X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_misc.c;h=62633c5b44560c986108f8462ca189dc74c5ce08;hb=c4ffff1de4b14af7f0efb231f476961c21f3f552;hp=f8b7f3356349a4d4d277fa743e22a340970f1277;hpb=5d724da03c1b5988304888c17c5eba8a40c0a529;p=freeglut diff --git a/src/freeglut_misc.c b/src/freeglut_misc.c index f8b7f33..62633c5 100644 --- a/src/freeglut_misc.c +++ b/src/freeglut_misc.c @@ -29,7 +29,7 @@ #include "config.h" #endif -#include "../include/GL/freeglut.h" +#include #include "freeglut_internal.h" /* @@ -51,7 +51,7 @@ int FGAPIENTRY glutExtensionSupported( const char* extension ) { const char *extensions, *start; - const int len = strlen( extension ) ; + const int len = strlen( extension ); /* * Make sure there is a current window, and thus a current context available @@ -93,49 +93,43 @@ void FGAPIENTRY glutReportErrors( void ) } /* - * Turns the ignore key auto repeat feature on and off - * - * DEPRECATED 11/4/02 - Do not use + * Control the auto-repeat of keystrokes to the current window */ void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ) { - fgState.IgnoreKeyRepeat = ignore ? TRUE : FALSE; + freeglut_assert_ready; + freeglut_assert_window; + + fgStructure.Window->State.IgnoreKeyRepeat = ignore ? GL_TRUE : GL_FALSE; } /* - * Hints the window system whether to generate key auto repeat, or not. - * This is evil. + * Set global auto-repeat of keystrokes * - * XXX Is this also deprecated as of 20021104? + * RepeatMode should be either: + * GLUT_KEY_REPEAT_OFF + * GLUT_KEY_REPEAT_ON + * GLUT_KEY_REPEAT_DEFAULT */ void FGAPIENTRY glutSetKeyRepeat( int repeatMode ) { -#if TARGET_HOST_UNIX_X11 - freeglut_assert_ready; switch( repeatMode ) { - case GLUT_KEY_REPEAT_OFF: XAutoRepeatOff( fgDisplay.Display ); break; - case GLUT_KEY_REPEAT_ON: XAutoRepeatOn( fgDisplay.Display ); break; + case GLUT_KEY_REPEAT_OFF: + case GLUT_KEY_REPEAT_ON: + fgState.KeyRepeat = repeatMode; + break; + case GLUT_KEY_REPEAT_DEFAULT: - { - XKeyboardState keyboardState; - - XGetKeyboardControl( fgDisplay.Display, &keyboardState ); - glutSetKeyRepeat( - keyboardState.global_auto_repeat == AutoRepeatModeOn ? - GLUT_KEY_REPEAT_ON : GLUT_KEY_REPEAT_OFF - ); - } - break; + fgState.KeyRepeat = GLUT_KEY_REPEAT_ON; + break; default: fgError ("Invalid glutSetKeyRepeat mode: %d", repeatMode); break; } - -#endif } /* @@ -143,10 +137,12 @@ void FGAPIENTRY glutSetKeyRepeat( int repeatMode ) */ void FGAPIENTRY glutForceJoystickFunc( void ) { +#if !TARGET_HOST_WINCE freeglut_assert_ready; freeglut_return_if_fail( fgStructure.Window != NULL ); freeglut_return_if_fail( FETCH_WCB( *( fgStructure.Window ), Joystick ) ); fgJoystickPollWindow( fgStructure.Window ); +#endif //!TARGET_HOST_WINCE } /*