X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_structure.c;h=03c1a8fb6c9aa0d6a2699b5f76bbc5589d3bc8f7;hb=78d46c63a115e0a868d83f365399864b62a4ea7f;hp=07bf892e92ac6feca17ad6e36120d2d346900bad;hpb=0fd65e65061141e7317caba38801580374f09d0b;p=freeglut diff --git a/src/freeglut_structure.c b/src/freeglut_structure.c index 07bf892..03c1a8f 100644 --- a/src/freeglut_structure.c +++ b/src/freeglut_structure.c @@ -99,7 +99,7 @@ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, * dependant, and resides in freeglut_window.c. Uses fgState. */ fgOpenWindow( window, title, x, y, w, h, gameMode, - parent ? GL_TRUE : GL_FALSE ); + (GLboolean)(parent ? GL_TRUE : GL_FALSE) ); return window; } @@ -110,17 +110,17 @@ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, SFG_Menu* fgCreateMenu( FGCBMenu menuCallback ) { int x = 100, y = 100, w = 100, h = 100; - SFG_Window *current_window = fgStructure.Window; + SFG_Window *current_window = fgStructure.CurrentWindow; /* Have the menu object created */ SFG_Menu* menu = (SFG_Menu *)calloc( sizeof(SFG_Menu), 1 ); - menu->ParentWindow = fgStructure.Window; + menu->ParentWindow = NULL; /* Create a window for the menu to reside in. */ fgCreateWindow( NULL, "freeglut menu", x, y, w, h, GL_FALSE, GL_TRUE ); - menu->Window = fgStructure.Window; + menu->Window = fgStructure.CurrentWindow; glutDisplayFunc( fgDisplayMenu ); glutHideWindow( ); /* Hide the window for now */ @@ -135,7 +135,7 @@ SFG_Menu* fgCreateMenu( FGCBMenu menuCallback ) fgListAppend( &fgStructure.Menus, &menu->Node ); /* Newly created menus implicitly become current ones */ - fgStructure.Menu = menu; + fgStructure.CurrentMenu = menu; return menu; } @@ -153,8 +153,8 @@ void fgAddToWindowDestroyList( SFG_Window* window ) fgListAppend( &fgStructure.WindowsToDestroy, &new_list_entry->node ); /* Check if the window is the current one... */ - if( fgStructure.Window == window ) - fgStructure.Window = NULL; + if( fgStructure.CurrentWindow == window ) + fgStructure.CurrentWindow = NULL; /* * Clear all window callbacks except Destroy, which will @@ -192,8 +192,6 @@ void fgCloseWindows( ) */ void fgDestroyWindow( SFG_Window* window ) { - int menu_index; - FREEGLUT_INTERNAL_ERROR_EXIT ( window, "Window destroy function called with null window", "fgDestroyWindow" ); @@ -201,7 +199,7 @@ void fgDestroyWindow( SFG_Window* window ) fgDestroyWindow( ( SFG_Window * )window->Children.First ); { - SFG_Window *activeWindow = fgStructure.Window; + SFG_Window *activeWindow = fgStructure.CurrentWindow; INVOKE_WCB( *window, Destroy, ( ) ); fgSetWindow( activeWindow ); } @@ -214,15 +212,11 @@ void fgDestroyWindow( SFG_Window* window ) if( window->ActiveMenu ) fgDeactivateMenu( window ); - for( menu_index = 0; menu_index < 3; menu_index ++ ) - if( window->Menu[ menu_index ] ) - window->Menu[ menu_index ]->ParentWindow = NULL; - fghClearCallBacks( window ); fgCloseWindow( window ); free( window ); - if( fgStructure.Window == window ) - fgStructure.Window = NULL; + if( fgStructure.CurrentWindow == window ) + fgStructure.CurrentWindow = NULL; } /* @@ -234,6 +228,10 @@ static void fghRemoveMenuFromWindow( SFG_Window* window, SFG_Menu* menu ) SFG_Window *subWindow; int i; + /* Check whether this is the active menu in the window */ + if ( menu == window->ActiveMenu ) + window->ActiveMenu = NULL ; + /* * Check if the menu is attached to the current window, * if so, have it detached (by overwriting with a NULL): @@ -294,10 +292,10 @@ void fgDestroyMenu( SFG_Menu* menu ) */ if( menu->Destroy ) { - SFG_Menu *activeMenu=fgStructure.Menu; - fgStructure.Menu = menu; + SFG_Menu *activeMenu=fgStructure.CurrentMenu; + fgStructure.CurrentMenu = menu; menu->Destroy( ); - fgStructure.Menu = activeMenu; + fgStructure.CurrentMenu = activeMenu; } /* @@ -317,12 +315,12 @@ void fgDestroyMenu( SFG_Menu* menu ) free( entry ); } - if( fgStructure.Window == menu->Window ) - fgSetWindow( menu->ParentWindow ); + if( fgStructure.CurrentWindow == menu->Window ) + fgSetWindow( NULL ); fgDestroyWindow( menu->Window ); fgListRemove( &fgStructure.Menus, &menu->Node ); - if( fgStructure.Menu == menu ) - fgStructure.Menu = NULL; + if( fgStructure.CurrentMenu == menu ) + fgStructure.CurrentMenu = NULL; free( menu ); }