X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_structure.c;h=498dad3dac4ee9dea99fa90233d6b1ed5bc99a72;hb=34904da12798fd5b88442c816ac8dd7c41edcc33;hp=8b0a837e3eaec4a3acf7fa16b7aa5d6f990b8aa7;hpb=46fdc013410ba2df0ca8bd738f489b1e5bbde8b1;p=freeglut diff --git a/src/freeglut_structure.c b/src/freeglut_structure.c index 8b0a837..498dad3 100644 --- a/src/freeglut_structure.c +++ b/src/freeglut_structure.c @@ -29,7 +29,7 @@ #include "config.h" #endif -#include "../include/GL/freeglut.h" +#include #include "freeglut_internal.h" @@ -110,6 +110,9 @@ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, window->IsMenu = isMenu; + window->State.IgnoreKeyRepeat = GL_FALSE; + window->State.KeyRepeating = GL_FALSE; + /* * Open the window now. The fgOpenWindow() function is system * dependant, and resides in freeglut_window.c. Uses fgState. @@ -199,7 +202,7 @@ void fgAddToWindowDestroyList( SFG_Window* window ) * to ensure that they are no longer called after this point. */ { - void *destroy = FETCH_WCB( *window, Destroy ); + FGCBDestroy destroy = FETCH_WCB( *window, Destroy ); fgClearCallBacks( window ); SET_WCB( *window, Destroy, destroy ); } @@ -308,7 +311,6 @@ void fgDestroyMenu( SFG_Menu* menu ) { SFG_Window *window; SFG_Menu *from; - SFG_MenuEntry *entry; assert( menu ); freeglut_assert_ready; @@ -345,8 +347,10 @@ void fgDestroyMenu( SFG_Menu* menu ) * Now we are pretty sure the menu is not used anywhere * and that we can remove all of its entries */ - while( entry = ( SFG_MenuEntry * )menu->Entries.First ) + while( menu->Entries.First ) { + SFG_MenuEntry *entry = ( SFG_MenuEntry * ) menu->Entries.First; + fgListRemove( &menu->Entries, &entry->Node ); if( entry->Text ) @@ -354,7 +358,6 @@ void fgDestroyMenu( SFG_Menu* menu ) entry->Text = NULL; free( entry ); - entry = NULL; } if( fgStructure.Window == menu->Window ) @@ -405,7 +408,7 @@ void fgDestroyStructure( void ) */ while( fgStructure.Menus.First ) fgDestroyMenu( ( SFG_Menu * )fgStructure.Menus.First ); - + while( fgStructure.Windows.First ) fgDestroyWindow( ( SFG_Window * )fgStructure.Windows.First ); } @@ -582,10 +585,9 @@ void fgListInit(SFG_List *list) void fgListAppend(SFG_List *list, SFG_Node *node) { - SFG_Node *ln; - - if ( ln = (SFG_Node *)list->Last ) + if ( list->Last ) { + SFG_Node *ln = (SFG_Node *) list->Last; ln->Next = node; node->Prev = ln; } @@ -601,15 +603,13 @@ void fgListAppend(SFG_List *list, SFG_Node *node) void fgListRemove(SFG_List *list, SFG_Node *node) { - SFG_Node *ln; - - if( ln = (SFG_Node *)node->Next ) - ln->Prev = node->Prev; - if( ln = (SFG_Node *)node->Prev ) - ln->Next = node->Next; - if( (ln = (SFG_Node *)list->First) == node ) + if( node->Next ) + ( ( SFG_Node * )node->Next )->Prev = node->Prev; + if( node->Prev ) + ( ( SFG_Node * )node->Prev )->Next = node->Next; + if( ( ( SFG_Node * )list->First ) == node ) list->First = node->Next; - if( (ln = (SFG_Node *)list->Last) == node ) + if( ( ( SFG_Node * )list->Last ) == node ) list->Last = node->Prev; }