X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_state.c;fp=src%2Ffreeglut_state.c;h=4da1b5e0b065d3f2faf6baed101e9a3d926884f4;hb=7fdce1253e14170b6cb933f13c1f2a1644c93793;hp=efc94b144056d310512e7e9b425bc7ce0234b467;hpb=2cdbb55c823e78718a260c7654753d4ee447b360;p=freeglut diff --git a/src/freeglut_state.c b/src/freeglut_state.c index efc94b1..4da1b5e 100644 --- a/src/freeglut_state.c +++ b/src/freeglut_state.c @@ -45,7 +45,7 @@ /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ -#if TARGET_HOST_UNIX_X11 +#if TARGET_HOST_POSIX_X11 /* * Queries the GL context about some attributes */ @@ -124,7 +124,7 @@ void FGAPIENTRY glutSetOption( GLenum eWhat, int value ) */ int FGAPIENTRY glutGet( GLenum eWhat ) { -#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE +#if TARGET_HOST_MS_WINDOWS int returnValue ; GLboolean boolValue ; #endif @@ -162,7 +162,7 @@ int FGAPIENTRY glutGet( GLenum eWhat ) /* XXX Multisampling. Return what I know about multisampling. */ return 0; -#if TARGET_HOST_UNIX_X11 +#if TARGET_HOST_POSIX_X11 /* * The rest of GLX queries under X are general enough to use a macro to * check them @@ -277,7 +277,7 @@ int FGAPIENTRY glutGet( GLenum eWhat ) return fgStructure.CurrentWindow->Window.VisualInfo->visualid; -#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE +#elif TARGET_HOST_MS_WINDOWS /* Handle the OpenGL inquiries */ case GLUT_WINDOW_RGBA: @@ -369,7 +369,7 @@ int FGAPIENTRY glutGet( GLenum eWhat ) /* ...then we've got to correct the results we've just received... */ -#if !TARGET_HOST_WINCE +#if !defined(_WIN32_WCE) if ( ( fgStructure.GameModeWindow != fgStructure.CurrentWindow ) && ( fgStructure.CurrentWindow->Parent == NULL ) && ( ! fgStructure.CurrentWindow->IsMenu ) ) { @@ -378,7 +378,7 @@ int FGAPIENTRY glutGet( GLenum eWhat ) winRect.top += GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION ); winRect.bottom -= GetSystemMetrics( SM_CYSIZEFRAME ); } -#endif /* !TARGET_HOST_WINCE */ +#endif /* !defined(_WIN32_WCE) */ switch( eWhat ) { @@ -391,33 +391,33 @@ int FGAPIENTRY glutGet( GLenum eWhat ) break; case GLUT_WINDOW_BORDER_WIDTH : -#if TARGET_HOST_WINCE +#if defined(_WIN32_WCE) return 0; #else return GetSystemMetrics( SM_CXSIZEFRAME ); -#endif /* !TARGET_HOST_WINCE */ +#endif /* !defined(_WIN32_WCE) */ case GLUT_WINDOW_HEADER_HEIGHT : -#if TARGET_HOST_WINCE +#if defined(_WIN32_WCE) return 0; #else return GetSystemMetrics( SM_CYCAPTION ); -#endif /* TARGET_HOST_WINCE */ +#endif /* defined(_WIN32_WCE) */ case GLUT_DISPLAY_MODE_POSSIBLE: -#if TARGET_HOST_WINCE +#if defined(_WIN32_WCE) return GL_FALSE; #else return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE, PFD_MAIN_PLANE ); -#endif /* TARGET_HOST_WINCE */ +#endif /* defined(_WIN32_WCE) */ case GLUT_WINDOW_FORMAT_ID: -#if !TARGET_HOST_WINCE +#if !defined(_WIN32_WCE) if( fgStructure.CurrentWindow != NULL ) return GetPixelFormat( fgStructure.CurrentWindow->Window.Device ); -#endif /* TARGET_HOST_WINCE */ +#endif /* defined(_WIN32_WCE) */ return 0; #endif @@ -486,7 +486,7 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat ) */ return TRUE ; -#if TARGET_HOST_UNIX_X11 +#if TARGET_HOST_POSIX_X11 case GLUT_HAS_MOUSE: return TRUE ; @@ -513,7 +513,7 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat ) */ return 3 ; -#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE +#elif TARGET_HOST_MS_WINDOWS case GLUT_HAS_MOUSE: /* @@ -524,11 +524,11 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat ) case GLUT_NUM_MOUSE_BUTTONS: /* We are much more fortunate under Win32 about this... */ -#if TARGET_HOST_WINCE +#if defined(_WIN32_WCE) return 1; #else return GetSystemMetrics( SM_CMOUSEBUTTONS ); -#endif /* TARGET_HOST_WINCE */ +#endif /* defined(_WIN32_WCE) */ #endif @@ -612,7 +612,7 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat ) switch( eWhat ) { -#if TARGET_HOST_UNIX_X11 +#if TARGET_HOST_POSIX_X11 case GLUT_OVERLAY_POSSIBLE: return FALSE; @@ -638,7 +638,7 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat ) case GLUT_OVERLAY_DAMAGED: return -1; -#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE +#elif TARGET_HOST_MS_WINDOWS case GLUT_OVERLAY_POSSIBLE: /* return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,