X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_structure.c;h=55ce29789aad1506ccda8c22059d58f9b33b3303;hb=4cba0748bb698d485cdad359b28ae4b2c6acc362;hp=69090cb9d5dddd3e5d058fc706c80d45a73eb9ba;hpb=98ea79ef777bea593a87aef9600ee3d4fda6e110;p=freeglut diff --git a/src/freeglut_structure.c b/src/freeglut_structure.c index 69090cb..55ce297 100644 --- a/src/freeglut_structure.c +++ b/src/freeglut_structure.c @@ -212,23 +212,6 @@ void fgAddToWindowDestroyList( SFG_Window* window, GLboolean needToClose ) FETCH_WCB( *window, Destroy ) = destroy; } - - /* - * If the destroyed window has the highest window ID number, decrement - * the window ID number. - * - * XXX Do we REALLY want to *ever* recycle window IDs? Integers are - * XXX plentiful, and clients may rely upon the implied promise in - * XXX the GLUT docs to not recycle these. (I can't remember if it - * XXX is explicit.) - * - * XXX If we *do* want to do this, we should actually recompute the - * XXX highest window-ID; the new highest may not in fact be one less - * XXX than what we have just deleted. - */ - if ( window->ID == fgStructure.WindowID ) - fgStructure.WindowID--; - /* * Check the execution state. If this has been called from * "glutDestroyWindow", a statement in that function will reset the @@ -282,12 +265,6 @@ void fgDestroyWindow( SFG_Window* window, GLboolean needToClose ) while( subWindow = ( SFG_Window * )window->Children.First ) fgDestroyWindow( subWindow, needToClose ); - /* - * XXX Since INVOKE_WCB() tests the function pointer, why not make - * XXX this unconditional? Overhead is close to nil, and it would - * XXX clarify the code by omitting a conditional test. - */ - if( FETCH_WCB( *window, Destroy ) ) { SFG_Window *activeWindow = fgStructure.Window ; INVOKE_WCB( *window, Destroy, ( ) ); @@ -518,16 +495,10 @@ static void fghcbWindowByHandle( SFG_Window *window, if ( enumerator->found ) return; -#if TARGET_HOST_UNIX_X11 - #define WBHANDLE (Window) -#elif TARGET_HOST_WIN32 - #define WBHANDLE (HWND) -#endif - /* * Check the window's handle. Hope this works. Looks ugly. That's for sure. */ - if( window->Window.Handle == WBHANDLE (enumerator->data) ) + if( window->Window.Handle == (SFG_WindowHandleType) (enumerator->data) ) { enumerator->found = GL_TRUE; enumerator->data = window; @@ -539,8 +510,6 @@ static void fghcbWindowByHandle( SFG_Window *window, * Otherwise, check this window's children */ fgEnumSubWindows( window, fghcbWindowByHandle, enumerator ); - -#undef WBHANDLE } /* @@ -548,12 +517,7 @@ static void fghcbWindowByHandle( SFG_Window *window, * first window in the queue matching the specified window handle. * The function is defined in freeglut_structure.c file. */ -SFG_Window* fgWindowByHandle -#if TARGET_HOST_UNIX_X11 -( Window hWindow ) -#elif TARGET_HOST_WIN32 -( HWND hWindow ) -#endif +SFG_Window* fgWindowByHandle ( SFG_WindowHandleType hWindow ) { SFG_Enumerator enumerator;