X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_state.c;h=4968b476cd03dbf988defc4fa00289ab2aea0cbc;hb=78d46c63a115e0a868d83f365399864b62a4ea7f;hp=62d4f896e77de3a4543be4821ace65b2ad86f427;hpb=0fd65e65061141e7317caba38801580374f09d0b;p=freeglut diff --git a/src/freeglut_state.c b/src/freeglut_state.c index 62d4f89..4968b47 100644 --- a/src/freeglut_state.c +++ b/src/freeglut_state.c @@ -53,8 +53,8 @@ static int fghGetConfig( int attribute ) { int returnValue = 0; - if( fgStructure.Window ) - glXGetConfig( fgDisplay.Display, fgStructure.Window->Window.VisualInfo, + if( fgStructure.CurrentWindow ) + glXGetConfig( fgDisplay.Display, fgStructure.CurrentWindow->Window.VisualInfo, attribute, &returnValue ); return returnValue; @@ -109,8 +109,8 @@ void FGAPIENTRY glutSetOption( GLenum eWhat, int value ) break; case GLUT_WINDOW_CURSOR: - if( fgStructure.Window != NULL ) - fgStructure.Window->State.Cursor = value; + if( fgStructure.CurrentWindow != NULL ) + fgStructure.CurrentWindow->State.Cursor = value; break; default: @@ -188,7 +188,7 @@ int FGAPIENTRY glutGet( GLenum eWhat ) /* Colormap size is handled in a bit different way than all the rest */ case GLUT_WINDOW_COLORMAP_SIZE: - if( (fghGetConfig( GLX_RGBA )) || (fgStructure.Window == NULL) ) + if( (fghGetConfig( GLX_RGBA )) || (fgStructure.CurrentWindow == NULL) ) { /* * We've got a RGBA visual, so there is no colormap at all. @@ -196,7 +196,7 @@ int FGAPIENTRY glutGet( GLenum eWhat ) */ return 0; } - return fgStructure.Window->Window.VisualInfo->visual->map_entries; + return fgStructure.CurrentWindow->Window.VisualInfo->visual->map_entries; /* * Those calls are somewhat similiar, as they use XGetWindowAttributes() @@ -210,12 +210,12 @@ int FGAPIENTRY glutGet( GLenum eWhat ) int x, y; Window w; - if( fgStructure.Window == NULL ) + if( fgStructure.CurrentWindow == NULL ) return 0; XTranslateCoordinates( fgDisplay.Display, - fgStructure.Window->Window.Handle, + fgStructure.CurrentWindow->Window.Handle, fgDisplay.RootWindow, 0, 0, &x, &y, &w); @@ -229,7 +229,7 @@ int FGAPIENTRY glutGet( GLenum eWhat ) return 0; XTranslateCoordinates( fgDisplay.Display, - fgStructure.Window->Window.Handle, + fgStructure.CurrentWindow->Window.Handle, w, 0, 0, &x, &y, &w); switch ( eWhat ) @@ -244,11 +244,11 @@ int FGAPIENTRY glutGet( GLenum eWhat ) { XWindowAttributes winAttributes; - if( fgStructure.Window == NULL ) + if( fgStructure.CurrentWindow == NULL ) return 0; XGetWindowAttributes( fgDisplay.Display, - fgStructure.Window->Window.Handle, + fgStructure.CurrentWindow->Window.Handle, &winAttributes ); switch ( eWhat ) @@ -264,10 +264,10 @@ int FGAPIENTRY glutGet( GLenum eWhat ) /* This is system-dependant */ case GLUT_WINDOW_FORMAT_ID: - if( fgStructure.Window == NULL ) + if( fgStructure.CurrentWindow == NULL ) return 0; - return fgStructure.Window->Window.VisualInfo->visualid; + return fgStructure.CurrentWindow->Window.VisualInfo->visualid; #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE @@ -351,19 +351,19 @@ int FGAPIENTRY glutGet( GLenum eWhat ) RECT winRect; - freeglut_return_val_if_fail( fgStructure.Window != NULL, 0 ); + freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 ); /* * We need to call GetWindowRect() first... * (this returns the pixel coordinates of the outside of the window) */ - GetWindowRect( fgStructure.Window->Window.Handle, &winRect ); + GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect ); /* ...then we've got to correct the results we've just received... */ #if !TARGET_HOST_WINCE - if ( ( fgStructure.GameMode != fgStructure.Window ) && ( fgStructure.Window->Parent == NULL ) && - ( ! fgStructure.Window->IsMenu ) ) + if ( ( fgStructure.GameMode != fgStructure.CurrentWindow ) && ( fgStructure.CurrentWindow->Parent == NULL ) && + ( ! fgStructure.CurrentWindow->IsMenu ) ) { winRect.left += GetSystemMetrics( SM_CXSIZEFRAME ); winRect.right -= GetSystemMetrics( SM_CXSIZEFRAME ); @@ -400,15 +400,15 @@ int FGAPIENTRY glutGet( GLenum eWhat ) #if TARGET_HOST_WINCE return GL_FALSE; #else - return fgSetupPixelFormat( fgStructure.Window, GL_TRUE, + return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE, PFD_MAIN_PLANE ); #endif /* TARGET_HOST_WINCE */ case GLUT_WINDOW_FORMAT_ID: #if !TARGET_HOST_WINCE - if( fgStructure.Window != NULL ) - return GetPixelFormat( fgStructure.Window->Window.Device ); + if( fgStructure.CurrentWindow != NULL ) + return GetPixelFormat( fgStructure.CurrentWindow->Window.Device ); #endif /* TARGET_HOST_WINCE */ return 0; @@ -416,24 +416,24 @@ int FGAPIENTRY glutGet( GLenum eWhat ) /* The window structure queries */ case GLUT_WINDOW_PARENT: - if( fgStructure.Window == NULL ) return 0; - if( fgStructure.Window->Parent == NULL ) return 0; - return fgStructure.Window->Parent->ID; + if( fgStructure.CurrentWindow == NULL ) return 0; + if( fgStructure.CurrentWindow->Parent == NULL ) return 0; + return fgStructure.CurrentWindow->Parent->ID; case GLUT_WINDOW_NUM_CHILDREN: - if( fgStructure.Window == NULL ) + if( fgStructure.CurrentWindow == NULL ) return 0; - return fgListLength( &fgStructure.Window->Children ); + return fgListLength( &fgStructure.CurrentWindow->Children ); case GLUT_WINDOW_CURSOR: - if( fgStructure.Window == NULL ) + if( fgStructure.CurrentWindow == NULL ) return 0; - return fgStructure.Window->State.Cursor; + return fgStructure.CurrentWindow->State.Cursor; case GLUT_MENU_NUM_ITEMS: - if( fgStructure.Menu == NULL ) + if( fgStructure.CurrentMenu == NULL ) return 0; - return fgListLength( &fgStructure.Menu->Entries ); + return fgListLength( &fgStructure.CurrentMenu->Entries ); case GLUT_ACTION_ON_WINDOW_CLOSE: return fgState.ActionOnWindowClose; @@ -531,7 +531,7 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat ) return fgState.JoysticksInitialised; case GLUT_JOYSTICK_POLL_RATE: - return fgStructure.Window ? fgStructure.Window->State.JoystickPollRate : 0; + return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.JoystickPollRate : 0; /* XXX The following two are only for Joystick 0 but this is an improvement */ case GLUT_JOYSTICK_BUTTONS: @@ -552,11 +552,10 @@ int FGAPIENTRY glutDeviceGet( GLenum eWhat ) return 0; case GLUT_DEVICE_IGNORE_KEY_REPEAT: - return fgStructure.Window ? fgStructure.Window->State.IgnoreKeyRepeat : 0; + return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.IgnoreKeyRepeat : 0; case GLUT_DEVICE_KEY_REPEAT: - /* XXX WARNING: THIS IS A BIG LIE! */ - return GLUT_KEY_REPEAT_DEFAULT; + return fgState.KeyRepeat; default: fgWarning( "glutDeviceGet(): missing enum handle %d", eWhat ); @@ -627,7 +626,7 @@ int FGAPIENTRY glutLayerGet( GLenum eWhat ) #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE case GLUT_OVERLAY_POSSIBLE: -/* return fgSetupPixelFormat( fgStructure.Window, GL_TRUE, +/* return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE, PFD_OVERLAY_PLANE ); */ return FALSE ;