X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_state.c;h=2b683e1327243cf488b99008e896af5ab3568ec6;hb=fe573d6af98de430357a7321cd50f5e92e9a2aab;hp=70d7eafec67bc9428c4f46efb957b18888a3be9b;hpb=19ec40fe17e7f60ce3548d986249381014807c35;p=freeglut diff --git a/src/freeglut_state.c b/src/freeglut_state.c index 70d7eaf..2b683e1 100644 --- a/src/freeglut_state.c +++ b/src/freeglut_state.c @@ -25,13 +25,7 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#define G_LOG_DOMAIN "freeglut-state" - -#include "../include/GL/freeglut.h" +#include #include "freeglut_internal.h" /* @@ -51,7 +45,7 @@ /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ -#if TARGET_HOST_UNIX_X11 +#if TARGET_HOST_POSIX_X11 /* * Queries the GL context about some attributes */ @@ -59,8 +53,8 @@ static int fghGetConfig( int attribute ) { int returnValue = 0; - if( fgStructure.Window ) - glXGetConfig( fgDisplay.Display, fgStructure.Window->Window.VisualInfo, + if( fgStructure.CurrentWindow ) + glXGetConfig( fgDisplay.Display, fgStructure.CurrentWindow->Window.VisualInfo, attribute, &returnValue ); return returnValue; @@ -74,103 +68,123 @@ static int fghGetConfig( int attribute ) */ void FGAPIENTRY glutSetOption( GLenum eWhat, int value ) { - freeglut_assert_ready; - - /* - * XXX In chronological code add order. (WHY in that order?) - */ - switch( eWhat ) - { - case GLUT_INIT_WINDOW_X: - fgState.Position.X = (GLint)value; - break; - - case GLUT_INIT_WINDOW_Y: - fgState.Position.Y = (GLint)value; - break; - - case GLUT_INIT_WINDOW_WIDTH: - fgState.Size.X = (GLint)value; - break; - - case GLUT_INIT_WINDOW_HEIGHT: - fgState.Size.Y = (GLint)value; - break; - - case GLUT_INIT_DISPLAY_MODE: - fgState.DisplayMode = (unsigned int)value; - break; - - case GLUT_ACTION_ON_WINDOW_CLOSE: - fgState.ActionOnWindowClose = value; - break; - - case GLUT_RENDERING_CONTEXT: - fgState.UseCurrentContext = - ( value == GLUT_USE_CURRENT_CONTEXT ) ? TRUE : FALSE; - break; - - case GLUT_WINDOW_CURSOR: - if( fgStructure.Window != NULL ) - fgStructure.Window->State.Cursor = value; - break; - - default: - fgWarning( "glutSetOption(): missing enum handle %i\n", eWhat ); - break; - } + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetOption" ); + + /* + * XXX In chronological code add order. (WHY in that order?) + */ + switch( eWhat ) + { + case GLUT_INIT_WINDOW_X: + fgState.Position.X = (GLint)value; + break; + + case GLUT_INIT_WINDOW_Y: + fgState.Position.Y = (GLint)value; + break; + + case GLUT_INIT_WINDOW_WIDTH: + fgState.Size.X = (GLint)value; + break; + + case GLUT_INIT_WINDOW_HEIGHT: + fgState.Size.Y = (GLint)value; + break; + + case GLUT_INIT_DISPLAY_MODE: + fgState.DisplayMode = (unsigned int)value; + break; + + case GLUT_ACTION_ON_WINDOW_CLOSE: + fgState.ActionOnWindowClose = value; + break; + + case GLUT_RENDERING_CONTEXT: + fgState.UseCurrentContext = + ( value == GLUT_USE_CURRENT_CONTEXT ) ? GL_TRUE : GL_FALSE; + break; + + case GLUT_DIRECT_RENDERING: + fgState.DirectContext = value; + break; + + case GLUT_WINDOW_CURSOR: + if( fgStructure.CurrentWindow != NULL ) + fgStructure.CurrentWindow->State.Cursor = value; + break; + + default: + fgWarning( "glutSetOption(): missing enum handle %d", eWhat ); + break; + } } +#if TARGET_HOST_MS_WINDOWS +/* The following include file is available from SGI but is not standard: + * #include + * So we copy the necessary parts out of it to support the multisampling query + */ +#define WGL_SAMPLES_ARB 0x2042 +#endif + + /* * General settings query method */ int FGAPIENTRY glutGet( GLenum eWhat ) { +#if TARGET_HOST_MS_WINDOWS int returnValue ; GLboolean boolValue ; +#endif - if ( eWhat == GLUT_INIT_STATE ) - return ( fgState.Time.Set ) ; - - freeglut_assert_ready; + int nsamples = 0; - /* - * XXX In chronological code add order. (WHY in that order?) - */ - switch( eWhat ) + switch (eWhat) { + case GLUT_INIT_STATE: + return fgState.Initialised; + case GLUT_ELAPSED_TIME: - return( fgElapsedTime() ); + return fgElapsedTime(); + } - /* - * Following values are stored in fgState and fgDisplay global structures - */ - case GLUT_SCREEN_WIDTH: return( fgDisplay.ScreenWidth ); - case GLUT_SCREEN_HEIGHT: return( fgDisplay.ScreenHeight ); - case GLUT_SCREEN_WIDTH_MM: return( fgDisplay.ScreenWidthMM ); - case GLUT_SCREEN_HEIGHT_MM: return( fgDisplay.ScreenHeightMM ); - case GLUT_INIT_WINDOW_X: return( fgState.Position.X ); - case GLUT_INIT_WINDOW_Y: return( fgState.Position.Y ); - case GLUT_INIT_WINDOW_WIDTH: return( fgState.Size.X ); - case GLUT_INIT_WINDOW_HEIGHT: return( fgState.Size.Y ); - case GLUT_INIT_DISPLAY_MODE: return( fgState.DisplayMode ); + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGet" ); + /* XXX In chronological code add order. (WHY in that order?) */ + switch( eWhat ) + { + /* Following values are stored in fgState and fgDisplay global structures */ + case GLUT_SCREEN_WIDTH: return fgDisplay.ScreenWidth ; + case GLUT_SCREEN_HEIGHT: return fgDisplay.ScreenHeight ; + case GLUT_SCREEN_WIDTH_MM: return fgDisplay.ScreenWidthMM ; + case GLUT_SCREEN_HEIGHT_MM: return fgDisplay.ScreenHeightMM; + case GLUT_INIT_WINDOW_X: return fgState.Position.Use ? + fgState.Position.X : -1 ; + case GLUT_INIT_WINDOW_Y: return fgState.Position.Use ? + fgState.Position.Y : -1 ; + case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.Use ? + fgState.Size.X : -1 ; + case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Use ? + fgState.Size.Y : -1 ; + case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ; + +#if TARGET_HOST_POSIX_X11 /* * The window/context specific queries are handled mostly by * fghGetConfig(). */ case GLUT_WINDOW_NUM_SAMPLES: - /* - * XXX Multisampling. Return what I know about multisampling. - */ - return( 0 ); +#ifdef GLX_VERSION_1_3 + glGetIntegerv(GL_SAMPLES, &nsamples); +#endif + return nsamples; -#if TARGET_HOST_UNIX_X11 /* * The rest of GLX queries under X are general enough to use a macro to * check them */ -# define GLX_QUERY(a,b) case a: return( fghGetConfig( b ) ); +# define GLX_QUERY(a,b) case a: return fghGetConfig( b ); GLX_QUERY( GLUT_WINDOW_RGBA, GLX_RGBA ); GLX_QUERY( GLUT_WINDOW_DOUBLEBUFFER, GLX_DOUBLEBUFFER ); @@ -189,19 +203,17 @@ int FGAPIENTRY glutGet( GLenum eWhat ) # undef GLX_QUERY - /* - * Colormap size is handled in a bit different way than all the rest - */ + /* Colormap size is handled in a bit different way than all the rest */ case GLUT_WINDOW_COLORMAP_SIZE: - if( (fghGetConfig( GLX_RGBA )) || (fgStructure.Window == NULL) ) + if( (fghGetConfig( GLX_RGBA )) || (fgStructure.CurrentWindow == NULL) ) { /* * We've got a RGBA visual, so there is no colormap at all. * The other possibility is that we have no current window set. */ - return( 