X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_misc.c;h=e232d6de8840b972ceebc4179fa227cd396e5a6f;hb=aaeb1b4e7b4444dbddb0e972f01b9bb7e7db8c4d;hp=9d44470b7b428cfdcc237524279a9d51c16cdcf1;hpb=3080ace6ef781d050d609cbff1c79521e397c030;p=freeglut diff --git a/src/freeglut_misc.c b/src/freeglut_misc.c index 9d44470..e232d6d 100644 --- a/src/freeglut_misc.c +++ b/src/freeglut_misc.c @@ -29,9 +29,7 @@ #include "config.h" #endif -#define G_LOG_DOMAIN "freeglut-misc" - -#include "../include/GL/freeglut.h" +#include #include "freeglut_internal.h" /* @@ -47,27 +45,22 @@ /* * This functions checks if an OpenGL extension is supported or not + * + * XXX Wouldn't this be simpler and clearer if we used strtok()? */ int FGAPIENTRY glutExtensionSupported( const char* extension ) { const char *extensions, *start; - const int len = strlen( extension ) ; + const int len = strlen( extension ); /* - * Make sure there is a current window, and thus -- a current context available + * Make sure there is a current window, and thus a current context available */ freeglut_assert_ready; freeglut_return_val_if_fail( fgStructure.Window != NULL, 0 ); - /* - * Check if the extension itself looks valid (contains no spaces) - */ if (strchr(extension, ' ')) return 0; - - /* - * Note it is safe to query the extensions - */ start = extensions = (const char *) glGetString(GL_EXTENSIONS); /* XXX consider printing a warning to stderr that there's no current @@ -94,85 +87,49 @@ int FGAPIENTRY glutExtensionSupported( const char* extension ) */ void FGAPIENTRY glutReportErrors( void ) { - GLenum error = glGetError(); - - /* - * Keep reporting errors as long as there are any... - */ - while( error != GL_NO_ERROR ) - { - /* - * Print the current error - */ -# undef G_LOG_DOMAIN -# define G_LOG_DOMAIN ((gchar *) 0) - + GLenum error; + while( ( error = glGetError() ) != GL_NO_ERROR ) fgWarning( "GL error: %s", gluErrorString( error ) ); - -# undef G_LOG_DOMAIN -# define G_LOG_DOMAIN "freeglut_misc.c" - - /* - * Grab the next error value - */ - error = glGetError(); - }; } /* - * Turns the ignore key auto repeat feature on and off + * Control the auto-repeat of keystrokes to the current window */ -void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ) /* DEPRECATED 11/4/02 - Do not use */ +void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ) { - /* - * This is simple and not damaging... - */ - fgState.IgnoreKeyRepeat = ignore ? TRUE : FALSE; + freeglut_assert_ready; + freeglut_assert_window; + + fgStructure.Window->State.IgnoreKeyRepeat = ignore ? GL_TRUE : GL_FALSE; } /* - * Hints the window system whether to generate key auto repeat, or not. This is evil. + * Set global auto-repeat of keystrokes + * + * RepeatMode should be either: + * GLUT_KEY_REPEAT_OFF + * GLUT_KEY_REPEAT_ON + * GLUT_KEY_REPEAT_DEFAULT */ void FGAPIENTRY glutSetKeyRepeat( int repeatMode ) { -#if TARGET_HOST_UNIX_X11 - freeglut_assert_ready; - /* - * This is really evil, but let's have this done. - */ switch( repeatMode ) { - case GLUT_KEY_REPEAT_OFF: XAutoRepeatOff( fgDisplay.Display ); break; - case GLUT_KEY_REPEAT_ON: XAutoRepeatOn( fgDisplay.Display ); break; + case GLUT_KEY_REPEAT_OFF: + case GLUT_KEY_REPEAT_ON: + fgState.KeyRepeat = repeatMode; + break; + case GLUT_KEY_REPEAT_DEFAULT: - { - XKeyboardState keyboardState; - - /* - * Query the current keyboard state - */ - XGetKeyboardControl( fgDisplay.Display, &keyboardState ); - - /* - * Set the auto key repeat basing on the global settings - */ - glutSetKeyRepeat( - keyboardState.global_auto_repeat == AutoRepeatModeOn ? - GLUT_KEY_REPEAT_ON : GLUT_KEY_REPEAT_OFF - ); - } - break; + fgState.KeyRepeat = GLUT_KEY_REPEAT_ON; + break; default: - /* - * Whoops, this was not expected at all - */ + fgError ("Invalid glutSetKeyRepeat mode: %d", repeatMode); break; } - -#endif } /* @@ -181,20 +138,8 @@ void FGAPIENTRY glutSetKeyRepeat( int repeatMode ) void FGAPIENTRY glutForceJoystickFunc( void ) { freeglut_assert_ready; - - /* - * Is there a current window selected? - */ freeglut_return_if_fail( fgStructure.Window != NULL ); - - /* - * Check if there is a joystick callback hooked to the current window - */ - freeglut_return_if_fail( fgStructure.Window->Callbacks.Joystick != NULL ); - - /* - * Poll the joystick now, using the current window's joystick callback - */ + freeglut_return_if_fail( FETCH_WCB( *( fgStructure.Window ), Joystick ) ); fgJoystickPollWindow( fgStructure.Window ); }