X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_internal.h;h=b511d0d319c1e165b1ce5f3d1fbb4a5c7d978b83;hb=8f68cc66f40adeae9869252fff8d188fafb58043;hp=9105338166ac082665375ace15c522e95d0436f3;hpb=8f96cc73e71a8e4f2acb579c29132c16358191f0;p=freeglut diff --git a/src/freeglut_internal.h b/src/freeglut_internal.h index 9105338..b511d0d 100644 --- a/src/freeglut_internal.h +++ b/src/freeglut_internal.h @@ -31,7 +31,7 @@ /* XXX Update these for each release! */ #define VERSION_MAJOR 2 #define VERSION_MINOR 0 -#define VERSION_PATCH 0 +#define VERSION_PATCH 2 /* * Freeglut is meant to be available under all Unix/X11 and Win32 platforms. @@ -310,22 +310,35 @@ struct tagSFG_Timer }; /* + * Make "freeglut" window handle and context types so that we don't need so + * much conditionally-compiled code later in the library. + */ +#if TARGET_HOST_UNIX_X11 + +typedef Window SFG_WindowHandleType ; +typedef GLXContext SFG_WindowContextType ; + +#elif TARGET_HOST_WIN32 + +typedef HWND SFG_WindowHandleType ; +typedef HGLRC SFG_WindowContextType ; + +#endif + +/* * A window and its OpenGL context. The contents of this structure * are highly dependant on the target operating system we aim at... */ typedef struct tagSFG_Context SFG_Context; struct tagSFG_Context { + SFG_WindowHandleType Handle; /* The window's handle */ + SFG_WindowContextType Context; /* The window's OpenGL/WGL context */ + #if TARGET_HOST_UNIX_X11 - Window Handle; /* The window's handle */ - GLXContext Context; /* The OpenGL context */ XVisualInfo* VisualInfo; /* The window's visual information */ - #elif TARGET_HOST_WIN32 - HWND Handle; /* The window's handle */ HDC Device; /* The window's device context */ - HGLRC Context; /* The window's WGL context */ - #endif int DoubleBuffered; /* Treat the window as double-buffered */ @@ -456,12 +469,10 @@ typedef struct tagSFG_MenuContext SFG_MenuContext; struct tagSFG_MenuContext { #if TARGET_HOST_UNIX_X11 - GLXContext Context; /* The menu OpenGL context */ XVisualInfo* VisualInfo; /* The window's visual information */ -#elif TARGET_HOST_WIN32 - HGLRC Context; /* The menu window's WGL context */ #endif + SFG_WindowContextType Context; /* The menu window's WGL context */ }; /* @@ -705,13 +716,13 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, int x, int y, int w, int h, GLboolean gameMode, GLboolean isMenu ); -void fgSetWindow ( SFG_Window *window ) ; +void fgSetWindow ( SFG_Window *window ); void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, int h, GLboolean gameMode, GLboolean isSubWindow ); void fgCloseWindow( SFG_Window* window ); void fgAddToWindowDestroyList ( SFG_Window* window, - GLboolean needToClose ) ; + GLboolean needToClose ); void fgCloseWindows (); void fgDestroyWindow( SFG_Window* window, GLboolean needToClose ); void fgClearCallBacks( SFG_Window *window ); @@ -750,11 +761,7 @@ void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback, * first window in the queue matching the specified window handle. * The function is defined in freeglut_structure.c file. */ -#if TARGET_HOST_UNIX_X11 - SFG_Window* fgWindowByHandle( Window hWindow ); -#elif TARGET_HOST_WIN32 - SFG_Window* fgWindowByHandle( HWND hWindow ); -#endif +SFG_Window* fgWindowByHandle( SFG_WindowHandleType hWindow ); /* * This function is similiar to the previous one, except it is @@ -764,7 +771,7 @@ void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback, SFG_Window* fgWindowByID( int windowID ); /* - * Looks up a menu given its ID. This is easier that fgWindowByXXX + * Looks up a menu given its ID. This is easier than fgWindowByXXX * as all menus are placed in a single doubly linked list... */ SFG_Menu* fgMenuByID( int menuID );