X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_main.c;h=f4bd17798aebba3d6fa51b70b23e4bfad33422e0;hb=224638013a9db16bbbe6e3ff05d6cac9a939c262;hp=92f86f5cfabcacee18365c660e356f1c36cc6c90;hpb=2e5dc871b7c1df472978af9811d0e97b6684707c;p=freeglut diff --git a/src/freeglut_main.c b/src/freeglut_main.c index 92f86f5..f4bd177 100644 --- a/src/freeglut_main.c +++ b/src/freeglut_main.c @@ -83,12 +83,28 @@ static void fghRedrawWindowByHandle { SFG_Window* window = fgWindowByHandle( handle ); freeglut_return_if_fail( window != NULL ); - freeglut_return_if_fail( window->Callbacks.Display != NULL ); + + /* + * XXX Other than clearing the Redisplay flag or not, + * XXX we may as well rely on the INVOK_WCB() doing this + * XXX pointer-check. + * XXX + * XXX If we do not invoke the display because the pointer + * XXX is not defined (should never happen, really), then + * XXX we may enter an infinite busy-loop trying to update + * XXX the window. Similarly, if we skip because the window + * XXX is not visible. However, if the window becomes visible + * XXX at a later time, the window should get its callback + * XXX invoked. I would recommend removing the first check, + * XXX and making the second check only affect whether the + * XXX callback is invoked---but always clear the flag, if + * XXX the {window} pointer is defined. + */ + freeglut_return_if_fail( FETCH_WCB( *window, Display ) ); freeglut_return_if_fail( window->State.Visible == TRUE ); - fgSetWindow( window ); window->State.Redisplay = FALSE; - window->Callbacks.Display( ); + INVOKE_WCB( *window, Display, ( ) ); } /* @@ -108,11 +124,13 @@ static void fghReshapeWindowByHandle SFG_Window* window = fgWindowByHandle( handle ); freeglut_return_if_fail( window != NULL ); - fgSetWindow( window ); - if( window->Callbacks.Reshape != NULL ) - window->Callbacks.Reshape( width, height ); - else + if( !( FETCH_WCB( *window, Reshape ) ) ) + { + fgSetWindow( window ); glViewport( 0, 0, width, height ); + } + else + INVOKE_WCB( *window, Reshape, ( width, height ) ); /* * Force a window redraw. In Windows at least this is only a partial @@ -133,15 +151,23 @@ static void fghReshapeWindowByHandle static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator ) { #if TARGET_HOST_UNIX_X11 - if( (window->Callbacks.Display != NULL) && - (window->State.Redisplay == TRUE) && - (window->State.Visible == TRUE) ) + /* + * XXX Do we need/want to check the callback pointer here? + * XXX INVOKE_WCB() will check for us. Arguably, the + * XXX Redisplay status flag should be cleared regardless + * XXX of any concern but that {window} is a valid pointer + * XXX (which this function is assuming anyway). + * XXX Especially since old GLUT wouldn't even enter its main + * XXX loop if you didn't have a display callback defined... + */ + if( ( FETCH_WCB( *window, Display ) ) && + ( window->State.Redisplay == TRUE ) && + ( window->State.Visible == TRUE ) ) { SFG_Window *current_window = fgStructure.Window ; - fgSetWindow( window ); window->State.Redisplay = FALSE; - window->Callbacks.Display( ); + INVOKE_WCB( *window, Display, ( ) ); fgSetWindow( current_window ); } @@ -163,13 +189,16 @@ static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator ) fgSetWindow ( current_window ); } - if( (window->Callbacks.Display != NULL) && - (window->State.Redisplay == TRUE) && - (window->State.Visible == TRUE) ) + /* + * XXX See above comment about the Redisplay flag... + */ + if( ( FETCH_WCB( *window, Display ) ) && + ( window->State.Redisplay == TRUE ) && + ( window->State.Visible == TRUE ) ) { window->State.Redisplay = FALSE; - RedrawWindow( + RedrawWindow( window->Window.Handle, NULL, NULL, RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW ); @@ -339,7 +368,7 @@ void fgWarning( const char *fmt, ... ) */ static void fgCheckJoystickCallback( SFG_Window* w, SFG_Enumerator* e) { - if( w->Callbacks.Joystick ) + if( FETCH_WCB( *w, Joystick ) ) { e->found = TRUE; e->data = w; @@ -553,7 +582,7 @@ void FGAPIENTRY glutMainLoopEvent( void ) case VisibilityNotify: { GETWINDOW( xvisibility ); - if( window->Callbacks.WindowStatus == NULL ) + if( ! FETCH_WCB( *window, WindowStatus ) ) break; fgSetWindow( window ); @@ -566,17 +595,18 @@ void FGAPIENTRY glutMainLoopEvent( void ) switch( event.xvisibility.state ) { case VisibilityUnobscured: - window->Callbacks.WindowStatus( GLUT_FULLY_RETAINED ); + INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_RETAINED ) ); window->State.Visible = TRUE; break; case VisibilityPartiallyObscured: - window->Callbacks.WindowStatus( GLUT_PARTIALLY_RETAINED ); + INVOKE_WCB( *window, WindowStatus, + ( GLUT_PARTIALLY_RETAINED ) ); window->State.Visible = TRUE; break; case VisibilityFullyObscured: - window->Callbacks.WindowStatus( GLUT_FULLY_COVERED ); + INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_COVERED ) ); window->State.Visible = FALSE; break; @@ -592,23 +622,15 @@ void FGAPIENTRY glutMainLoopEvent( void ) { GETWINDOW( xcrossing ); GETMOUSE( xcrossing ); - if( window->Callbacks.Entry ) - { - fgSetWindow( window ) ; - window->Callbacks.Entry( GLUT_ENTERED ); - } + INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) ); } break; - + /* XXX Combine EnterNotify and LeaveNotify */ case LeaveNotify: { GETWINDOW( xcrossing ); GETMOUSE( xcrossing ); - if( window->Callbacks.Entry ) - { - fgSetWindow( window ) ; - window->Callbacks.Entry( GLUT_LEFT ); - } + INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) ); } break; @@ -642,21 +664,13 @@ void FGAPIENTRY glutMainLoopEvent( void ) (event.xmotion.state & Button4Mask) || (event.xmotion.state & Button5Mask) ) { - /* - * A mouse button was pressed during the movement... - * Is there a motion callback hooked to the window? - */ - if( window->Callbacks.Motion ) - { - fgSetWindow ( window ) ; - window->Callbacks.Motion( event.xmotion.x, - event.xmotion.y ); - } + INVOKE_WCB( *window, Motion, ( event.xmotion.x, + event.xmotion.y ) ); } - else if( window->Callbacks.Passive ) + else { - fgSetWindow ( window ) ; - window->Callbacks.Passive( event.xmotion.x, event.xmotion.y ); + INVOKE_WCB( *window, Passive, ( event.xmotion.x, + event.xmotion.y ) ); } } break; @@ -687,6 +701,10 @@ void FGAPIENTRY glutMainLoopEvent( void ) button = event.xbutton.button - 1; /* + * XXX This comment is replicated in the WIN32 section and + * XXX maybe also in the menu code. Can we move the info + * XXX to one central place and *reference* it from here? + * * Do not execute the application's mouse callback if a menu * is hooked to this button. In that case an appropriate * private call should be generated. @@ -769,12 +787,10 @@ void FGAPIENTRY glutMainLoopEvent( void ) * Check if there is a mouse or mouse wheel callback hooked to the * window */ - if( ( window->Callbacks.Mouse == NULL ) && - ( window->Callbacks.MouseWheel == NULL ) ) + if( ! FETCH_WCB( *window, Mouse ) && + ! FETCH_WCB( *window, MouseWheel ) ) break; - fgSetWindow( window ); - /* * XXX Why don't we use {window}? Other code here does... */ @@ -785,67 +801,61 @@ void FGAPIENTRY glutMainLoopEvent( void ) * * XXX Use a symbolic constant, *not* "4"! */ - if( ( button < 4 ) || ( !( window->Callbacks.MouseWheel ) ) ) + if( ( button < 4 ) || ( ! FETCH_WCB( *window, MouseWheel ) ) ) { - if( window->Callbacks.Mouse ) - fgStructure.Window->Callbacks.Mouse( - button, - event.type == ButtonPress ? GLUT_DOWN : GLUT_UP, - event.xbutton.x, - event.xbutton.y - ); + INVOKE_WCB( *window, Mouse, ( button, + pressed ? GLUT_DOWN : GLUT_UP, + event.xbutton.x, + event.xbutton.y ) + ); } else { - if( ( button >= 4 ) && window->Callbacks.MouseWheel ) - { - /* - * Map 4 and 5 to wheel zero; EVEN to +1, ODD to -1 - * " 6 and 7 " " one; ... - * - * XXX This *should* be behind some variables/macros, - * XXX since the order and numbering isn't certain - * XXX See XFree86 configuration docs (even back in the - * XXX 3.x days, and especially with 4.x). - */ - int wheel_number = (button - 4) / 2; - int direction = (button & 1)*2 - 1; - - if( ButtonPress ) - fgStructure.Window->Callbacks.MouseWheel( - wheel_number, - direction, - event.xbutton.x, - event.xbutton.y - ); - } + /* + * Map 4 and 5 to wheel zero; EVEN to +1, ODD to -1 + * " 6 and 7 " " one; ... + * + * XXX This *should* be behind some variables/macros, + * XXX since the order and numbering isn't certain + * XXX See XFree86 configuration docs (even back in the + * XXX 3.x days, and especially with 4.x). + */ + int wheel_number = (button - 4) / 2; + int direction = (button & 1)*2 - 1; + + if( pressed ) + INVOKE_WCB( *window, MouseWheel, ( wheel_number, + direction, + event.xbutton.x, + event.xbutton.y ) + ); } /* * Trash the modifiers state */ fgStructure.Window->State.Modifiers = 0xffffffff; - break; } + break; case KeyRelease: case KeyPress: { - FGCBkeyboard keyboard_cb; - FGCBspecial special_cb; + FGCBKeyboard keyboard_cb; + FGCBSpecial special_cb; GETWINDOW( xkey ); GETMOUSE( xkey ); if( event.type == KeyPress ) { - keyboard_cb = window->Callbacks.Keyboard; - special_cb = window->Callbacks.Special; + keyboard_cb = FETCH_WCB( *window, Keyboard ); + special_cb = FETCH_WCB( *window, Special ); } else { - keyboard_cb = window->Callbacks.KeyboardUp; - special_cb = window->Callbacks.SpecialUp; + keyboard_cb = FETCH_WCB( *window, KeyboardUp ); + special_cb = FETCH_WCB( *window, SpecialUp ); } /* @@ -988,12 +998,11 @@ void FGAPIENTRY glutMainLoop( void ) */ while( window ) { - if ( window->Callbacks.Visibility ) + if ( FETCH_WCB( *window, Visibility ) ) { SFG_Window *current_window = fgStructure.Window ; - fgSetWindow( window ); - window->Callbacks.Visibility ( window->State.Visible ) ; + INVOKE_WCB( *window, Visibility, ( window->State.Visible ) ); fgSetWindow( current_window ); } @@ -1018,7 +1027,7 @@ void FGAPIENTRY glutMainLoop( void ) } { - fgExecutionState execState = fgState.ActionOnWindowClose; + fgExecutionState execState = fgState.ExecState; /* * When this loop terminates, destroy the display, state and structure @@ -1263,21 +1272,13 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, ( wParam & MK_MBUTTON ) || ( wParam & MK_RBUTTON ) ) { - if( window->Callbacks.Motion ) - { - fgSetWindow( window ); - window->Callbacks.Motion( window->State.MouseX, - window->State.MouseY ); - } + INVOKE_WCB( *window, Motion, ( window->State.MouseX, + window->State.MouseY ) ); } else { - if( window->Callbacks.Passive ) - { - fgSetWindow( window ); - window->Callbacks.Passive( window->State.MouseX, - window->State.MouseY ); - } + INVOKE_WCB( *window, Passive, ( window->State.MouseX, + window->State.MouseY ) ); } window->State.Modifiers = 0xffffffff; @@ -1381,7 +1382,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, break; } - if ( ( window->Menu[ button ] != NULL ) && ( pressed == TRUE ) ) + if ( ( window->Menu[ button ] ) && ( pressed == TRUE ) ) { window->State.Redisplay = TRUE; fgSetWindow( window ); @@ -1390,17 +1391,19 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, break; } - if( window->Callbacks.Mouse == NULL ) + if( ! FETCH_WCB( *window, Mouse ) ) break; fgSetWindow( window ); fgStructure.Window->State.Modifiers = fgGetWin32Modifiers( ); - window->Callbacks.Mouse( - button, - pressed == TRUE ? GLUT_DOWN : GLUT_UP, - window->State.MouseX, - window->State.MouseY + INVOKE_WCB( + *window, Mouse, + ( button, + pressed == TRUE ? GLUT_DOWN : GLUT_UP, + window->State.MouseX, + window->State.MouseY + ) ); fgStructure.Window->State.Modifiers = 0xffffffff; @@ -1410,9 +1413,9 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, case 0x020a: /* Should be WM_MOUSEWHEEL but my compiler doesn't recognize it */ { - int wheel_number = LOWORD( lParam ); + int wheel_number = LOWORD( wParam ); /* THIS IS SPECULATIVE -- John Fay, 10/2/03 */ - int ticks = HIWORD( lParam ) / 120; + short ticks = HIWORD( lParam ) / 120; /* Should be WHEEL_DELTA instead of 120 */ int direction = 1; @@ -1430,21 +1433,24 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, /* window->State.MouseY = HIWORD( lParam ); */ /* change "lParam" to other parameter */ - if( ( window->Callbacks.MouseWheel == NULL ) && - ( window->Callbacks.Mouse == NULL ) ) + if( ! FETCH_WCB( *window, MouseWheel ) && + ! FETCH_WCB( *window, Mouse ) ) break; fgSetWindow( window ); fgStructure.Window->State.Modifiers = fgGetWin32Modifiers( ); while( ticks-- ) - if( window->Callbacks.MouseWheel ) - window->Callbacks.MouseWheel( - wheel_number, - direction, - window->State.MouseX, - window->State.MouseY + if( FETCH_WCB( *window, MouseWheel ) ) + { + INVOKE_WCB( *window, MouseWheel, + ( wheel_number, + direction, + window->State.MouseX, + window->State.MouseY + ) ); + } else /* No mouse wheel, call the mouse button callback twice */ { /* @@ -1454,13 +1460,13 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, int button = wheel_number*2 + 4; if( direction > 0 ) ++button; - window->Callbacks.Mouse( button, GLUT_DOWN, - window->State.MouseX, - window->State.MouseY + INVOKE_WCB( *window, Mouse, + ( button, GLUT_DOWN, + window->State.MouseX, window->State.MouseY ) ); - window->Callbacks.Mouse( button, GLUT_UP, - window->State.MouseX, - window->State.MouseY + INVOKE_WCB( *window, Mouse, + ( button, GLUT_UP, + window->State.MouseX, window->State.MouseX ) ); } @@ -1522,20 +1528,16 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, /* * The delete key should be treated as an ASCII keypress: */ - if( window->Callbacks.Keyboard ) - { - fgSetWindow( window ); - window->Callbacks.Keyboard( 127, window->State.MouseX, - window->State.MouseY ); - } + INVOKE_WCB( *window, Keyboard, + ( 127, window->State.MouseX, window->State.MouseY ) + ); } - if( ( keypress != -1 ) && window->Callbacks.Special ) - { - fgSetWindow( window ); - window->Callbacks.Special( keypress, window->State.MouseX, - window->State.MouseY ); - } + if( keypress != -1 ) + INVOKE_WCB( *window, Special, + ( keypress, + window->State.MouseX, window->State.MouseY ) + ); window->State.Modifiers = 0xffffffff; } @@ -1592,13 +1594,9 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, /* * The delete key should be treated as an ASCII keypress: */ - if( window->Callbacks.KeyboardUp ) - { - fgSetWindow( window ); - window->Callbacks.KeyboardUp( 127, window->State.MouseX, - window->State.MouseY ); - } - + INVOKE_WCB( *window, KeyboardUp, + ( 127, window->State.MouseX, window->State.MouseY ) + ); break; default: @@ -1611,22 +1609,18 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, if( ToAscii( wParam, 0, state, code, 0 ) == 1 ) wParam=code[ 0 ]; - if( window->Callbacks.KeyboardUp ) - { - fgSetWindow( window ); - window->Callbacks.KeyboardUp( (char)wParam, - window->State.MouseX, - window->State.MouseY ); - } + INVOKE_WCB( *window, KeyboardUp, + ( (char)wParam, + window->State.MouseX, window->State.MouseY ) + ); } } - if( (keypress != -1) && window->Callbacks.SpecialUp ) - { - fgSetWindow( window ); - window->Callbacks.SpecialUp( keypress, window->State.MouseX, - window->State.MouseY ); - } + if( keypress != -1 ) + INVOKE_WCB( *window, SpecialUp, + ( keypress, + window->State.MouseX, window->State.MouseY ) + ); window->State.Modifiers = 0xffffffff; } @@ -1638,12 +1632,19 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, if( fgState.IgnoreKeyRepeat && (lParam & KF_REPEAT) ) break; - if( window->Callbacks.Keyboard ) + /* + * XXX INVOKE_WCB() takes care of the callback-pointer check. + * XXX We could just uncoditionally find/trash the Modifiers + * XXX and get rid of the "if( ... ) {" and "}". Unconditinal + * XXX code is simpler code. (^& + */ + if( FETCH_WCB( *window, Keyboard ) ) { - fgSetWindow( window ); window->State.Modifiers = fgGetWin32Modifiers( ); - window->Callbacks.Keyboard( (char)wParam, window->State.MouseX, - window->State.MouseY ); + INVOKE_WCB( *window, Keyboard, + ( (char)wParam, + window->State.MouseX, window->State.MouseY ) + ); window->State.Modifiers = 0xffffffff; } } @@ -1651,11 +1652,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, case WM_CAPTURECHANGED: /* User has finished resizing the window, force a redraw */ - if( window->Callbacks.Display ) - { - fgSetWindow( window ); - window->Callbacks.Display( ); - } + INVOKE_WCB( *window, Display, ( ) ); /*lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ) ; */ break;