X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_main.c;h=705f52be04664c483502811e63438c0c77fda8c2;hb=4166c6ebc97701e0528fd81b7810131183940653;hp=c85396925812a68a76dc8c6bec8ba4a4b9155ee5;hpb=41e63805080267e9dbd100d30deac6ba0b34678e;p=freeglut diff --git a/src/freeglut_main.c b/src/freeglut_main.c index c853969..705f52b 100644 --- a/src/freeglut_main.c +++ b/src/freeglut_main.c @@ -84,12 +84,10 @@ struct GXKeyList gxKeyList; * callback is hooked, the viewport size is updated to * match the new window size. */ -static void fghReshapeWindowByHandle ( SFG_WindowHandleType handle, - int width, int height ) +static void fghReshapeWindow ( SFG_Window *window, int width, int height ) { SFG_Window *current_window = fgStructure.Window; - SFG_Window* window = fgWindowByHandle( handle ); freeglut_return_if_fail( window != NULL ); @@ -184,9 +182,10 @@ static void fghReshapeWindowByHandle ( SFG_WindowHandleType handle, * Calls a window's redraw method. This is used when * a redraw is forced by the incoming window messages. */ -static void fghRedrawWindowByHandle ( SFG_WindowHandleType handle ) +static void fghRedrawWindow ( SFG_Window *window ) { - SFG_Window* window = fgWindowByHandle( handle ); + SFG_Window *current_window = fgStructure.Window; + freeglut_return_if_fail( window ); freeglut_return_if_fail( FETCH_WCB ( *window, Display ) ); @@ -194,23 +193,22 @@ static void fghRedrawWindowByHandle ( SFG_WindowHandleType handle ) freeglut_return_if_fail( window->State.Visible ); + fgSetWindow( window ); + if( window->State.NeedToResize ) { - SFG_Window *current_window = fgStructure.Window; - - fgSetWindow( window ); - - fghReshapeWindowByHandle( - window->Window.Handle, + fghReshapeWindow( + window, window->State.Width, window->State.Height ); window->State.NeedToResize = GL_FALSE; - fgSetWindow( current_window ); } INVOKE_WCB( *window, Display, ( ) ); + + fgSetWindow( current_window ); } /* @@ -219,34 +217,13 @@ static void fghRedrawWindowByHandle ( SFG_WindowHandleType handle ) static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator ) { - if( window->State.NeedToResize ) - { - SFG_Window *current_window = fgStructure.Window; - - fgSetWindow( window ); - - fghReshapeWindowByHandle( - window->Window.Handle, - window->State.Width, - window->State.Height - ); - - window->State.NeedToResize = GL_FALSE; - fgSetWindow ( current_window ); - } - if( window->State.Redisplay && window->State.Visible ) { window->State.Redisplay = GL_FALSE; #if TARGET_HOST_UNIX_X11 - { - SFG_Window *current_window = fgStructure.Window; - - INVOKE_WCB( *window, Display, ( ) ); - fgSetWindow( current_window ); - } + fghRedrawWindow ( window ) ; #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE RedrawWindow( window->Window.Handle, NULL, NULL, @@ -501,7 +478,7 @@ static void fghSleepForEvents( void ) wait.tv_usec = (msec % 1000) * 1000; err = select( socket+1, &fdset, NULL, NULL, &wait ); - if( -1 == err ) + if( ( -1 == err ) && ( errno != EINTR ) ) fgWarning ( "freeglut select() error: %d", errno ); } #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE @@ -1382,7 +1359,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, /* Turn on the visibility in case it was turned off somehow */ window->State.Visible = GL_TRUE; BeginPaint( hWnd, &ps ); - fghRedrawWindowByHandle( hWnd ); + fghRedrawWindow( window ); EndPaint( hWnd, &ps ); break; @@ -1407,6 +1384,10 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, window->State.MouseX = LOWORD( lParam ); window->State.MouseY = HIWORD( lParam ); #endif /* TARGET_HOST_WINCE */ + /* Restrict to [-32768, 32767] to match X11 behaviour */ + /* See comment in "freeglut_developer" mailing list 10/4/04 */ + if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536; + if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536; if ( window->ActiveMenu ) { @@ -1448,6 +1429,11 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, window->State.MouseY = HIWORD( lParam ); #endif /* TARGET_HOST_WINCE */ + /* Restrict to [-32768, 32767] to match X11 behaviour */ + /* See comment in "freeglut_developer" mailing list 10/4/04 */ + if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536; + if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536; + switch( uMsg ) { case WM_LBUTTONDOWN: @@ -1563,6 +1549,19 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, break; } + /* Set capture so that the window captures all the mouse messages */ + /* + * XXX - Multiple button support: Under X11, the mouse is not released + * XXX - from the window until all buttons have been released, even if the + * XXX - user presses a button in another window. This will take more + * XXX - code changes than I am up to at the moment (10/5/04). The present + * XXX - is a 90 percent solution. + */ + if ( pressed == GL_TRUE ) + SetCapture ( window->Window.Handle ) ; + else + ReleaseCapture () ; + if( ! FETCH_WCB( *window, Mouse ) ) break;