0 ); + return 0; } - return( fgStructure.Window->Window.VisualInfo->visual->map_entries ); + return fgStructure.CurrentWindow->Window.VisualInfo->visual->map_entries; /* * Those calls are somewhat similiar, as they use XGetWindowAttributes() @@ -215,12 +227,12 @@ int FGAPIENTRY glutGet( GLenum eWhat ) int x, y; Window w; - if( fgStructure.Window == NULL ) - return( 0 ); + if( fgStructure.CurrentWindow == NULL ) + return 0; XTranslateCoordinates( fgDisplay.Display, - fgStructure.Window->Window.Handle, + fgStructure.CurrentWindow->Window.Handle, fgDisplay.RootWindow, 0, 0, &x, &y, &w); @@ -231,10 +243,10 @@ int FGAPIENTRY glutGet( GLenum eWhat ) } if ( w == 0 ) - return( 0 ); + return 0; XTranslateCoordinates( fgDisplay.Display, - fgStructure.Window->Window.Handle, + fgStructure.CurrentWindow->Window.Handle, w, 0, 0, &x, &y, &w); switch ( eWhat ) @@ -249,11 +261,11 @@ int FGAPIENTRY glutGet( GLenum eWhat ) { XWindowAttributes winAttributes; - if( fgStructure.Window == NULL ) - return( 0 ); + if( fgStructure.CurrentWindow == NULL ) + return 0; XGetWindowAttributes( fgDisplay.Display, - fgStructure.Window->Window.Handle, + fgStructure.CurrentWindow->Window.Handle, &winAttributes ); switch ( eWhat ) @@ -263,73 +275,79 @@ int FGAPIENTRY glutGet( GLenum eWhat ) } } - /* - * I do not know yet if there will be a fgChooseVisual() function for Win32 - */ + /* I do not know yet if there will be a fgChooseVisual() function for Win32 */ case GLUT_DISPLAY_MODE_POSSIBLE: - return( fgChooseVisual() == NULL ? 0 : 1 ); + { + XVisualInfo* visualInfo = fgChooseVisual(); + if ( visualInfo == NULL ) { + return 0; + } else { + XFree( visualInfo ); + return 1; + } + } - /* - * This is system-dependant - */ + /* This is system-dependant */ case GLUT_WINDOW_FORMAT_ID: - if( fgStructure.Window == NULL ) - return( 0 ); + if( fgStructure.CurrentWindow == NULL ) + return 0; - return( fgStructure.Window->Window.VisualInfo->visualid ); + return fgStructure.CurrentWindow->Window.VisualInfo->visualid; -#elif TARGET_HOST_WIN32 +#elif TARGET_HOST_MS_WINDOWS - /* - * Handle the OpenGL inquiries - */ + case GLUT_WINDOW_NUM_SAMPLES: + glGetIntegerv(WGL_SAMPLES_ARB, &nsamples); + return nsamples; + + /* Handle the OpenGL inquiries */ case GLUT_WINDOW_RGBA: - glGetBooleanv ( GL_RGBA_MODE, &boolValue ) ; - returnValue = boolValue ? 1 : 0 ; - return ( returnValue ) ; + glGetBooleanv ( GL_RGBA_MODE, &boolValue ); + returnValue = boolValue ? 1 : 0; + return returnValue; case GLUT_WINDOW_DOUBLEBUFFER: - glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue ) ; - returnValue = boolValue ? 1 : 0 ; - return ( returnValue ) ; + glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue ); + returnValue = boolValue ? 1 : 0; + return returnValue; case GLUT_WINDOW_STEREO: - glGetBooleanv ( GL_STEREO, &boolValue ) ; - returnValue = boolValue ? 1 : 0 ; - return ( returnValue ) ; + glGetBooleanv ( GL_STEREO, &boolValue ); + returnValue = boolValue ? 