X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_menu.c;h=ea5837e807d3aff8115170ca7e1079565437f349;hb=68c661c02d6a139b2aba669733d8ba5a0783aa6b;hp=e68459105016b2a21c0a2e6be48fffe3448d94ba;hpb=6d46097d532c3c09537423f2a701717d390a3f05;p=freeglut diff --git a/src/freeglut_menu.c b/src/freeglut_menu.c index e684591..ea5837e 100644 --- a/src/freeglut_menu.c +++ b/src/freeglut_menu.c @@ -25,6 +25,7 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +#define FREEGLUT_BUILDING_LIB #include #include "freeglut_internal.h" @@ -52,7 +53,7 @@ * that that wasn't the original intent...if not, perhaps we need another * symbolic constant, FREEGLUT_MENU_ITEM_BORDER, or such.) */ -#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE +#if TARGET_HOST_MS_WINDOWS #define FREEGLUT_MENU_FONT GLUT_BITMAP_8_BY_13 #else #define FREEGLUT_MENU_FONT GLUT_BITMAP_HELVETICA_18 @@ -71,7 +72,7 @@ * too. These variables should be stuffed into global state and initialized * via the glutInit*() system. */ -#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE +#if TARGET_HOST_MS_WINDOWS static float menu_pen_fore [4] = {0.0f, 0.0f, 0.0f, 1.0f}; static float menu_pen_back [4] = {0.85f, 0.85f, 0.85f, 1.0f}; static float menu_pen_hfore [4] = {1.0f, 1.0f, 1.0f, 1.0f}; @@ -142,7 +143,7 @@ static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y ) { if( fgStructure.GameModeWindow ) { -#if TARGET_HOST_UNIX_X11 +#if TARGET_HOST_POSIX_X11 int wx, wy; Window w; @@ -263,9 +264,13 @@ static GLboolean fghCheckMenuStatus( SFG_Menu* menu ) menuEntry->SubMenu->X = menu->X - menuEntry->SubMenu->Width; if( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height > max_y ) + { menuEntry->SubMenu->Y -= ( menuEntry->SubMenu->Height - FREEGLUT_MENU_HEIGHT - 2 * FREEGLUT_MENU_BORDER ); + if( menuEntry->SubMenu->Y < 0 ) + menuEntry->SubMenu->Y = 0; + } fgSetWindow( menuEntry->SubMenu->Window ); glutPositionWindow( menuEntry->SubMenu->X, @@ -552,7 +557,11 @@ static void fghActivateMenu( SFG_Window* window, int button ) menu->X -=menu->Width; if( menu->Y + menu->Height > max_y ) + { menu->Y -=menu->Height; + if( menu->Y < 0 ) + menu->Y = 0; + } menu->Window->State.MouseX = window->State.MouseX + glutGet( GLUT_WINDOW_X ) - menu->X; @@ -770,6 +779,14 @@ int FGAPIENTRY glutCreateMenu( void(* callback)( int ) ) return fgCreateMenu( callback )->ID; } +#if TARGET_HOST_MS_WINDOWS +int FGAPIENTRY __glutCreateMenuWithExit( void(* callback)( int ), void (__cdecl *exit_function)(int) ) +{ + __glutExitFunc = exit_function; + return glutCreateMenu( callback ); +} +#endif + /* * Destroys a menu object, removing all references to it */