @@ -339,6 +353,8 @@ struct tagSFG_WindowState { int Width; /* Window's width in pixels */ int Height; /* The same about the height */ + int OldWidth; /* Window width from before a resize */ + int OldHeight; /* " height " " " " */ GLboolean Redisplay; /* Do we have to redisplay? */ GLboolean Visible; /* Is the window visible now */ @@ -456,12 +472,10 @@ typedef struct tagSFG_MenuContext SFG_MenuContext; struct tagSFG_MenuContext { #if TARGET_HOST_UNIX_X11 - GLXContext Context; /* The menu OpenGL context */ XVisualInfo* VisualInfo; /* The window's visual information */ -#elif TARGET_HOST_WIN32 - HGLRC Context; /* The menu window's WGL context */ #endif + SFG_WindowContextType Context; /* The menu window's WGL context */ }; /* @@ -532,9 +546,8 @@ struct tagSFG_Window typedef struct tagSFG_WindowList SFG_WindowList ; struct tagSFG_WindowList { + SFG_Node node; SFG_Window *window ; - GLboolean needToClose ; - SFG_WindowList *next ; }; /* @@ -545,6 +558,7 @@ struct tagSFG_Structure { SFG_List Windows; /* The global windows list */ SFG_List Menus; /* The global menus list */ + SFG_List WindowsToDestroy; SFG_Window* Window; /* The currently active win. */ SFG_Menu* Menu; /* Same, but menu... */ @@ -710,10 +724,9 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, int h, GLboolean gameMode, GLboolean isSubWindow ); void fgCloseWindow( SFG_Window* window ); -void fgAddToWindowDestroyList ( SFG_Window* window, - GLboolean needToClose ); +void fgAddToWindowDestroyList ( SFG_Window* window ); void fgCloseWindows (); -void fgDestroyWindow( SFG_Window* window, GLboolean needToClose ); +void fgDestroyWindow( SFG_Window* window ); void fgClearCallBacks( SFG_Window *window ); /* @@ -750,11 +763,7 @@ void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback, * first window in the queue matching the specified window handle. * The function is defined in freeglut_structure.c file. */ -#if TARGET_HOST_UNIX_X11 - SFG_Window* fgWindowByHandle( Window hWindow ); -#elif TARGET_HOST_WIN32 - SFG_Window* fgWindowByHandle( HWND hWindow ); -#endif +SFG_Window* fgWindowByHandle( SFG_WindowHandleType hWindow ); /* * This function is similiar to the previous one, except it is @@ -764,7 +773,7 @@ void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback, SFG_Window* fgWindowByID( int windowID ); /* - * Looks up a menu given its ID. This is easier that fgWindowByXXX + * Looks up a menu given its ID. This is easier than fgWindowByXXX * as all menus are placed in a single doubly linked list... */ SFG_Menu* fgMenuByID( int menuID ); @@ -804,6 +813,7 @@ void fgListInit(SFG_List *list); void fgListAppend(SFG_List *list, SFG_Node *node); void fgListRemove(SFG_List *list, SFG_Node *node); int fgListLength(SFG_List *list); +void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node); /* * Error Messages functions