1 : 0; + return returnValue; case GLUT_WINDOW_RED_SIZE: - glGetIntegerv ( GL_RED_BITS, &returnValue ) ; - return ( returnValue ) ; + glGetIntegerv ( GL_RED_BITS, &returnValue ); + return returnValue; case GLUT_WINDOW_GREEN_SIZE: - glGetIntegerv ( GL_GREEN_BITS, &returnValue ) ; - return ( returnValue ) ; + glGetIntegerv ( GL_GREEN_BITS, &returnValue ); + return returnValue; case GLUT_WINDOW_BLUE_SIZE: - glGetIntegerv ( GL_BLUE_BITS, &returnValue ) ; - return ( returnValue ) ; + glGetIntegerv ( GL_BLUE_BITS, &returnValue ); + return returnValue; case GLUT_WINDOW_ALPHA_SIZE: - glGetIntegerv ( GL_ALPHA_BITS, &returnValue ) ; - return ( returnValue ) ; + glGetIntegerv ( GL_ALPHA_BITS, &returnValue ); + return returnValue; case GLUT_WINDOW_ACCUM_RED_SIZE: - glGetIntegerv ( GL_ACCUM_RED_BITS, &returnValue ) ; - return ( returnValue ) ; + glGetIntegerv ( GL_ACCUM_RED_BITS, &returnValue ); + return returnValue; case GLUT_WINDOW_ACCUM_GREEN_SIZE: - glGetIntegerv ( GL_ACCUM_GREEN_BITS, &returnValue ) ; - return ( returnValue ) ; + glGetIntegerv ( GL_ACCUM_GREEN_BITS, &returnValue ); + return returnValue; case GLUT_WINDOW_ACCUM_BLUE_SIZE: - glGetIntegerv ( GL_ACCUM_BLUE_BITS, &returnValue ) ; - return ( returnValue ) ; + glGetIntegerv ( GL_ACCUM_BLUE_BITS, &returnValue ); + return returnValue; case GLUT_WINDOW_ACCUM_ALPHA_SIZE: - glGetIntegerv ( GL_ACCUM_ALPHA_BITS, &returnValue ) ; - return ( returnValue ) ; + glGetIntegerv ( GL_ACCUM_ALPHA_BITS, &returnValue ); + return returnValue; case GLUT_WINDOW_DEPTH_SIZE: - glGetIntegerv ( GL_DEPTH_BITS, &returnValue ) ; - return ( returnValue ) ; + glGetIntegerv ( GL_DEPTH_BITS, &returnValue ); + return returnValue; case GLUT_WINDOW_BUFFER_SIZE: returnValue = 1 ; /* ????? */ - return ( returnValue ) ; + return returnValue; case GLUT_WINDOW_STENCIL_SIZE: returnValue = 0 ; /* ????? */ - return ( returnValue ) ; + return returnValue; case GLUT_WINDOW_X: case GLUT_WINDOW_Y: @@ -362,89 +380,109 @@ int FGAPIENTRY glutGet( GLenum eWhat ) RECT winRect; - freeglut_return_val_if_fail( fgStructure.Window != NULL, 0 ); + freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 ); /* * We need to call GetWindowRect() first... * (this returns the pixel coordinates of the outside of the window) */ - GetWindowRect( fgStructure.Window->Window.Handle, &winRect ); + GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect ); - /* - * ...then we've got to correct the results we've just received... - */ - if ( ( fgStructure.GameMode != fgStructure.Window ) && ( fgStructure.Window->Parent == NULL ) && - ( ! fgStructure.Window->IsMenu ) ) + /* ...then we've got to correct the results we've just received... */ + +#if !defined(_WIN32_WCE) + if ( ( fgStructure.GameModeWindow != fgStructure.CurrentWindow ) && ( fgStructure.CurrentWindow->Parent == NULL ) && + ( ! fgStructure.CurrentWindow->IsMenu ) ) { winRect.left += GetSystemMetrics( SM_CXSIZEFRAME ); winRect.right -= GetSystemMetrics( SM_CXSIZEFRAME ); winRect.top += GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION ); winRect.bottom -= GetSystemMetrics( SM_CYSIZEFRAME ); } +#endif /* !defined(_WIN32_WCE) */ switch( eWhat ) { - case GLUT_WINDOW_X: return( winRect.left ); - case GLUT_WINDOW_Y: return( winRect.top ); - case GLUT_WINDOW_WIDTH: return( winRect.right - winRect.left ); - case GLUT_WINDOW_HEIGHT: return( winRect.bottom - winRect.top ); + case GLUT_WINDOW_X: return winRect.left ; + case GLUT_WINDOW_Y: return winRect.top ; + case GLUT_WINDOW_WIDTH: return winRect.right - winRect.left; + case GLUT_WINDOW_HEIGHT: return winRect.bottom - winRect.top; } } break; case GLUT_WINDOW_BORDER_WIDTH : - return ( GetSystemMetrics( SM_CXSIZEFRAME ) ) ; +#if defined(_WIN32_WCE) + return 0; +#else + return