X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_internal.h;h=96326c715d7c13c2ce41b11a095773ba592e261b;hb=1c741248e3ad67f24a57742cb5cc511f0ee87805;hp=af9fb2d782b34131f1ed6c3709b4a58cfc812973;hpb=d296a46a2dccdd99048541e1f8ca0ef010ac8545;p=freeglut diff --git a/src/freeglut_internal.h b/src/freeglut_internal.h index af9fb2d..96326c7 100644 --- a/src/freeglut_internal.h +++ b/src/freeglut_internal.h @@ -28,6 +28,10 @@ #ifndef FREEGLUT_INTERNAL_H #define FREEGLUT_INTERNAL_H +#if HAVE_CONFIG_H +# include "config.h" +#endif + /* XXX Update these for each release! */ #define VERSION_MAJOR 2 #define VERSION_MINOR 2 @@ -69,10 +73,21 @@ #include #include #include -#include -#if TARGET_HOST_UNIX_X11 -#include -#include +#if HAVE_SYS_TYPES_H +# include +#endif +#if HAVE_UNISTD_H +# include +#endif +#if TIME_WITH_SYS_TIME +# include +# include +#else +# if HAVE_SYS_TIME_H +# include +# else +# include +# endif #endif /* The system-dependant include files should go here: */ @@ -345,6 +360,14 @@ struct tagSFG_WindowState /* + * A generic function pointer. We should really use the GLUTproc type + * defined in freeglut_ext.h, but if we include that header in this file + * a bunch of other stuff (font-related) blows up! + */ +typedef void (*SFG_Proc)(); + + +/* * SET_WCB() is used as: * * SET_WCB( window, Visibility, func ); @@ -365,8 +388,8 @@ struct tagSFG_WindowState do \ { \ if( FETCH_WCB( window, cbname ) != func ) \ - (((window).CallBacks[CB_ ## cbname]) = (void *) func); \ -} while( 0 ) \ + (((window).CallBacks[CB_ ## cbname]) = (SFG_Proc) func); \ +} while( 0 ) /* * FETCH_WCB() is used as: @@ -517,7 +540,7 @@ struct tagSFG_Window SFG_Context Window; /* Window and OpenGL context */ SFG_WindowState State; /* The window state */ - void *CallBacks[ TOTAL_CALLBACKS ]; /* Array of window callbacks */ + SFG_Proc CallBacks[ TOTAL_CALLBACKS ]; /* Array of window callbacks */ void *UserData ; /* For use by user */ SFG_Menu* Menu[ FREEGLUT_MAX_MENUS ]; /* Menus appended to window */ @@ -777,8 +800,8 @@ SFG_Menu* fgMenuByID( int menuID ); * of the menu user interface handling code... */ void fgActivateMenu( SFG_Window* window, int button ); -void fgExecuteMenuCallback( SFG_Menu* menu ); -GLboolean fgCheckActiveMenu ( SFG_Window *window, SFG_Menu *menu ); +GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, + int mouse_x, int mouse_y ); void fgDeactivateMenu( SFG_Window *window ); void fgDeactivateSubMenu( SFG_MenuEntry *menuEntry );