X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_internal.h;h=8c8e1d2e8d51f7160dd643547b5e5011fb6511cf;hb=69f96533fcedaf91c2b6c53da6e1c20fb145b425;hp=cea8ad81d3b7929301a0a6712f3fac6b86ba77a4;hpb=fe1aeed5aa76aaefcbff66c7d60768d8f83c7748;p=freeglut diff --git a/src/freeglut_internal.h b/src/freeglut_internal.h index cea8ad8..8c8e1d2 100644 --- a/src/freeglut_internal.h +++ b/src/freeglut_internal.h @@ -31,29 +31,26 @@ /* XXX Update these for each release! */ #define VERSION_MAJOR 2 #define VERSION_MINOR 2 -#define VERSION_PATCH 0 +#define VERSION_PATCH 0 /* * Freeglut is meant to be available under all Unix/X11 and Win32 platforms. */ -#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) +#if defined(_WIN32_WCE) +# define TARGET_HOST_UNIX_X11 0 +# define TARGET_HOST_WIN32 0 +# define TARGET_HOST_WINCE 1 +#elif defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) # define TARGET_HOST_UNIX_X11 0 # define TARGET_HOST_WIN32 1 +# define TARGET_HOST_WINCE 0 #else # define TARGET_HOST_UNIX_X11 1 # define TARGET_HOST_WIN32 0 +# define TARGET_HOST_WINCE 0 #endif #define FREEGLUT_MAX_MENUS 3 -#define FREEGLUT_DEBUG 1 - -#if FREEGLUT_DEBUG - #undef G_DISABLE_ASSERT - #undef G_DISABLE_CHECKS -#else - #define G_DISABLE_ASSERT - #define G_DISABLE_CHECKS -#endif /* * Somehow all Win32 include headers depend on this one: @@ -62,6 +59,7 @@ #include #include #include +#include #endif #if defined(_MSC_VER) @@ -224,8 +222,7 @@ struct tagSFG_State GLboolean Initialised; /* freeglut has been initialised */ - GLboolean ForceDirectContext; /* Force direct rendering? */ - GLboolean TryDirectContext; /* What about giving a try to? */ + int DirectContext; /* Direct rendering state */ GLboolean ForceIconic; /* New top windows are iconified */ GLboolean UseCurrentContext; /* New windows share with current */ @@ -233,7 +230,7 @@ struct tagSFG_State GLboolean GLDebugSwitch; /* OpenGL state debugging switch */ GLboolean XSyncSwitch; /* X11 sync protocol switch */ - GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */ + int KeyRepeat; /* Global key repeat mode. */ int Modifiers; /* Current ALT/SHIFT/CTRL state */ GLuint FPSInterval; /* Interval between FPS printfs */ @@ -288,7 +285,7 @@ struct tagSFG_Display #endif -#elif TARGET_HOST_WIN32 +#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE HINSTANCE Instance; /* The application's instance */ DEVMODE DisplayMode; /* Desktop's display settings */ @@ -322,7 +319,7 @@ struct tagSFG_Timer typedef Window SFG_WindowHandleType ; typedef GLXContext SFG_WindowContextType ; -#elif TARGET_HOST_WIN32 +#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE typedef HWND SFG_WindowHandleType ; typedef HGLRC SFG_WindowContextType ; @@ -341,7 +338,9 @@ struct tagSFG_Context #if TARGET_HOST_UNIX_X11 XVisualInfo* VisualInfo; /* The window's visual information */ -#elif TARGET_HOST_WIN32 + Pixmap Pixmap; /* Used for offscreen rendering */ + /* GLXPixmap GLXPixMap; */ /* Used for offscreen rendering */ +#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE HDC Device; /* The window's device context */ #endif @@ -365,12 +364,14 @@ struct tagSFG_WindowState int Cursor; /* The currently selected cursor */ long JoystickPollRate; /* The joystick polling rate */ - long JoystickLastPoll; /* When the last poll has happened */ + long JoystickLastPoll; /* When the last poll happened */ int MouseX, MouseY; /* The most recent mouse position */ - GLboolean IsGameMode; /* Is this the game mode window? */ + GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */ + GLboolean KeyRepeating; /* Currently in repeat mode */ + GLboolean IsGameMode; /* Is this the game mode window? */ GLboolean NeedToResize; /* Do we need to resize the window? */ }; @@ -392,12 +393,12 @@ struct tagSFG_WindowState * and for no other reason. Since it's hidden in the macro, the * ugliness is felt to be rather benign. */ -#define SET_WCB(window,cbname,func) \ -do \ -{ \ - if( FETCH_WCB( window, cbname ) != func ) \ - (((window).CallBacks[CB_ ## cbname]) = func); \ -} while( 0 ) \ +#define SET_WCB(window,cbname,func) \ +do \ +{ \ + if( FETCH_WCB( window, cbname ) != func ) \ + (((window).CallBacks[CB_ ## cbname]) = (void *) func); \ +} while( 0 ) \ /* * FETCH_WCB() is used as: @@ -486,7 +487,7 @@ enum CB_ButtonBox, CB_TabletMotion, CB_TabletButton, - + /* Always make this the LAST one */ TOTAL_CALLBACKS }; @@ -731,7 +732,7 @@ XVisualInfo* fgChooseVisual( void ); /* * The window procedure for Win32 events handling */ -#if TARGET_HOST_WIN32 +#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,