GetSystemMetrics( SM_CXSIZEFRAME ); +#endif /* !defined(_WIN32_WCE) */ case GLUT_WINDOW_HEADER_HEIGHT : - return ( GetSystemMetrics( SM_CYCAPTION ) ) ; +#if defined(_WIN32_WCE) + return 0; +#else + return GetSystemMetrics( SM_CYCAPTION ); +#endif /* defined(_WIN32_WCE) */ case GLUT_DISPLAY_MODE_POSSIBLE: - return( fgSetupPixelFormat( fgStructure.Window, TRUE, PFD_MAIN_PLANE ) ); +#if defined(_WIN32_WCE) + return 0; +#else + return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE, + PFD_MAIN_PLANE ); +#endif /* defined(_WIN32_WCE) */ + case GLUT_WINDOW_FORMAT_ID: - if( fgStructure.Window != NULL ) - return( GetPixelFormat( fgStructure.Window->Window.Device ) ); - return( 0 ); +#if !defined(_WIN32_WCE) + if( fgStructure.CurrentWindow != NULL ) + return GetPixelFormat( fgStructure.CurrentWindow->Window.Device ); +#endif /* defined(_WIN32_WCE) */ + return 0; #endif - /* - * The window structure queries - */ + /* The window structure queries */ case GLUT_WINDOW_PARENT: - if( fgStructure.Window == NULL ) return( 0 ); - if( fgStructure.Window->Parent == NULL ) return( 0 ); - return( fgStructure.Window->Parent->ID ); + if( fgStructure.CurrentWindow == NULL ) return 0; + if( fgStructure.CurrentWindow->Parent == NULL ) return 0; + return fgStructure.CurrentWindow->Parent->ID; case GLUT_WINDOW_NUM_CHILDREN: - if( fgStructure.Window == NULL ) - return( 0 ); - return( fgListLength( &fgStructure.Window->Children ) ); + if( fgStructure.CurrentWindow == NULL ) + return 0; + return fgListLength( &fgStructure.CurrentWindow->Children ); case GLUT_WINDOW_CURSOR: - if( fgStructure.Window == NULL ) - return( 0 ); - return( fgStructure.Window->State.Cursor ); + if( fgStructure.CurrentWindow == NULL ) + return 0; + return fgStructure.CurrentWindow->State.Cursor; case GLUT_MENU_NUM_ITEMS: - if( fgStructure.Menu == NULL ) - return( 0 ); - return( fgListLength( &fgStructure.Menu->Entries ) ); + if( fgStructure.CurrentMenu == NULL ) + return 0; + return fgListLength( &fgStructure.CurrentMenu->Entries ); case GLUT_ACTION_ON_WINDOW_CLOSE: - return fgState.ActionOnWindowClose ; + return fgState.ActionOnWindowClose; case GLUT_VERSION : - return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH ; + return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH; case GLUT_RENDERING_CONTEXT: - return ( fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT : GLUT_CREATE_NEW_CONTEXT ) ; + return fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT + : GLUT_CREATE_NEW_CONTEXT; + + case GLUT_DIRECT_RENDERING: + return fgState.DirectContext; + break; default: - fgWarning( "glutGet(): missing enum handle %i\n", eWhat ); + fgWarning( "glutGet(): missing enum handle %d", eWhat ); break; } - return( -1 ); + return -1; } /* @@ -452,107 +490,113 @@ int FGAPIENTRY glutGet( GLenum eWhat ) */ int FGAPIENTRY glutDeviceGet( GLenum eWhat ) { - freeglut_assert_ready; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDeviceGet" ); - /* - * XXX WARNING: we are mostly lying in this function. - */ + /* XXX WARNING: we are mostly lying in this function. */ switch( eWhat ) { case GLUT_HAS_KEYBOARD: /* - * We always have a keyboard present on PC machines... + * Win32 is assumed a keyboard, and this cannot be queried, + * except for WindowsCE. * - * XXX I think that some of my PCs will boot without a keyboard. - * XXX Also, who says that we are running on a PC? UNIX/X11 - * XXX is much more generic, and X11 can go over a network. - * XXX Though in actuality, we can probably assume BOTH a - * XXX mouse and keyboard for most/all of our users. + * X11 has a core keyboard by definition, although it can + * be present as a virtual/dummy keyboard. For now, there + * is no reliable way to tell if a real keyboard is present. */ - return( TRUE ); +#if defined(_WIN32_CE) + return ( GetKeyboardStatus() & KBDI_KEYBOARD_PRESENT ) ? 