X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_window.c;h=4f5c9bcc05fbcb3341638fb63ef1bd2ea24a458f;hb=1fd9514b5c5df8a4bf974787f26f6cc3dd84c1cc;hp=35134986244259edc5e20d3531593930ce3b13c8;hpb=ed763e2ce311f7cffc144bd93617c8978b84870c;p=freeglut diff --git a/src/freeglut_window.c b/src/freeglut_window.c index 3513498..4f5c9bc 100644 --- a/src/freeglut_window.c +++ b/src/freeglut_window.c @@ -31,6 +31,7 @@ #if TARGET_HOST_POSIX_X11 #include /* LONG_MAX */ +#include /* usleep */ #endif #if defined(_WIN32_WCE) @@ -679,7 +680,7 @@ static void fghFillPFD( PIXELFORMATDESCRIPTOR *ppfd, HDC hdc, unsigned char laye ppfd->cGreenShift = 0; ppfd->cBlueShift = 0; ppfd->cAlphaShift = 0; - ppfd->cAccumBits = 0; + ppfd->cAccumBits = ( fgState.DisplayMode & GLUT_ACCUM ) ? 1 : 0; ppfd->cAccumRedBits = 0; ppfd->cAccumGreenBits = 0; ppfd->cAccumBlueBits = 0; @@ -733,9 +734,16 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, PIXELFORMATDESCRIPTOR pfd; PIXELFORMATDESCRIPTOR* ppfd = &pfd; int pixelformat; + HDC current_hDC; + GLboolean success; - fghFillPFD( ppfd, window->Window.Device, layer_type ); - pixelformat = ChoosePixelFormat( window->Window.Device, ppfd ); + if (checkOnly) + current_hDC = CreateDC(TEXT("DISPLAY"), NULL ,NULL ,NULL); + else + current_hDC = window->Window.Device; + + fghFillPFD( ppfd, current_hDC, layer_type ); + pixelformat = ChoosePixelFormat( current_hDC, ppfd ); /* windows hack for multismapling/sRGB */ if ( ( fgState.DisplayMode & GLUT_MULTISAMPLE ) || @@ -757,10 +765,10 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, hWnd=CreateWindow(_T("FREEGLUT_dummy"), _T(""), WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW , 0,0,0,0, 0, 0, fgDisplay.Instance, 0 ); hDC=GetDC(hWnd); SetPixelFormat( hDC, pixelformat, ppfd ); - + rc = wglCreateContext( hDC ); wglMakeCurrent(hDC, rc); - + if ( fghIsExtensionSupported( hDC, "WGL_ARB_multisample" ) ) { PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARBProc = @@ -773,7 +781,7 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, float fAttributes[] = { 0, 0 }; UINT numFormats; fghFillPixelFormatAttributes( attributes, ppfd ); - bValid = wglChoosePixelFormatARBProc(window->Window.Device, attributes, fAttributes, 1, &iPixelFormat, &numFormats); + bValid = wglChoosePixelFormatARBProc(hDC, attributes, fAttributes, 1, &iPixelFormat, &numFormats); if ( bValid && numFormats > 0 ) { @@ -789,7 +797,12 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, UnregisterClass(_T("FREEGLUT_dummy"), fgDisplay.Instance); } - return ( pixelformat != 0 ) && ( checkOnly || SetPixelFormat( window->Window.Device, pixelformat, ppfd ) ); + success = ( pixelformat != 0 ) && ( checkOnly || SetPixelFormat( current_hDC, pixelformat, ppfd ) ); + + if (checkOnly) + DeleteDC(current_hDC); + + return success; #endif /* defined(_WIN32_WCE) */ } @@ -893,6 +906,14 @@ static void get_display_origin(int *xp,int *yp) #endif +#if TARGET_HOST_POSIX_X11 +static Bool fghWindowIsVisible( Display *display, XEvent *event, XPointer arg) +{ + Window window = arg; + return (event->type == MapNotify) && (event->xmap.window == window); +} +#endif + /* * Opens a window. Requires a SFG_Window object created and attached @@ -909,6 +930,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, XTextProperty textProperty; XSizeHints sizeHints; XWMHints wmHints; + XEvent eventReturnBuffer; /* return buffer required for a call */ unsigned long mask; int num_FBConfigs, i; unsigned int current_DisplayMode = fgState.DisplayMode ; @@ -1098,10 +1120,18 @@ void fgOpenWindow( SFG_Window* window, const char* title, window->Window.Context ); + /* register extension events _before_ window is mapped */ + #ifdef HAVE_X11_EXTENSIONS_XINPUT2_H + fgRegisterDevices( fgDisplay.Display, &(window->Window.Handle) ); + #endif + XMapWindow( fgDisplay.Display, window->Window.Handle ); XFree(visualInfo); + if( !isSubWindow) + XPeekIfEvent( fgDisplay.Display, &eventReturnBuffer, &fghWindowIsVisible, window->Window.Handle ); + #elif TARGET_HOST_MS_WINDOWS WNDCLASS wc; @@ -1261,6 +1291,10 @@ void fgOpenWindow( SFG_Window* window, const char* title, /* SetWindowPos(window->Window.Handle, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED); */ + /* Enable multitouch: additional flag TWF_FINETOUCH, TWF_WANTPALM */ + #ifdef WM_TOUCH + RegisterTouchWindow( window->Window.Handle, TWF_FINETOUCH | TWF_WANTPALM ); + #endif #if defined(_WIN32_WCE) ShowWindow( window->Window.Handle, SW_SHOW ); @@ -1291,6 +1325,12 @@ void fgOpenWindow( SFG_Window* window, const char* title, */ void fgCloseWindow( SFG_Window* window ) { + /* if we're in gamemode, call glutLeaveGameMode first to make sure the + * gamemode is properly closed before closing the window + */ + if (fgStructure.GameModeWindow != NULL) + glutLeaveGameMode(); + #if TARGET_HOST_POSIX_X11 if( window->Window.Context )