X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Ffreeglut_window.c;h=af294254ce7f0ae41fd7a28b0c5d762bd4bd88f7;hb=ce2e5aba172eb85cda2b4f047bdcf9f54d019fd7;hp=277fe267e3382a1d1fc3bd2dfd51b99559b6aae8;hpb=e9e66a952dc52f1bb204dc95b856a5246c2b7822;p=freeglut diff --git a/src/freeglut_window.c b/src/freeglut_window.c index 277fe26..af29425 100644 --- a/src/freeglut_window.c +++ b/src/freeglut_window.c @@ -184,6 +184,9 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, if( fgState.DisplayMode & GLUT_DOUBLE ) flags |= PFD_DOUBLEBUFFER; + if( fgState.DisplayMode & GLUT_STEREO ) + flags |= PFD_STEREO; + #if defined(_MSC_VER) #pragma message( "fgSetupPixelFormat(): there is still some work to do here!" ) #endif @@ -380,14 +383,14 @@ void fgOpenWindow( SFG_Window* window, const char* title, { fgStructure.MenuContext = (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) ); - fgStructure.MenuContext->VisualInfo = window->Window.VisualInfo; - fgStructure.MenuContext->Context = glXCreateContext( - fgDisplay.Display, fgStructure.MenuContext->VisualInfo, + fgStructure.MenuContext->MVisualInfo = window->Window.VisualInfo; + fgStructure.MenuContext->MContext = glXCreateContext( + fgDisplay.Display, fgStructure.MenuContext->MVisualInfo, NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) ); } - /* window->Window.Context = fgStructure.MenuContext->Context; */ + /* window->Window.Context = fgStructure.MenuContext->MContext; */ window->Window.Context = glXCreateContext( fgDisplay.Display, window->Window.VisualInfo, NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ) @@ -462,6 +465,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, &wmHints, NULL ); + XFree( textProperty.value ); XSetWMProtocols( fgDisplay.Display, window->Window.Handle, &fgDisplay.DeleteWindow, 1 ); @@ -617,6 +621,7 @@ void fgCloseWindow( SFG_Window* window ) #if TARGET_HOST_UNIX_X11 glXDestroyContext( fgDisplay.Display, window->Window.Context ); + XFree( window->Window.VisualInfo ); XDestroyWindow( fgDisplay.Display, window->Window.Handle ); XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */