X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_structure.c;h=c1b9145dec603040bfff63bbff94204ae4d4eb34;hb=e9ebb8053106d2504605c70a1fd777a52f1d9da4;hp=03c1a8fb6c9aa0d6a2699b5f76bbc5589d3bc8f7;hpb=78d46c63a115e0a868d83f365399864b62a4ea7f;p=freeglut diff --git a/src/freeglut_structure.c b/src/freeglut_structure.c index 03c1a8f..c1b9145 100644 --- a/src/freeglut_structure.c +++ b/src/freeglut_structure.c @@ -65,12 +65,16 @@ static void fghClearCallBacks( SFG_Window *window ) * If parent is set to NULL, the window created will be a topmost one. */ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, - int x, int y, int w, int h, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, GLboolean gameMode, GLboolean isMenu ) { /* Have the window object created */ SFG_Window *window = (SFG_Window *)calloc( sizeof(SFG_Window), 1 ); +#if TARGET_HOST_UNIX_X11 + window->Window.FBConfig = NULL; +#endif fghClearCallBacks( window ); /* Initialize the object properties */ @@ -98,7 +102,7 @@ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, * Open the window now. The fgOpenWindow() function is system * dependant, and resides in freeglut_window.c. Uses fgState. */ - fgOpenWindow( window, title, x, y, w, h, gameMode, + fgOpenWindow( window, title, positionUse, x, y, sizeUse, w, h, gameMode, (GLboolean)(parent ? GL_TRUE : GL_FALSE) ); return window; @@ -119,7 +123,8 @@ SFG_Menu* fgCreateMenu( FGCBMenu menuCallback ) /* Create a window for the menu to reside in. */ - fgCreateWindow( NULL, "freeglut menu", x, y, w, h, GL_FALSE, GL_TRUE ); + fgCreateWindow( NULL, "freeglut menu", GL_TRUE, x, y, GL_TRUE, w, h, + GL_FALSE, GL_TRUE ); menu->Window = fgStructure.CurrentWindow; glutDisplayFunc( fgDisplayMenu ); @@ -165,7 +170,7 @@ void fgAddToWindowDestroyList( SFG_Window* window ) * to ensure that they are no longer called after this point. */ { - FGCBDestroy destroy = FETCH_WCB( *window, Destroy ); + FGCBDestroy destroy = (FGCBDestroy)FETCH_WCB( *window, Destroy ); fghClearCallBacks( window ); SET_WCB( *window, Destroy, destroy ); } @@ -236,7 +241,7 @@ static void fghRemoveMenuFromWindow( SFG_Window* window, SFG_Menu* menu ) * Check if the menu is attached to the current window, * if so, have it detached (by overwriting with a NULL): */ - for( i = 0; i < 3; i++ ) + for( i = 0; i < FREEGLUT_MAX_MENUS; i++ ) if( window->Menu[ i ] == menu ) window->Menu[ i ] = NULL; @@ -342,6 +347,13 @@ void fgCreateStructure( void ) fgListInit(&fgStructure.Windows); fgListInit(&fgStructure.Menus); fgListInit(&fgStructure.WindowsToDestroy); + + fgStructure.CurrentWindow = NULL; + fgStructure.CurrentMenu = NULL; + fgStructure.MenuContext = NULL; + fgStructure.GameModeWindow = NULL; + fgStructure.WindowID = 0; + fgStructure.MenuID = 0; } /*