X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_structure.c;h=09ad74d9a46d25e80ce566f7631fd2006e31859f;hb=fa43a255b9778016ce78123712b8ff89efd2fb34;hp=da29757323d421c8637da7bfb658acd222807024;hpb=9b5ed2940eac112c894bb43f802fbda5b1c8b27a;p=freeglut diff --git a/src/freeglut_structure.c b/src/freeglut_structure.c index da29757..09ad74d 100644 --- a/src/freeglut_structure.c +++ b/src/freeglut_structure.c @@ -168,7 +168,7 @@ SFG_Menu* fgCreateMenu( FGCBmenu menuCallback ) fgState.BuildingAMenu = FALSE ; glutHideWindow () ; /* Hide the window for now */ - fgStructure.Window = current_window ; + fgSetWindow ( current_window ) ; /* * Initialize the object properties: @@ -273,6 +273,7 @@ void fgCloseWindows () void fgDestroyWindow( SFG_Window* window, GLboolean needToClose ) { SFG_Window* subWindow; + int menu_index ; assert( window != NULL ); freeglut_assert_ready; @@ -296,9 +297,9 @@ void fgDestroyWindow( SFG_Window* window, GLboolean needToClose ) if ( window->Callbacks.Destroy != NULL ) { SFG_Window *activeWindow = fgStructure.Window ; - fgStructure.Window = window ; + fgSetWindow ( window ) ; window->Callbacks.Destroy () ; - fgStructure.Window = activeWindow ; + fgSetWindow ( activeWindow ) ; } /* @@ -309,6 +310,15 @@ void fgDestroyWindow( SFG_Window* window, GLboolean needToClose ) else fgListRemove( &fgStructure.Windows, &window->Node ); + if ( window->ActiveMenu != NULL ) + fgDeactivateMenu ( window ) ; + + for ( menu_index = 0; menu_index < 3; menu_index ++ ) + { + if ( window->Menu[menu_index] != NULL ) + window->Menu[menu_index]->ParentWindow = NULL ; + } + /* * OK, this window seems disconnected from the structure enough * in order to be closed without any bigger risks... @@ -321,6 +331,7 @@ void fgDestroyWindow( SFG_Window* window, GLboolean needToClose ) * have everything inside it freed and we do not have to care... */ free( window ); + if ( fgStructure.Window == window ) fgStructure.Window = NULL ; } /* @@ -432,6 +443,9 @@ void fgDestroyMenu( SFG_Menu* menu ) /* * Destroy the window associated with the menu */ + if ( fgStructure.Window == menu->Window ) + fgSetWindow ( menu->ParentWindow ) ; + fgDestroyWindow ( menu->Window, TRUE ) ; /* @@ -486,11 +500,11 @@ void fgDestroyStructure( void ) /* * Make sure all windows and menus have been deallocated */ - while( (window = (SFG_Window *)fgStructure.Windows.First) != NULL ) - fgDestroyWindow( window, TRUE ); - while( (menu = (SFG_Menu *)fgStructure.Menus.First) != NULL ) fgDestroyMenu( menu ); + + while( (window = (SFG_Window *)fgStructure.Windows.First) != NULL ) + fgDestroyWindow( window, TRUE ); } /*