X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_misc.c;h=2af17313ae1e59750ced2ecb90d1e0170dd3d0dc;hb=c466a2b89f6e2984080ee387922319be57fdca14;hp=9d44470b7b428cfdcc237524279a9d51c16cdcf1;hpb=3080ace6ef781d050d609cbff1c79521e397c030;p=freeglut diff --git a/src/freeglut_misc.c b/src/freeglut_misc.c index 9d44470..2af1731 100644 --- a/src/freeglut_misc.c +++ b/src/freeglut_misc.c @@ -29,8 +29,6 @@ #include "config.h" #endif -#define G_LOG_DOMAIN "freeglut-misc" - #include "../include/GL/freeglut.h" #include "freeglut_internal.h" @@ -47,27 +45,22 @@ /* * This functions checks if an OpenGL extension is supported or not + * + * XXX Wouldn't this be simpler and clearer if we used strtok()? */ int FGAPIENTRY glutExtensionSupported( const char* extension ) { const char *extensions, *start; - const int len = strlen( extension ) ; + const int len = strlen( extension ); /* - * Make sure there is a current window, and thus -- a current context available + * Make sure there is a current window, and thus a current context available */ freeglut_assert_ready; freeglut_return_val_if_fail( fgStructure.Window != NULL, 0 ); - /* - * Check if the extension itself looks valid (contains no spaces) - */ if (strchr(extension, ' ')) return 0; - - /* - * Note it is safe to query the extensions - */ start = extensions = (const char *) glGetString(GL_EXTENSIONS); /* XXX consider printing a warning to stderr that there's no current @@ -94,44 +87,26 @@ int FGAPIENTRY glutExtensionSupported( const char* extension ) */ void FGAPIENTRY glutReportErrors( void ) { - GLenum error = glGetError(); - - /* - * Keep reporting errors as long as there are any... - */ - while( error != GL_NO_ERROR ) - { - /* - * Print the current error - */ -# undef G_LOG_DOMAIN -# define G_LOG_DOMAIN ((gchar *) 0) - + GLenum error; + while( ( error = glGetError() ) != GL_NO_ERROR ) fgWarning( "GL error: %s", gluErrorString( error ) ); - -# undef G_LOG_DOMAIN -# define G_LOG_DOMAIN "freeglut_misc.c" - - /* - * Grab the next error value - */ - error = glGetError(); - }; } /* * Turns the ignore key auto repeat feature on and off + * + * DEPRECATED 11/4/02 - Do not use */ -void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ) /* DEPRECATED 11/4/02 - Do not use */ +void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ) { - /* - * This is simple and not damaging... - */ - fgState.IgnoreKeyRepeat = ignore ? TRUE : FALSE; + fgState.IgnoreKeyRepeat = ignore ? GL_TRUE : GL_FALSE; } /* - * Hints the window system whether to generate key auto repeat, or not. This is evil. + * Hints the window system whether to generate key auto repeat, or not. + * This is evil. + * + * XXX Is this also deprecated as of 20021104? */ void FGAPIENTRY glutSetKeyRepeat( int repeatMode ) { @@ -139,9 +114,6 @@ void FGAPIENTRY glutSetKeyRepeat( int repeatMode ) freeglut_assert_ready; - /* - * This is really evil, but let's have this done. - */ switch( repeatMode ) { case GLUT_KEY_REPEAT_OFF: XAutoRepeatOff( fgDisplay.Display ); break; @@ -150,14 +122,7 @@ void FGAPIENTRY glutSetKeyRepeat( int repeatMode ) { XKeyboardState keyboardState; - /* - * Query the current keyboard state - */ XGetKeyboardControl( fgDisplay.Display, &keyboardState ); - - /* - * Set the auto key repeat basing on the global settings - */ glutSetKeyRepeat( keyboardState.global_auto_repeat == AutoRepeatModeOn ? GLUT_KEY_REPEAT_ON : GLUT_KEY_REPEAT_OFF @@ -166,9 +131,7 @@ void FGAPIENTRY glutSetKeyRepeat( int repeatMode ) break; default: - /* - * Whoops, this was not expected at all - */ + fgError ("Invalid glutSetKeyRepeat mode: %d", repeatMode); break; } @@ -181,20 +144,8 @@ void FGAPIENTRY glutSetKeyRepeat( int repeatMode ) void FGAPIENTRY glutForceJoystickFunc( void ) { freeglut_assert_ready; - - /* - * Is there a current window selected? - */ freeglut_return_if_fail( fgStructure.Window != NULL ); - - /* - * Check if there is a joystick callback hooked to the current window - */ - freeglut_return_if_fail( fgStructure.Window->Callbacks.Joystick != NULL ); - - /* - * Poll the joystick now, using the current window's joystick callback - */ + freeglut_return_if_fail( FETCH_WCB( *( fgStructure.Window ), Joystick ) ); fgJoystickPollWindow( fgStructure.Window ); }