X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_structure.c;h=c1b9145dec603040bfff63bbff94204ae4d4eb34;hb=e9ebb8053106d2504605c70a1fd777a52f1d9da4;hp=482740e2605c1777bab1a263d1707451eab65ff1;hpb=4634982c39857ee13ad0c5fa67b3ad197a37daf1;p=freeglut diff --git a/src/freeglut_structure.c b/src/freeglut_structure.c index 482740e..c1b9145 100644 --- a/src/freeglut_structure.c +++ b/src/freeglut_structure.c @@ -65,12 +65,16 @@ static void fghClearCallBacks( SFG_Window *window ) * If parent is set to NULL, the window created will be a topmost one. */ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, - int x, int y, int w, int h, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, GLboolean gameMode, GLboolean isMenu ) { /* Have the window object created */ SFG_Window *window = (SFG_Window *)calloc( sizeof(SFG_Window), 1 ); +#if TARGET_HOST_UNIX_X11 + window->Window.FBConfig = NULL; +#endif fghClearCallBacks( window ); /* Initialize the object properties */ @@ -98,7 +102,7 @@ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, * Open the window now. The fgOpenWindow() function is system * dependant, and resides in freeglut_window.c. Uses fgState. */ - fgOpenWindow( window, title, x, y, w, h, gameMode, + fgOpenWindow( window, title, positionUse, x, y, sizeUse, w, h, gameMode, (GLboolean)(parent ? GL_TRUE : GL_FALSE) ); return window; @@ -110,7 +114,7 @@ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, SFG_Menu* fgCreateMenu( FGCBMenu menuCallback ) { int x = 100, y = 100, w = 100, h = 100; - SFG_Window *current_window = fgStructure.Window; + SFG_Window *current_window = fgStructure.CurrentWindow; /* Have the menu object created */ SFG_Menu* menu = (SFG_Menu *)calloc( sizeof(SFG_Menu), 1 ); @@ -119,8 +123,9 @@ SFG_Menu* fgCreateMenu( FGCBMenu menuCallback ) /* Create a window for the menu to reside in. */ - fgCreateWindow( NULL, "freeglut menu", x, y, w, h, GL_FALSE, GL_TRUE ); - menu->Window = fgStructure.Window; + fgCreateWindow( NULL, "freeglut menu", GL_TRUE, x, y, GL_TRUE, w, h, + GL_FALSE, GL_TRUE ); + menu->Window = fgStructure.CurrentWindow; glutDisplayFunc( fgDisplayMenu ); glutHideWindow( ); /* Hide the window for now */ @@ -135,7 +140,7 @@ SFG_Menu* fgCreateMenu( FGCBMenu menuCallback ) fgListAppend( &fgStructure.Menus, &menu->Node ); /* Newly created menus implicitly become current ones */ - fgStructure.Menu = menu; + fgStructure.CurrentMenu = menu; return menu; } @@ -153,8 +158,8 @@ void fgAddToWindowDestroyList( SFG_Window* window ) fgListAppend( &fgStructure.WindowsToDestroy, &new_list_entry->node ); /* Check if the window is the current one... */ - if( fgStructure.Window == window ) - fgStructure.Window = NULL; + if( fgStructure.CurrentWindow == window ) + fgStructure.CurrentWindow = NULL; /* * Clear all window callbacks except Destroy, which will @@ -165,7 +170,7 @@ void fgAddToWindowDestroyList( SFG_Window* window ) * to ensure that they are no longer called after this point. */ { - FGCBDestroy destroy = FETCH_WCB( *window, Destroy ); + FGCBDestroy destroy = (FGCBDestroy)FETCH_WCB( *window, Destroy ); fghClearCallBacks( window ); SET_WCB( *window, Destroy, destroy ); } @@ -199,7 +204,7 @@ void fgDestroyWindow( SFG_Window* window ) fgDestroyWindow( ( SFG_Window * )window->Children.First ); { - SFG_Window *activeWindow = fgStructure.Window; + SFG_Window *activeWindow = fgStructure.CurrentWindow; INVOKE_WCB( *window, Destroy, ( ) ); fgSetWindow( activeWindow ); } @@ -215,8 +220,8 @@ void fgDestroyWindow( SFG_Window* window ) fghClearCallBacks( window ); fgCloseWindow( window ); free( window ); - if( fgStructure.Window == window ) - fgStructure.Window = NULL; + if( fgStructure.CurrentWindow == window ) + fgStructure.CurrentWindow = NULL; } /* @@ -236,7 +241,7 @@ static void fghRemoveMenuFromWindow( SFG_Window* window, SFG_Menu* menu ) * Check if the menu is attached to the current window, * if so, have it detached (by overwriting with a NULL): */ - for( i = 0; i < 3; i++ ) + for( i = 0; i < FREEGLUT_MAX_MENUS; i++ ) if( window->Menu[ i ] == menu ) window->Menu[ i ] = NULL; @@ -292,10 +297,10 @@ void fgDestroyMenu( SFG_Menu* menu ) */ if( menu->Destroy ) { - SFG_Menu *activeMenu=fgStructure.Menu; - fgStructure.Menu = menu; + SFG_Menu *activeMenu=fgStructure.CurrentMenu; + fgStructure.CurrentMenu = menu; menu->Destroy( ); - fgStructure.Menu = activeMenu; + fgStructure.CurrentMenu = activeMenu; } /* @@ -315,12 +320,12 @@ void fgDestroyMenu( SFG_Menu* menu ) free( entry ); } - if( fgStructure.Window == menu->Window ) + if( fgStructure.CurrentWindow == menu->Window ) fgSetWindow( NULL ); fgDestroyWindow( menu->Window ); fgListRemove( &fgStructure.Menus, &menu->Node ); - if( fgStructure.Menu == menu ) - fgStructure.Menu = NULL; + if( fgStructure.CurrentMenu == menu ) + fgStructure.CurrentMenu = NULL; free( menu ); } @@ -342,6 +347,13 @@ void fgCreateStructure( void ) fgListInit(&fgStructure.Windows); fgListInit(&fgStructure.Menus); fgListInit(&fgStructure.WindowsToDestroy); + + fgStructure.CurrentWindow = NULL; + fgStructure.CurrentMenu = NULL; + fgStructure.MenuContext = NULL; + fgStructure.GameModeWindow = NULL; + fgStructure.WindowID = 0; + fgStructure.MenuID = 0; } /*