X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_internal.h;h=c2fa064a2515fca305d0887d1fb274b4bf026822;hb=fe6b05020a6274423643f766f6d7b651a6264cbb;hp=154a877f1075b2a3905b4b195ecaf0c8c0e4f29c;hpb=3279d109029a83b1ab7f07cfac0ddd8cc8a7cce5;p=freeglut diff --git a/src/freeglut_internal.h b/src/freeglut_internal.h index 154a877..c2fa064 100644 --- a/src/freeglut_internal.h +++ b/src/freeglut_internal.h @@ -34,7 +34,7 @@ /* XXX Update these for each release! */ #define VERSION_MAJOR 2 -#define VERSION_MINOR 2 +#define VERSION_MINOR 4 #define VERSION_PATCH 0 /* Freeglut is meant to be available under all Unix/X11 and Win32 platforms. */ @@ -42,7 +42,7 @@ # define TARGET_HOST_UNIX_X11 0 # define TARGET_HOST_WIN32 0 # define TARGET_HOST_WINCE 1 -#elif defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) +#elif defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__WATCOMC__) # define TARGET_HOST_UNIX_X11 0 # define TARGET_HOST_WIN32 1 # define TARGET_HOST_WINCE 0 @@ -60,9 +60,20 @@ #include #include #include + +/* TODO: MinGW is lacking a prototype, this should better be handled via autoconf! */ +#ifndef ChangeDisplaySettingsEx +LONG WINAPI ChangeDisplaySettingsExA(LPCSTR,LPDEVMODEA,HWND,DWORD,LPVOID); +LONG WINAPI ChangeDisplaySettingsExW(LPCWSTR,LPDEVMODEW,HWND,DWORD,LPVOID); +#ifdef UNICODE +#define ChangeDisplaySettingsEx ChangeDisplaySettingsExW +#else +#define ChangeDisplaySettingsEx ChangeDisplaySettingsExA +#endif +#endif #endif -#if defined(_MSC_VER) +#if defined(_MSC_VER) || defined(__WATCOMC__) #define strdup _strdup #endif @@ -115,6 +126,8 @@ # define FALSE 0 #endif +#define INVALID_MODIFIERS 0xffffffff + /* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */ /* Freeglut callbacks type definitions */ @@ -244,6 +257,7 @@ struct tagSFG_State fgExecutionState ExecState; /* Used for GLUT termination */ char *ProgramName; /* Name of the invoking program */ GLboolean JoysticksInitialised; /* Only initialize if application calls for them */ + GLboolean InputDevsInitialised; /* Only initialize if application calls for them */ }; /* The structure used by display initialization in freeglut_init.c */ @@ -323,8 +337,6 @@ struct tagSFG_Context #if TARGET_HOST_UNIX_X11 XVisualInfo* VisualInfo; /* The window's visual information */ - Pixmap Pixmap; /* Used for offscreen rendering */ - /* GLXPixmap GLXPixMap; */ /* Used for offscreen rendering */ #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE HDC Device; /* The window's device context */ #endif @@ -387,8 +399,8 @@ typedef void (*SFG_Proc)(); #define SET_WCB(window,cbname,func) \ do \ { \ - if( FETCH_WCB( window, cbname ) != func ) \ - (((window).CallBacks[CB_ ## cbname]) = (SFG_Proc) func); \ + if( FETCH_WCB( window, cbname ) != (SFG_Proc)(func) ) \ + (((window).CallBacks[CB_ ## cbname]) = (SFG_Proc)(func)); \ } while( 0 ) /* @@ -403,7 +415,7 @@ do \ * type. */ #define FETCH_WCB(window,cbname) \ - ((FGCB ## cbname)((window).CallBacks[CB_ ## cbname])) + ((window).CallBacks[CB_ ## cbname]) /* * INVOKE_WCB() is used as: @@ -424,15 +436,28 @@ do \ * current window. * */ +#if TARGET_HOST_WIN32 #define INVOKE_WCB(window,cbname,arg_list) \ do \ { \ if( FETCH_WCB( window, cbname ) ) \ { \ + FGCB ## cbname func = (FGCB ## cbname)(FETCH_WCB( window, cbname )); \ fgSetWindow( &window ); \ - FETCH_WCB( window, cbname ) arg_list; \ + func arg_list; \ } \ } while( 0 ) +#else +#define INVOKE_WCB(window,cbname,arg_list) \ +do \ +{ \ + if( FETCH_WCB( window, cbname ) ) \ + { \ + fgSetWindow( &window ); \ + ((FGCB ## cbname)FETCH_WCB( window, cbname )) arg_list; \ + } \ +} while( 0 ) +#endif /* * The window callbacks the user can supply us with. Should be kept portable. @@ -489,10 +514,10 @@ typedef struct tagSFG_MenuContext SFG_MenuContext; struct tagSFG_MenuContext { #if TARGET_HOST_UNIX_X11 - XVisualInfo* VisualInfo; /* The window's visual information */ + XVisualInfo* MVisualInfo; /* The window's visual information */ #endif - SFG_WindowContextType Context; /* The menu window's WGL context */ + SFG_WindowContextType MContext; /* The menu window's WGL context */ }; /* This structure describes a menu */ @@ -532,6 +557,8 @@ struct tagSFG_MenuEntry /* * A window, making part of freeglut windows hierarchy. * Should be kept portable. + * + * NOTE that ActiveMenu is set to menu itself if the window is a menu. */ struct tagSFG_Window { @@ -569,8 +596,8 @@ struct tagSFG_Structure SFG_List Menus; /* The global menus list */ SFG_List WindowsToDestroy; - SFG_Window* Window; /* The currently active win. */ - SFG_Menu* Menu; /* Same, but menu... */ + SFG_Window* CurrentWindow; /* The currently set window */ + SFG_Menu* CurrentMenu; /* Same, but menu... */ SFG_MenuContext* MenuContext; /* OpenGL rendering context for menus */ @@ -693,7 +720,7 @@ extern SFG_State fgState; * window set, respectively: */ #define FREEGLUT_EXIT_IF_NO_WINDOW( string ) \ - if ( ! fgStructure.Window ) \ + if ( ! fgStructure.CurrentWindow ) \ { \ fgError ( " ERROR: Function <%s> called" \ " with no current window defined.", (string) ) ; \ @@ -754,10 +781,10 @@ void fgInitialiseJoysticks( void ); void fgJoystickClose( void ); void fgJoystickPollWindow( SFG_Window* window ); -/* More joystick functions. Should these go into the API? */ -int glutJoystickGetNumAxes( int ident ); -int glutJoystickGetNumButtons( int ident ); -int glutJoystickNotWorking( int ident ); +/* InputDevice Initialisation and Closure */ +int fgInputDeviceDetect( void ); +void fgInitialiseInputDevices( void ); +void fgInputDeviceClose( void ); /* Setting the cursor for a given window */ void fgSetCursor ( SFG_Window *window, int cursorID ); @@ -802,6 +829,7 @@ SFG_Menu* fgMenuByID( int menuID ); * The menu activation and deactivation the code. This is the meat * of the menu user interface handling code... */ +void fgUpdateMenuHighlight ( SFG_Menu *menu ); GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, int mouse_x, int mouse_y ); void fgDeactivateMenu( SFG_Window *window );