1 : 0; +# if FREEGLUT_LIB_PRAGMAS +# pragma comment (lib,"Kbdui.lib") +# endif + +#else + return 1; +#endif -#if TARGET_HOST_UNIX_X11 +#if TARGET_HOST_POSIX_X11 + /* X11 has a mouse by definition */ case GLUT_HAS_MOUSE: - return( TRUE ); + return 1 ; case GLUT_NUM_MOUSE_BUTTONS: - /* - * Return the number of mouse buttons available. This is a big guess. + /* We should be able to pass NULL when the last argument is zero, + * but at least one X server has a bug where this causes a segfault. * - * XXX We can probe /var/run/dmesg.boot which is world-readable. - * XXX This would be somewhat system-dependant, but is doable. - * XXX E.g., on NetBSD, my USB mouse registers: - * XXX ums0 at uhidev0: 3 buttons and Z dir. - * XXX We can also probe /var/log/XFree86\..*\.log to get - * XXX lines such as: - * XXX (**) Option "Buttons" "5" - * XXX (**) Option "ZAxisMapping" "4 5" - * XXX (**) Mouse0: ZAxisMapping: buttons 4 and 5 - * XXX (**) Mouse0: Buttons: 5 - * XXX ...which tells us even more, and is a bit less - * XXX system-dependant. (Other than MS-WINDOWS, all - * XXX target hosts with actual users are probably running - * XXX XFree86...) It is at least worth taking a look at - * XXX this file. + * In XFree86/Xorg servers, a mouse wheel is seen as two buttons + * rather than an Axis; "freeglut_main.c" expects this when + * checking for a wheel event. */ - return( 3 ); + { + unsigned char map; + int nbuttons = XGetPointerMapping(fgDisplay.Display, &map,0); + return nbuttons; + } -#elif TARGET_HOST_WIN32 +#elif TARGET_HOST_MS_WINDOWS case GLUT_HAS_MOUSE: /* - * The Windows can be booted without a mouse. - * It would be nice to have this reported. + * MS Windows can be booted without a mouse. */ - return( GetSystemMetrics( SM_MOUSEPRESENT ) ); + return GetSystemMetrics( SM_MOUSEPRESENT ); case GLUT_NUM_MOUSE_BUTTONS: - /* - * We are much more fortunate under Win32 about this... - */ - return( GetSystemMetrics( SM_CMOUSEBUTTONS ) ); - +# if defined(_WIN32_WCE) + return 1; +# else + return GetSystemMetrics( SM_CMOUSEBUTTONS ); +# endif #endif - case GLUT_JOYSTICK_POLL_RATE: case GLUT_HAS_JOYSTICK: + return fgJoystickDetect (); + + case GLUT_OWNS_JOYSTICK: + return fgState.JoysticksInitialised; + + case GLUT_JOYSTICK_POLL_RATE: + return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.JoystickPollRate : 0; + + /* XXX The following two are only for Joystick 0 but this is an improvement */ case GLUT_JOYSTICK_BUTTONS: + return glutJoystickGetNumButtons ( 0 ); + case GLUT_JOYSTICK_AXES: - /* - * XXX WARNING: THIS IS A BIG LIE! - */ - return( 0 ); + return glutJoystickGetNumAxes ( 0 ); - case GLUT_HAS_SPACEBALL: case GLUT_HAS_DIAL_AND_BUTTON_BOX: + return fgInputDeviceDetect (); + + case GLUT_NUM_DIALS: + if ( fgState.InputDevsInitialised ) return 8; + return 0; + + case GLUT_NUM_BUTTON_BOX_BUTTONS: + return 0; + + case GLUT_HAS_SPACEBALL: case GLUT_HAS_TABLET: - return( FALSE ); + return 0; case GLUT_NUM_SPACEBALL_BUTTONS: - case GLUT_NUM_BUTTON_BOX_BUTTONS: - case GLUT_NUM_DIALS: case GLUT_NUM_TABLET_BUTTONS: - return( 0 ); + return 0; case GLUT_DEVICE_IGNORE_KEY_REPEAT: - return( fgState.IgnoreKeyRepeat ); + return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.IgnoreKeyRepeat : 0; case GLUT_DEVICE_KEY_REPEAT: - /* - * XXX WARNING: THIS IS A BIG LIE! - */ - return( GLUT_KEY_REPEAT_DEFAULT ); + return fgState.KeyRepeat; default: - fgWarning( "glutDeviceGet(): missing enum handle %i\n", eWhat ); + fgWarning( "glutDeviceGet(): missing enum handle %d", eWhat ); break; } - /* - * And now -- the failure. - */ - return( -1 ); + /* And now -- the failure. */ + return -1; } /* @@ -560,16 +604,14 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat ) */ int FGAPIENTRY glutGetModifiers( void ) { - if( fgStructure.Window == NULL ) - return( 0 ); - - if( fgStructure.Window->State.Modifiers == 0xffffffff ) + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetModifiers" ); + if( fgState.Modifiers == INVALID_MODIFIERS ) { fgWarning( "glutGetModifiers() called outside an input callback" ); - return( 0 ); + return 0; } - return( fgStructure.Window->State.Modifiers ); + return fgState.Modifiers; } /* @@ -577,7 +619,7 @@ int FGAPIENTRY glutGetModifiers( void ) */ int FGAPIENTRY glutLayerGet( GLenum eWhat ) { - freeglut_assert_ready; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLayerGet" ); /* * This is easy as layers are not implemented ;-) @@ -588,16 +630,16 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat ) switch( eWhat ) { -#if TARGET_HOST_UNIX_X11 +#if TARGET_HOST_POSIX_X11 case GLUT_OVERLAY_POSSIBLE: - return( FALSE ); + return 0; case GLUT_LAYER_IN_USE: - return( GLUT_NORMAL ); + return GLUT_NORMAL; case GLUT_HAS_OVERLAY: - return( FALSE ); + return 0; case GLUT_TRANSPARENT_INDEX: /* @@ -605,28 +647,27 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat ) * * XXX HUH? */ - return( 0 ); + return 0; case GLUT_NORMAL_DAMAGED: - /* - * XXX Actually I do not know. Maybe. - */ - return( FALSE ); + /* XXX Actually I do not know. Maybe. */ + return 0; case GLUT_OVERLAY_DAMAGED: - return( -1 ); + return -1; -#elif TARGET_HOST_WIN32 +#elif TARGET_HOST_MS_WINDOWS case GLUT_OVERLAY_POSSIBLE: -/* return( fgSetupPixelFormat( fgStructure.Window, TRUE, PFD_OVERLAY_PLANE ) ); */ - return FALSE ; +/* return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE, + PFD_OVERLAY_PLANE ); */ + return 0 ; case GLUT_LAYER_IN_USE: - return( GLUT_NORMAL ); + return GLUT_NORMAL; case GLUT_HAS_OVERLAY: - return( FALSE ); + return 0; case GLUT_TRANSPARENT_INDEX: /* @@ -634,27 +675,23 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat ) * * XXX HUH? */ - return( 0 ); + return 0; case GLUT_NORMAL_DAMAGED: - /* - * XXX Actually I do not know. Maybe. - */ - return( FALSE ); + /* XXX Actually I do not know. Maybe. */ + return 0; case GLUT_OVERLAY_DAMAGED: - return( -1 ); + return -1; #endif default: - fgWarning( "glutLayerGet(): missing enum handle %i\n", eWhat ); + fgWarning( "glutLayerGet(): missing enum handle %d", eWhat ); break; } - /* - * And fail. That's good. Programs do love failing. - */ - return( -1 ); + /* And fail. That's good. Programs do love failing. */ + return -1; } /*** END OF FILE ***/